Android 1.8/1.10 support thread
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Re: Android support thread
No C++ changes this time?
Re: Android support thread
No, BfW C++ code has not changed from the previous release.AI wrote:No C++ changes this time?
Re: Android support thread
Had a nice multiplayer game using the latest version. Thank you for adding support for the right mouse button that made things a lot easier. I was having trouble entering certain characters like the ? using a hardware keyboard. The shift key worked on letters but not characters. Enjoyed the game and well worth the purchase . Any plans to release a version based on the Dev branch of Wesnoth?
Re: Android support thread
I will check that ASAP. If I'll need more info I'll contact you privately.AmonX wrote:I was having trouble entering certain characters like the ? using a hardware keyboard.
No... sorry, but I'd rather stay with stable releases.AmonX wrote:Any plans to release a version based on the Dev branch of Wesnoth?
Re: Android support thread
I've released a new version on Google Play.
This time I've reviewed and fixed keyboard input management code, so it's now possible to input many characters that didn't worked before.
Sources are available here (no BfW code changes since last release):
http://www.alessandropira.org/wesnoth_a ... -26.tar.gz
Also, I'm receiving some crash reports involving Nexus 10.
Problem is that Android's GLSurfaceView (which my port uses) is affected by a memory leak on that kind of device:
https://code.google.com/p/android/issue ... l?id=52579
so beware that if you are using (or are planning to buy) a Nexus 10, BfW is going to crash regularly until that issue is resolved.
This time I've reviewed and fixed keyboard input management code, so it's now possible to input many characters that didn't worked before.
Sources are available here (no BfW code changes since last release):
http://www.alessandropira.org/wesnoth_a ... -26.tar.gz
Also, I'm receiving some crash reports involving Nexus 10.
Problem is that Android's GLSurfaceView (which my port uses) is affected by a memory leak on that kind of device:
https://code.google.com/p/android/issue ... l?id=52579
so beware that if you are using (or are planning to buy) a Nexus 10, BfW is going to crash regularly until that issue is resolved.
Re: Android support thread
Keyboard input works like a charm thank you for all your hard work!
Re: Android support thread
I've released a new version on Google Play, adding a "Screen Orientation" item in port configuration menu (tap on the "Change configuration" button which appears on startup to open it). There you'll find "landscape" and "reverse landscape" options, and, if your device screen is big enough to fit BfW vertically, also "portrait" and "reverse portrait".
Sources are available here (no BfW code changes since last release):
http://www.alessandropira.org/wesnoth_a ... -27.tar.gz
Sources are available here (no BfW code changes since last release):
http://www.alessandropira.org/wesnoth_a ... -27.tar.gz
Re: Android support thread
you're doing a great job, thanks for keeping the app up-to-date...
Re: Android support thread
Samsung Galaxy Mega 6.3
Android 4.2.2
My game has no sound or music everything else seems to be fine tho. I checked off the necessary files that needed to be downloaded like "core files'', "campaign" and "music" I redownloaded and uninstalled the game twice from google play. I like sound and would rather much hear the music when I defecate.
Android 4.2.2
My game has no sound or music everything else seems to be fine tho. I checked off the necessary files that needed to be downloaded like "core files'', "campaign" and "music" I redownloaded and uninstalled the game twice from google play. I like sound and would rather much hear the music when I defecate.
Re: Android support thread
Adventures in auto-complete. (I hope.)Garred wrote:I like sound and would rather much hear the music when I defecate.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Android support thread
Have you checked game sound preferences? In my port sound is disabled by default.Garred wrote:My game has no sound or music everything else seems to be fine
Re: Android support thread
oh.....to be fair its kinda stupid that its not on by default.alep wrote:Have you checked game sound preferences? In my port sound is disabled by default.Garred wrote:My game has no sound or music everything else seems to be fine
anyways been having a blast with this game. my bowels couldn't be happier.
Re: Android support thread
Hello,
I like the efforts you put into this and bought your app instead of building from source. It works great on my Nexus 5 after I set resolution to 864x468, the touch resolution is good enough for this (i.e. mouse follows touch) and it looks quite sharp.
I only play multiplayer and I use planning mode. Especially when playing with touch follows mouse, planning mode is vital to not do goofy moves due to misclicks. However planning mode is quite cumbersome, as to cancel or apply a planned move you always have to open the keyboard. And in multiplayer, people get upset when you take too long for your turn, so a fast interface is important.
Could you please add soft buttons for "Apply planned action" and "Delete planned action", like the ones you have for "Undo" and "End unit turn"? This would make multiplayer perfect; I could do almost all that I need without getting the keyboard out.
I also tried remapping the keys but it seems you do not send hard-coded keystrokes?
If you need, I can draw you the icons for free.
Best,
Ford Prefect
I like the efforts you put into this and bought your app instead of building from source. It works great on my Nexus 5 after I set resolution to 864x468, the touch resolution is good enough for this (i.e. mouse follows touch) and it looks quite sharp.
I only play multiplayer and I use planning mode. Especially when playing with touch follows mouse, planning mode is vital to not do goofy moves due to misclicks. However planning mode is quite cumbersome, as to cancel or apply a planned move you always have to open the keyboard. And in multiplayer, people get upset when you take too long for your turn, so a fast interface is important.
Could you please add soft buttons for "Apply planned action" and "Delete planned action", like the ones you have for "Undo" and "End unit turn"? This would make multiplayer perfect; I could do almost all that I need without getting the keyboard out.
I also tried remapping the keys but it seems you do not send hard-coded keystrokes?
If you need, I can draw you the icons for free.
Best,
Ford Prefect
Re: Android support thread
Ok, I'll add them. Thank you for the suggestion.FoPref wrote:Could you please add soft buttons for "Apply planned action" and "Delete planned action", like the ones you have for "Undo" and "End unit turn"?
No, I'm not sending "normal" keystrokes as keyboard shortcuts may be remapped or even disabled by game configuration, and I don't want this to break on-screen keyboard icons.FoPref wrote:I also tried remapping the keys but it seems you do not send hard-coded keystrokes?
...your suggestion must definitely be taken from "The Hitchhiker's Guide To Planning Mode"FoPref wrote:Best, Ford Prefect
Re: Android support thread
Thanks, I can't wait for the feature to arrive!
But the correct answer would have been 42.
But the correct answer would have been 42.