Elvish units
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- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Elvish units
Hi, this is my first entry in this forum. I am a German and my english isn't so good, so please don't care about my mistakes. I created for my era (which isn't published yet) some elvish units and I want to show you what I made.
Because this is my first try of creating a unit, it isn't so perfect. Theese elves are added to my era, attack- and movement animations are done, too. Instead of a real profile, I used the profiles of "Isomithir", "Logalmier" and "Aryad" from the Rise of Wesnoth.
I hope you liked my pictures.
Please leave a rating and write what can be improved
Because this is my first try of creating a unit, it isn't so perfect. Theese elves are added to my era, attack- and movement animations are done, too. Instead of a real profile, I used the profiles of "Isomithir", "Logalmier" and "Aryad" from the Rise of Wesnoth.
I hope you liked my pictures.
Please leave a rating and write what can be improved
- Midnight_Carnival
- Posts: 836
- Joined: September 6th, 2008, 11:08 am
- Location: On the beach at sunset, gathering coral
Re: Elvish units
I love your new elves, especially the mage/magic user.
If I ever get round to finishing my era (unlikely) you might find your name in the credits because I like the idea of stealing your work!
The only thing I can suggest to you is that you don't always have to make your sprites so 'busy' - I mean that one guy looks like he's got a weapon in each hand and another strapped across his back... this would be fine if they were the sort of weapons used in conjunction, like a sword and dagger, even a sword and axe as the vikings sometimes used, but... I don't know, I'm just not sure what's going on with the weapons some of your elves have, I wonder if they'd need to drop the extra weight in order to fight properly? Maybe it would make more sense if I saw the animations.
If I ever get round to finishing my era (unlikely) you might find your name in the credits because I like the idea of stealing your work!
The only thing I can suggest to you is that you don't always have to make your sprites so 'busy' - I mean that one guy looks like he's got a weapon in each hand and another strapped across his back... this would be fine if they were the sort of weapons used in conjunction, like a sword and dagger, even a sword and axe as the vikings sometimes used, but... I don't know, I'm just not sure what's going on with the weapons some of your elves have, I wonder if they'd need to drop the extra weight in order to fight properly? Maybe it would make more sense if I saw the animations.
...apparenly we can't go with it or something.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
I'm sorry, I didn't know that it was your unit.
I took the image from the campaign "Elves Banding for War" and I very sorry to have forgotten to write it down here. It. has been added to the credits of my era times ago, so I forgot it now.
I hope I haven't infringe the copyright.
I took the image from the campaign "Elves Banding for War" and I very sorry to have forgotten to write it down here. It. has been added to the credits of my era times ago, so I forgot it now.
I hope I haven't infringe the copyright.
Re: Elvish units
No worries. I think all stuff uploaded to the UMC server are under GPL and therefore can be used. I just wanted to be credited if my art is used (although the unit has been edited a bit).Elvish_King wrote:I hope I haven't infringe the copyright.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
Forgive my stupid question, but I want to add the attack animations and I don't know what to write, so I ask:
What do I have to write down to show the animations?
I cannot explain it good , but I hope you understand my question.
What do I have to write down to show the animations?
I cannot explain it good , but I hope you understand my question.
Re: Elvish units
I'm not sure exactly what you're asking, but have you looked at this page? http://wiki.wesnoth.org/Create_ArtElvish_King wrote:Forgive my stupid question, but I want to add the attack animations and I don't know what to write, so I ask:
What do I have to write down to show the animations?
I cannot explain it good , but I hope you understand my question.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Elvish units
The animation code is explained here: http://wiki.wesnoth.org/AnimationWML, but it is easier to copy the animation file for a unit that already exists and modify it. (For example, data/core/units/elves/Archer.cfg)Elvish_King wrote:What do I have to write down to show the animations?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
If I now read my text I see that nobody could never had understood what I really meant.
I did not mean how I can add the attack animatians in the game (I know how that works)
but I wanted to know how to add animations in the forum, not just simple pictures but fluentmovement of the units.
I'm sorry for my bad question and I hope you can understand it know.
I did not mean how I can add the attack animatians in the game (I know how that works)
but I wanted to know how to add animations in the forum, not just simple pictures but fluentmovement of the units.
I'm sorry for my bad question and I hope you can understand it know.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: Elvish units
If you want add something like this below:
http://forums.wesnoth.org/download/file.php?id=65269
You need to first create gif file, not jpg, bmp, png. In gimp you can do it easly, on one picture you have to give all layers with your unit pictures (animation) and click "Save as" there you set file type, also you have to click to show only 1 layer at same time.
https://www.google.pl/search?q=gimp+how ... DdaPa-gcAG
http://forums.wesnoth.org/download/file.php?id=65269
You need to first create gif file, not jpg, bmp, png. In gimp you can do it easly, on one picture you have to give all layers with your unit pictures (animation) and click "Save as" there you set file type, also you have to click to show only 1 layer at same time.
https://www.google.pl/search?q=gimp+how ... DdaPa-gcAG
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
I haven't posted a (more or less) long time because Iwas on vacation.
@ ChaosRider: Thank you, that was exactly what I meant. I'm going to try it out later. Wait for my post in a few days.
@ ChaosRider: Thank you, that was exactly what I meant. I'm going to try it out later. Wait for my post in a few days.
- Tom_Of_Wesnoth
- Posts: 208
- Joined: January 14th, 2015, 4:03 pm
- Location: Wesnoth 2020 and Wesnoth 2007
Re: Elvish units
I really like them, especially the top two and the magic users. I think the middle advancements for the unmounted unit are a bit too cluttered or 'busy'.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
Do you mean the units with the staff?
I tried to make the level 2 not so busy.
I don't know if you meant this, leave a comment.
I tried to make the level 2 not so busy.
I don't know if you meant this, leave a comment.
- Tom_Of_Wesnoth
- Posts: 208
- Joined: January 14th, 2015, 4:03 pm
- Location: Wesnoth 2020 and Wesnoth 2007
Re: Elvish units
What I meant is it's hard to tell what's going on on that guy's chest because there' too much happening. I think the staff was in the right place before, but maybe moving whatever it is in his right hand could help.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
- Elvish_King
- Posts: 139
- Joined: December 22nd, 2014, 12:52 pm
- Location: Germany
Re: Elvish units
This thing in his right hand should be a bow. I fixed it (hopefully).