Healthy units heal 2 even on turns they attack?
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Healthy units heal 2 even on turns they attack?
When I move and attack with a healthy dwarf I still heal 2 hp at the beginning of the next turn.
To reproduce just play the first level of The Hammer of Thursagan and attack something with a healthy dwarf. Save is attached.
This is 1.10.7
To reproduce just play the first level of The Hammer of Thursagan and attack something with a healthy dwarf. Save is attached.
This is 1.10.7
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Re: Healthy units heal 2 even on turns they attack?
I could be wrong but I don't think it's a bug. Healthy units basically get "healthy healing" of +2 no matter what, in addition to the rest healing of +2 on turns they didn't move or attack. If poisoned they only take -6 hp because of the healthy healing.
I looked at the help page just now for the healthy trait, it's a bit vague about what is supposed to happen but I don't think it contradicts this... Did you read somewhere something that contradicts what you are seeing?
I looked at the help page just now for the healthy trait, it's a bit vague about what is supposed to happen but I don't think it contradicts this... Did you read somewhere something that contradicts what you are seeing?
Re: Healthy units heal 2 even on turns they attack?
http://www.wesnoth.org/manual/stable/ma ... tml#traits
The phrasing of the above seems ambiguousHealthy
Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.
Re: Healthy units heal 2 even on turns they attack?
Healthy effect description looks clear for me, I always understood this effect as its current behavior
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Healthy units heal 2 even on turns they attack?
The description in the in game documentation is completely different from what you quoted.Crow_T wrote:http://www.wesnoth.org/manual/stable/ma ... tml#traits
The phrasing of the above seems ambiguousHealthy
Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.
Here's a screenshot: http://i.imgur.com/r3K5WK2.pngHealthy uints have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn they did not fight. They also suffer a quarter less damage from poison.
Here's my suggestion for a description:
"Healthy units heal every turn as if they had rested, even on turns when they did not rest."
Re: Healthy units heal 2 even on turns they attack?
You are right, that description looks wrong. I was referring to description you get from tooltip when mouseover traitscwizard wrote:The description in the in game documentation is completely different from what you quoted.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Healthy units heal 2 even on turns they attack?
Ah-ha, I have also recognized it on your way.scwizard wrote:Here's a screenshot: http://i.imgur.com/r3K5WK2.png
It has been written for a long time. This is on the help menu from BfW 1.4.7:
So maybe, editing it on the help.cfg will be necessary?"Renowned for their vitality, some dwarves are sturdier than others and can rest even when travelling." + _"
Healthy units have 2 more HP than usual and rest heal 2 additional HP after each turn they did not fight."
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Re: Healthy units heal 2 even on turns they attack?
This is false in 1.10.7. Healthy units that don't move or attack are healed for +2, the same as if they had moved or attacked.iceiceice wrote:Healthy units basically get "healthy healing" of +2 no matter what, in addition to the rest healing of +2
Re: Healthy units heal 2 even on turns they attack?
the in-game description was confusing me too, i've made a bug report some years ago:
http://gna.org/bugs/?13283
http://gna.org/bugs/?13283
Re: Healthy units heal 2 even on turns they attack?
I'm wrong, and it looks like this was changed at some point.
It was changed in these commits:
https://github.com/wesnoth/wesnoth/commit/0f03c1f8
https://github.com/wesnoth/wesnoth/commit/71688998
The commit message is "make healthy units always rest heal", it seems pretty accurate. However, I don't like the current tooltip, it seems unfortunately confusing.
http://imgur.com/rcyHVt8
Does that mean they always rest heal an amount 1 hp + 1 hp per level? So healthy steelclad would heal 3? (Edit: I know it doesn't do that, the question is just to illustrate the confusion.) This should be fixed.
Also, I think the committer in the two commits above just neglected to update the help page.
It was changed in these commits:
https://github.com/wesnoth/wesnoth/commit/0f03c1f8
https://github.com/wesnoth/wesnoth/commit/71688998
The commit message is "make healthy units always rest heal", it seems pretty accurate. However, I don't like the current tooltip, it seems unfortunately confusing.
http://imgur.com/rcyHVt8
Does that mean they always rest heal an amount 1 hp + 1 hp per level? So healthy steelclad would heal 3? (Edit: I know it doesn't do that, the question is just to illustrate the confusion.) This should be fixed.
Also, I think the committer in the two commits above just neglected to update the help page.
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Re: Healthy units heal 2 even on turns they attack?
Maybe change that trait name for lesser regeneration.
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Re: Healthy units heal 2 even on turns they attack?
I find tooltip clear, it may only be confusing if you don´t understand game concept "rest", wich by the way is stackable with healing so should never be called "regeneration", wich is not stackable with healing.
If players dont understand there is a concept called "rest", then thats problem should be addressed, imo.
If players dont understand there is a concept called "rest", then thats problem should be addressed, imo.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Healthy units heal 2 even on turns they attack?
Tekelili: The only thing I'm saying is, there should be a line break between "Always rest heals" and "+1 HP and +1 HP per level"
Re: Healthy units heal 2 even on turns they attack?
That is a good idea, I myself used a end of line when coding traits descriptions to separate "pure effects" from "descriptions".iceiceice wrote:Tekelili: The only thing I'm saying is, there should be a line break between "Always rest heals" and "+1 HP and +1 HP per level"
But I know what I am talking about when pointing players dont understand concept "rest". In my addon there is a training benefict called "Always rest heals" and I have found even developers that didnt have concept clear
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Healthy units heal 2 even on turns they attack?
Hmm, ok.
We have a whole page in the help dedicated to healing, it seems pretty complete and accurate:
http://i.imgur.com/6nHBwon.png
What exactly are people confused about?
We have a whole page in the help dedicated to healing, it seems pretty complete and accurate:
http://i.imgur.com/6nHBwon.png
What exactly are people confused about?