How to uncover fog/shroud during [move_unit]
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How to uncover fog/shroud during [move_unit]
So in my scenario that I'm creating, I'm at the beginning with a cutscene. So, my one Paladin should be able to move through the shroud or fog (preferably both) and uncover the shroud or fog to the number of hexes as is their sight range. I am aware that there is a tag called [redraw] for this, but I am not sure how to really use it. I checked the wiki's but it could not explain it to me. If you could fix mine or give me an example of how it could work I would appreciate it. Thanks.
This is my full code in case it helps
This is where I define side 1 (my side)
And here is where I want to walk and talk and perform some cutscene actions:
So, restating, how does the redraw tag work. Thanks
This is my full code in case it helps
Spoiler:
Code: Select all
[side]
side=1
controller=human
## fog=yes
shroud=yes
team_name="good"
user_team_name= _ "My Team"
id= _ "MyLeader"
name= _ "RJ"
type="Grand Marshal"
unrenamable=yes
canrecruit=yes
recruit="Spearman, Cavalryman, Dragoon, Fencer, Duelist, Heavy Infantryman, Shock Trooper, Horseman, Knight, Lancer, Mage, Red Mage, White Mage, Bowman, Longbowman, Javelineer, Peasant, Pikeman, Swordsman, Sergeant, Lieutenant, Woodsman"
gold=500
[/side]
Code: Select all
[move_unit]
id = Lieutenant
hexes = 20
delay_shroud = yes
from_x, from_y = 5,5
to_x, to_y = 125,36
check_passability = yes
force_scroll = yes
[redraw]
clear_shroud=yes
side=1
[/redraw]
[/move_unit]
[message]
speaker=Watchman
message= _ "Halt, who goes there? "
[/message]
[message]
speaker=Lieutenant
message= _ "I am Lieutenant Flavian, of The Prestigious. I speak on behalf of King RJ. I wish to speak with King Crentle"
[/message]
[message]
speaker=Watchman
message= _ "You may enter. He's in his castle"
[/message]
[move_unit]
id = Lieutenant
hexes = 5
delay_shroud = no
from_x, from_y = 125,36
to_x, to_y = 131,39
check_passability = yes
force_scroll = yes
[/move_unit]
[message]
speaker=Lieutenant
message= _ "King Crentle. I came on behalf of King-"
[/message]
[message]
speaker=ally
message= _ "I anticipated your arrival. And yes, I am well aware of the threat. We will join you in war to our best ability, but- we have been defeated many times before. and are weak. Nonetheless, we will spare all of our resources."
[/message]
[message]
speaker=Lieutenant
message= _ "Thank you, King Crentle, I will inform King RJ."
[/message]
[move_unit]
id = Lieutenant
hexes = 20
delay_shroud = no
from_x, from_y = 131,39
to_x, to_y = 5,5
check_passability = yes
force_scroll = yes
[/move_unit]
- beetlenaut
- Developer
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- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
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Re: How to uncover fog/shroud during [move_unit]
You can't [redraw] during [move_unit], so it will only recalculate the shroud at the end. This is the workaround I used:I move my unit a little at a time. If your unit has a long way to go, you could use a loop, but this is the basic idea.
BTW, You will have more success if you stop inventing your own WML. The wiki lists everything that is available inside of each tag. For [move_unit], it doesn't list hexes, from_x, from_y, delay_shroud, or [redraw], so those won't do a thing. I didn't check the rest of your code to see if you do it in other places, but don't.
Code: Select all
#define MOVE_AND_UNSHROUD X Y
[move_unit]
id=Ardonna
to_x, to_y={X},{Y}
[/move_unit]
[redraw]
remove_shroud=yes
side=1
[/redraw]
#enddef
[event]
...
{MOVE_AND_UNSHROUD 2 4}
{MOVE_AND_UNSHROUD 3 5}
{MOVE_AND_UNSHROUD 4 5}
...
[/event]
BTW, You will have more success if you stop inventing your own WML. The wiki lists everything that is available inside of each tag. For [move_unit], it doesn't list hexes, from_x, from_y, delay_shroud, or [redraw], so those won't do a thing. I didn't check the rest of your code to see if you do it in other places, but don't.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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- Posts: 12
- Joined: May 4th, 2015, 11:38 pm
Re: How to uncover fog/shroud during [move_unit]
Thank you very much. Also, after I played with what you gave me, I was able to do this. A similar problem has occurred, however, and I believe it is a simple error (because as of now I am working on learning the definitions (macros)). So, all I want is for a side number that is inputted when calling the definition to add fog.
To try to do this, I made this short thing:
It seems pretty simple and I believe the problem would have to do with where I call it, using the number 1 to be passed on to variable Z. What I was trying to do was to use this definition as used before (from what was given in the comment above) to input the grid numbers, only this time using sides
To try to do this, I made this short thing:
Code: Select all
#define FOG_SIDE Z
[modify_side]
side=Z
fog=yes
[/modify_side]
[redraw]
remove_shroud=yes
side=Z
[/redraw]
#enddef
[event]
{FOG_SIDE 1}
[/event]
Re: How to uncover fog/shroud during [move_unit]
Code: Select all
#define FOG_SIDE Z
[modify_side]
side={Z}
fog=yes
[/modify_side]
[redraw]
remove_shroud=yes
side={Z}
[/redraw]
#enddef
Also, event without name will not be fired.