Legend of the Invincibles
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Re: Legend of the Invincibles
I just finished chapter 9, and in chapter 10 Krux and Vritra still have their equipment and all the gems from the previous chapters wich makes them really OP
(I have about 700 gems) is this intended?
(I have about 700 gems) is this intended?
Re: Legend of the Invincibles
@dabber
Fixed that bug.
@Battlecruiser_Venca
I'll check it out.
@Jeffers0n
Yes, that's intended.
Fixed that bug.
@Battlecruiser_Venca
I'll check it out.
@Jeffers0n
Yes, that's intended.
Re: Legend of the Invincibles
Can you beat the first scenario without crafting stuff? On hard, I was getting crushed until I went on a crafting spree.Jeffers0n wrote:I just finished chapter 9, and in chapter 10 Krux and Vritra still have their equipment and all the gems from the previous chapters wich makes them really OP
(I have about 700 gems) is this intended?
I'd like to see the Orcish Warmonger AMLAs for leadership specify what level they are (level 2, 3, 4). That way you don't have to go back and count to know how good his leadership is.
Re: Legend of the Invincibles
There was a serious bug there. I fixed it only very recently. It should be far easier.Can you beat the first scenario without crafting stuff? On hard, I was getting crushed until I went on a crafting spree.
Added it to all AMLA descriptions of Orcish Warmonger. You can check it in Unit Information then.I'd like to see the Orcish Warmonger AMLAs for leadership specify what level they are (level 2, 3, 4).
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Re: Legend of the Invincibles
Not sure if this is a bug or just a circumverntion for a missing attack animation: When Krux uses his "Faerie Fire" he uses the animation of "Elvish Lord"s "Faerie Fire".
Edit: What is the effect of the AMLA "blocking better" (Dwarvish units)?
Edit2: I am playing Jungle Hell right now and I am really in need of a feature to pick up items on adjacent "Impassable" terrain. Would that be possible or is it wanted that one has to lure the enemies away from the terrain (from which they unexpectedly pop up).
Edit: What is the effect of the AMLA "blocking better" (Dwarvish units)?
Edit2: I am playing Jungle Hell right now and I am really in need of a feature to pick up items on adjacent "Impassable" terrain. Would that be possible or is it wanted that one has to lure the enemies away from the terrain (from which they unexpectedly pop up).
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Legend of the Invincibles
I have had several units advance on enemy turn with no problems. But I just had a Prophet (just like Battlecruiser_Venca) that failed to advance properly.
Re: Legend of the Invincibles
I have been having an issue where when Efraim advance his redeem/soul eater it brings me to the list of "what requires what" but with no advancements or scroll bar so that I'm forced to close the game and restart, effectively preventing me from killing any unit with Efraim when soul eater is in effect chapters 4/5 and then from advancing redeem in chapter 7.
PS, excellent job with this campaign, great fun and easily replay-able with all the new units and items, keep it up.
PS, excellent job with this campaign, great fun and easily replay-able with all the new units and items, keep it up.
Re: Legend of the Invincibles
It would be really nice to know what benefits are acquired from Krux's lesser redeem. To me it would make sense for them to appear in the AMLA list under Unit Information.
I would also kinda like to see a text popup indicating what happened, but that is less relevant.
I would also kinda like to see a text popup indicating what happened, but that is less relevant.
Re: Legend of the Invincibles
What's bad about that? Yes, I based the animation on Elvish Lord, but what's so wrong about it?Whiskeyjack wrote:When Krux uses his "Faerie Fire" he uses the animation of "Elvish Lord"s "Faerie Fire".
Reduced chance to get hit.Whiskeyjack wrote:What is the effect of the AMLA "blocking better" (Dwarvish units)?
I can't think of a way to do it without causing a significant decrease in performance. I'll try to figure something out.Whiskeyjack wrote:Would that be possible or is it wanted that one has to lure the enemies away from the terrain (from which they unexpectedly pop up).
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I'll see what's going on wrongly there.dabber wrote:But I just had a Prophet (just like Battlecruiser_Venca) that failed to advance properly.
