Scenario 20a: Home of the North Elves

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thejasper
Posts: 7
Joined: December 20th, 2013, 2:00 am

Re: Scenario 20a: Home of the North Elves

Post by thejasper » December 25th, 2013, 3:51 am

(1) What difficulty levels and game versions have you played the scenario on?
1.10.4 med
(2) How difficult did you find the scenario? (1-10)
8 - dependent on how willing you are to sacrifice

(3) How clear did you find the scenario objectives?
very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
very clear, interesting and helpful

(5) What were your major challenges in meeting the objectives of the scenario?
Learning to give up. I do tend to replay scenarios where I lose (too many) high level troops. I try not to reload turns just restart scenarios (but I'm not perfect). I call this scenario, death of the veterans. I even tried using lots of level 1 almost ready to level troops. Alas, my level 2 cadre took a big hit. My flying elite is almost dead.

(6) How fun do you think the scenario is? (1-10)
9

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Winning numbers to the lottery? Maybe some more dialog betwixt orc and humans.

Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario 20a: Home of the North Elves

Post by Linthar » July 9th, 2014, 11:31 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium Difficulty 1.10.7

(2) How difficult did you find the scenario? (1-10)
3

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It's all serviceable, but all the talk about how dangerous the situation is massively clashed with the actual gameplay.

(5) What were your major challenges in meeting the objectives of the scenario?
There weren't really any, and its a shame. The scenario has a great concept, carving out a path through two massive opposing armies, but I barely saw anything of either of them. And looking at the replay the orcs and humans barely fought, there was more fighting between the humans and elves, then there was of promised clash of the massive human and orc armies, which mostly just stayed in their two bases.

(6) How fun do you think the scenario is? (1-10)
2. Interesting concept but a very disappointing execution.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the human and orc armies massively more aggressive. Both sides have 50+ units at their bases, make those units actually fight each other, and make it so the battlefield is actually full of units and a dangerous place to be, instead of a place where I kill a mere 7 enemies total and am home free. Basically make this scenario actually live up to its concept instead of being a total walk in the park.

bizulk
Posts: 5
Joined: March 11th, 2015, 10:24 pm

Re: Scenario 20a: Home of the North Elves

Post by bizulk » March 26th, 2015, 10:04 am

[duplicate]
Last edited by bizulk on March 26th, 2015, 10:05 am, edited 1 time in total.

bizulk
Posts: 5
Joined: March 11th, 2015, 10:24 pm

Re: Scenario 20a: Home of the North Elves

Post by bizulk » March 26th, 2015, 10:05 am

(1) What difficulty levels and game versions have you played the scenario on?
Normal. 1.12.1

(2) How difficult did you find the scenario? (1-10)
1 Feeling it was too easy and could spare money using weaker units.
I just ran to the east, in the middle of the map ( noth of the river ) and scout some villages.
Like said by someone else in this topic : elves allies are really agressive with ennemies, and we don't feel there's a battle there. Most Orcs ennemies stand in theire villages.

(3) How clear did you find the scenario objectives?
very clear, bring konrad in the forest and stay there.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
What did say Konrad wasn't really clever to me, how could he regain the throne without his support ?
More dialogs between ennemies would help to feel the battle.

(5) What were your major challenges in meeting the objectives of the scenario?
Find the right way, but that was easy.

(6) How fun do you think the scenario is? (1-10)
4 Because it was really easy, but it has potential so that's worth tuning it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
That would be good to put some groups of Orcs / Humans in battle, that we would have to avoid modifying our way.
We can also add some dialogs between ennemies and/our with allies troop to notify battle movements and help avoid them.
That was a good idea to let some elves escort us, but just let the others ones attack ennemies when they are to close to the forest.

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SigurdFireDragon
Developer
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Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Scenario 20a: Home of the North Elves

Post by SigurdFireDragon » March 31st, 2016, 12:10 am

Played on 1.12.5 Hero (Normal) 522 gold

This one is rather straightforward, not much to say.

For this one, I came from the Swamp of Dread.
I recruited 4 Scouts and 2 Horseman as blockers. Went below the lake and along the river.
Attachments
HttT-Home_of_the_North...replay_T15-1V0.gz
1.12.5 Normal
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Caladbolg
Posts: 154
Joined: January 1st, 2016, 4:40 pm
Location: Hopelessly trapped within the Submachine

Re: Scenario 20a: Home of the North Elves

Post by Caladbolg » April 3rd, 2016, 5:57 pm

Comparison (North/South routes):
(1) What difficulty levels and game versions have you played the scenario on?
1.12.5, medium.

(2) How difficult did you find the scenario? (1-10)
3. The much anticipated 'big battle' never actually happened and I had an easy time moving everyone eastwards.

(3) How clear did you find the scenario objectives?
Clearly understood.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was alright. "We are walking into slaughter!" by Li'sar is slightly silly as the path towards the woods was mostly clear.
"...and Delfador, of course. And Kalenz... and.." is pure gold, a big plus for that.

(5) What were your major challenges in meeting the objectives of the scenario?
None unfortunately.