Not a bad idea, I'll add it.dabber wrote:It would be really nice to know what benefits are acquired from Krux's lesser redeem. To me it would make sense for them to appear in the AMLA list under Unit Information.
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Are you playing on iPhone or something? That problem is quite unusual for computers, I haven't done anything with that part for long besides some translation support improvements that should not break the way it works.dpa324 wrote:Efraim advance his redeem/soul eater it brings me to the list of "what requires what" but with no advancements or scroll bar so that I'm forced to close the game and restart, effectively preventing me from killing any unit with Efraim when soul eater is in effect chapters 4/5 and then from advancing redeem in chapter 7.
Re: Legend of the Invincibles
Bug in Orcish Warmonger. The AMLA for charge leadership has id=leadership2, which is the same the AMLA to get leadership level 3. And the description should say "bloodthirsty", not just "bloodthirst".
Re: Legend of the Invincibles
@Dugi
Yes I'm on IPhone 6, had the game for a long time now and like to play on the go
Yes I'm on IPhone 6, had the game for a long time now and like to play on the go
Re: Legend of the Invincibles
Fixed.dabber wrote:Bug in Orcish Warmonger. The AMLA for charge leadership has id=leadership2, which is the same the AMLA to get leadership level 3. And the description should say "bloodthirsty", not just "bloodthirst".
This is a known bug on the iOS port. I asked its maintainer to fix it but he had already stopped maintaining it at that time. Don't use redeem at all and you might get through it. Or copy the save file to a PC to get through the panel and get it back to the mobile. Unfortunately, I don't know how to make the add-on learn if it's being run on an iPhone, there is a way to learn if it's running on Mac, but the port for iOS isn't official and the information is not quite known. And I am not going to waste 600€ to get an iPhone to experiment.dpa324 wrote:Yes I'm on IPhone 6, had the game for a long time now and like to play on the go
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Re: Legend of the Invincibles
Ah, I rechecked it and now I´m sure it´s a bug. It only occurs when an enemy attacks Krux on ranged. He has his own animation when attacking, but when defending he turns into the Elvish Lord while using Faerie Fire (white-blonde hair and everything).When Krux uses his "Faerie Fire" he uses the animation of "Elvish Lord"s "Faerie Fire".
What's bad about that? Yes, I based the animation on Elvish Lord, but what's so wrong about it?
I attached you a file where you should be able see it when pressing end turn.
I thought of something like the "pick up items on the ground" menu option, only for adjacent hexes and if they are "impassable" (perhaps even included in the "pick up items on the ground"). I have no experience with WML so I don´t know how hard this is but I imagine an if-statement and the requisition of the coordinates should not decrease performance badly on a playeractivated action.I can't think of a way to do it without causing a significant decrease in performance. I'll try to figure something out.
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Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
In the ruins of Carthage - contemplating prophecy.
Re: Legend of the Invincibles
I think that the conditions where it appears are slightly different, but I found the cause and fixed it.Ah, I rechecked it and now I´m sure it´s a bug. It only occurs when an enemy attacks Krux on ranged. He has his own animation when attacking, but when defending he turns into the Elvish Lord while using Faerie Fire (white-blonde hair and everything).
Those menu options can't be removed, they can just be hidden. That's why I use these options quite sparsely, there are only three menu options that appear only in some scenarios. The approach you suggest would work, but all the locations where these items fell would be checked every time you right-click in all following scenarios, even if I hid them. The delay would be short, maybe barely noticeable, but it would happen so damn many times.have no experience with WML so I don´t know how hard this is but I imagine an if-statement and the requisition of the coordinates should not decrease performance badly on a playeractivated action.
What I might do would be a single option that would appear on impassable fields if you have a unit next to it and it would pick items if there are any. Maybe I'll figure out something better over time, though.
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Re: Legend of the Invincibles
I havent played for long, so her e it is.
Sorry for delay, Ihad no time.
Sorry for delay, Ihad no time.
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