(6) How fun do you think the scenario is? (1-10)
6. It is interesting as an idea, running through the middle of the battlefield before the armies clash but the execution isn't really good. The armies that were supposed to fight each other didn't do that. I saw some orcs on the north and farmed them for XP. Then a few loyalists appeared and fought with a few orcs in a small skirmish and then I was free to trot towards the forest. I didn't see any orcs afterwards and the loyalists did put out a bunch of enemies but by then I was already a step away from the goal and the elves were doing a great job keeping them at bay. I did manage to level quite a few units and it was an easy scenario with an interesting map and that funny bit of dialog so it was quite fun all in all.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
1a) Push the humans more to the west. Currently we don't have an impression that this is a big battle because initial forces sent by either side are not big enough and Konrad's forces chip away at orcs while the elves chip away at humans so the forces that reach the middle of the map are really small. Moving humans west would make the battle develop closer to Konrad, making it more challenging and it would also remove humans from elves who are currently more than capable of dealing with them. This however means that the eastern end of the map wouldn't have many enemies, so maybe something like this would be better:
1b) Make both fronts wider- this way the battle would be distributed evenly across the entire map. Or:
1c) Make the map shorter- this would solve all the issues but maybe wouldn't be good for the 'feel' of the map as it wouldn't feel as a frantic rush across the battlefield. I'm not sure what would be the best.
2) Distribute the gold evenly. Currently both humans and orcs waste all their gold before you even come close so you don't see much fighting nor encounter many difficulties. On turn 10 both armies get a huge gold boost (+1000) but by then you're already out of the woods (or rather in the woods). Make them both have a relatively steady influx of gold with slight increases so that they'll be able to constantly put out units but it will get more intense as the time goes by.
3) Make those guards around enemy leaders do something. I get their purpose but it would be much more of a challenge if such units entered the fray as well.

Replay statistics and commentary :
-continued from: Swamp of Dread
-starting gold: 504
-recruits(1): Horseman
-recalls(5): Ranger, Outlaw, White Mage, 2x Elvish Rider
-auto-recalls: Grand Knight, Fugitive, Assassin, Ranger (all loyal)
-on the first turn we get a loyal Elvish Rider. I didn't really register that so I took out 2 other Elvish Riders (1 would suffice). I recalled quick units that were mostly close to advancing so I might as well use them here. I'll use them as shields because enemy doesn't often go after such units and they'll be fully healed upon advancement. Riders are sent to grab villages.
-encountered the first orc on turn 3 though we don't get close to their main force until turn 5 when we also get an ally rider to help us. Li'sar was intentionally exposed as she can take a beating and she'll be able to lure enemies which will be converted into XP
-humans sighted on turn 6; they start brawling with the orcs but both sides have <10 units here so it's a far cry from the advertised battle. I use a close to leveling outlaw on a village as shield/lure. He advances and puts me in an advantageous position.
-another allied rider on turn 7; I intended to level my White Mage here but he missed; later on most of the humans and orcs kill each other, leaving me only a few low HP units to deal with
-on turn 9 all enemies from the middle of the map are removed; this means that the 'big battle' got resolved in ~3 turns
-turn 10: huge gold boosts for my enemies but the orcs cannot even reach me now no matter how much they try
-turn 13: Konrad reaches the forest; I try to get as much XP as I can- this exposes a few units but most of them can survive (even if they end up low on HP); the ones that could die would need to be extremely unlucky and that is if the enemy targets them in the first place (which I seriously doubt as there are allied units that are closer, more exposed and have less HP). Things go as expected, even though one of my Rangers was in more risk than I assumed he'd be in.
-turns taken: 14/18
-end: 508 gold, 19/45 villages
-carryover: 278
-no losses, no reloads
-advancements(5): 2x Rider->Outrider (not the loyal one), Outlaw->Fugitive, White Mage->MoL, Horseman->Knight
-XP: Knight (~1/2), Ranger (~2/3), Rider (loyal, ~3/4), Ranger (loyal, close)
-dmg dealt: +2%
-dmg taken: +12%
Luck was in enemy's favor but considering how little contact there was between us, higher difference is to be expected.
Attachments
HttT-Home_of_the_North_Elves_replay.gz
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rmj
Posts: 251
Joined: July 4th, 2010, 5:21 am

Re: Scenario 20a: Home of the North Elves

Post by rmj » April 5th, 2016, 5:53 am

1.13.4
Suggestion for easy level: I was surprised at how many orcs attacked me, more than when I played at a higher level. I think that because the orc leader is not spending money on orc warriors it is spawning more units than at higher levels, and the wolf riders move fast. This was too difficult for an easy level (unless my luck was just bad). I don't have a solution except, perhaps, limiting the recruits of wolf riders.

LordWolfDan
Posts: 131
Joined: September 30th, 2018, 7:31 am

Re: Scenario 20a: Home of the North Elves

Post by LordWolfDan » October 20th, 2018, 5:31 pm

(1) What difficulty levels and game versions have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Simple, move Konrad to the east while avoiding orcish and human skirmish

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Clear, I like how these elvish scouts came to the small, yet worthy aid

(5) What were your major challenges in meeting the objectives of the scenario?

- Surviving against humans. Orcs didn't seem so tough in this one

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Make it that the win is when Konrad once enters the elvish keep, the game goes on until the turns run out, forcing the human leader to declare defeat after uselessly sending his troops to death

Tad_Carlucci
Developer
Posts: 327
Joined: April 24th, 2016, 4:18 pm

Re: Scenario 20a: Home of the North Elves

Post by Tad_Carlucci » October 20th, 2018, 7:05 pm

IIRC the objective was to survive to the end of that turn. Not disagreeing, and I think I considered your suggestion when I worked on HttT last year, but decided to go with the state objective, instead of change it and end the scene immediately upon his arrival. My thinking was that it's just barely possible Konrad could be killed after moving into the target area, but before the turn ends.
I forked real life and now I'm getting merge conflicts.

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