Conquest 3.5.2e - on 1.10.0 ADD ON Server
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Re: Conquest 3.5.0 - on 1.8 and soon on 1.9 ADD ON Server
3.5.0:
- ai spawns on capitol mode are more balanced (less "extreme" weak/strong units like militia or cavalry)
- if ai activity is enabled, you can chose wether the ai is aggressive or passive.
formerly ai was only aggressive in single player, now you can
also set the ai to attack for itself in games with more than 1 player
in single player games the ai is always aggressive
- ai spawns on capitol mode are more balanced (less "extreme" weak/strong units like militia or cavalry)
- if ai activity is enabled, you can chose wether the ai is aggressive or passive.
formerly ai was only aggressive in single player, now you can
also set the ai to attack for itself in games with more than 1 player
in single player games the ai is always aggressive
The best bet is your own, good Taste.
Re: Conquest 3.5.0 - on 1.8 and soon on 1.9 ADD ON Server
3.5.1
- if less than 6 players, all regions can be chosen freely in Realm Mode
(formerly only regions could be freely chosen in single player)
- if less than 6 players, all regions can be chosen freely in Realm Mode
(formerly only regions could be freely chosen in single player)
The best bet is your own, good Taste.
Re: Conquest 3.5.2b - on 1.8 and soon on 1.9 ADD ON Server
3.5.2
- further adaptions to realm mode. number of available regions depends now on player
number to guarantee the best gaming expierience. in singe player there will be still all regions available.
also slight typo fix that declared the INFANTRY SPAWN as militia, in "realm mode - infantry"
3.5.2b
- "All Villages Mode" do not more exist on Maps with more than 100 Villages
(That means that big Maps with lots of Cities that dont support realm Mode do have only Capitol as choseable option)
- "All Villages Mode" do not more exist on Games with less than 3 Players
- Realm Mode with Neutral MILITIA Garrisons was disabled/deleted.
In Realm Mode there is now always INFANTRY guarding the Cities.
- Some adjustments for the Game Setup Screen.
If you disable a feature (e.g. AI or Population Management) you wont get a Message.
(since its only nessessary to inform players if "extra options" are enabled)
- further adaptions to realm mode. number of available regions depends now on player
number to guarantee the best gaming expierience. in singe player there will be still all regions available.
also slight typo fix that declared the INFANTRY SPAWN as militia, in "realm mode - infantry"
3.5.2b
- "All Villages Mode" do not more exist on Maps with more than 100 Villages
(That means that big Maps with lots of Cities that dont support realm Mode do have only Capitol as choseable option)
- "All Villages Mode" do not more exist on Games with less than 3 Players
- Realm Mode with Neutral MILITIA Garrisons was disabled/deleted.
In Realm Mode there is now always INFANTRY guarding the Cities.
- Some adjustments for the Game Setup Screen.
If you disable a feature (e.g. AI or Population Management) you wont get a Message.
(since its only nessessary to inform players if "extra options" are enabled)
The best bet is your own, good Taste.
Re: Conquest 3.5.2c - on 1.8 and soon on 1.9 ADD ON Server
3.5.2c
- slight adjust for crusades-map, different realm mode region distribution for 2-5 player games
- map change for crusades map (abasid easier expand north, border betwen abasid and jerusalem more difficult terrain)
- all villages mode is again available for 2+ player games (formerly it was 3+ players games)
but not in single player
- slight adjust for crusades-map, different realm mode region distribution for 2-5 player games
- map change for crusades map (abasid easier expand north, border betwen abasid and jerusalem more difficult terrain)
- all villages mode is again available for 2+ player games (formerly it was 3+ players games)
but not in single player
The best bet is your own, good Taste.
Re: Conquest 3.5.2c - on 1.10.0 ADD ON Server
Conquest 3.5.2 has been ported to 1.10.0 server including maps and ai options
The best bet is your own, good Taste.
Re: Conquest 3.5.2c - on 1.10.0 ADD ON Server
What is exactly the difference between this and Conquest Minus?
Re: Conquest 3.5.2c - on 1.10.0 ADD ON Server
lets say that conquest-minus is a gameplaywise simplified version of conquest
differences that come my mind:
- minus use a simplified assasination system, i.e. assassins can assasinate warships for example
- (in minus) units with expierience dont get veteran ranks when they heal
- (in minus) infantry cannot fortify itself
- minus has less units (no mounted general, no orcish general, no balrog, no woses, no golem, no undead mauler, no siegetrooper, no kalifa general ....)
- conquest has a lot options for gameplay (realm mode, income statistics, population settings, ai)
(in conquest)
- minus has more maps incuded in the pack (and some of them might be worth being taken over in conquest)
-minus features up to 8 players
(conquest features 6)
- there may be also minor differences like abilities have differnet names and stuff
in the end conquest minus is gameplaywise an old version of conquest. with some slight changes (for example the assassination thingy)
its good that minus exists though. first of all slowthinker has developed a great system for labeling maps which makes it easier to develope new maps.
second, due to the fact that minus preserves the old gameplay that conquest once was, conquest is no longer bound to this and can feature all the fancy (and IMO most basic) things that any strategy game of similar sorts should contain. imo.
for me its fun to play a game: 3 players, realm mode, ai active, income statistic ON, and make a FFA
(i would love to play wit local pop settings, but i could not convince anybody to try it so far
, i guess people are scared since they dont know it - nervertheless its good to have the option)
people who like the old gameplay more can stick with minus.
differences that come my mind:
- minus use a simplified assasination system, i.e. assassins can assasinate warships for example
- (in minus) units with expierience dont get veteran ranks when they heal
- (in minus) infantry cannot fortify itself
- minus has less units (no mounted general, no orcish general, no balrog, no woses, no golem, no undead mauler, no siegetrooper, no kalifa general ....)
- conquest has a lot options for gameplay (realm mode, income statistics, population settings, ai)
(in conquest)
- minus has more maps incuded in the pack (and some of them might be worth being taken over in conquest)
-minus features up to 8 players
(conquest features 6)
- there may be also minor differences like abilities have differnet names and stuff
in the end conquest minus is gameplaywise an old version of conquest. with some slight changes (for example the assassination thingy)
its good that minus exists though. first of all slowthinker has developed a great system for labeling maps which makes it easier to develope new maps.
second, due to the fact that minus preserves the old gameplay that conquest once was, conquest is no longer bound to this and can feature all the fancy (and IMO most basic) things that any strategy game of similar sorts should contain. imo.
for me its fun to play a game: 3 players, realm mode, ai active, income statistic ON, and make a FFA
(i would love to play wit local pop settings, but i could not convince anybody to try it so far

people who like the old gameplay more can stick with minus.
The best bet is your own, good Taste.
Re: Conquest 3.5.2e - on 1.10.0 ADD ON Server
3.5.2e:
a bug has been corrected which made the whole pack unloadable
(it relied on data which was on my HD but not in the upload so i didnt find it when testing)
so now you can actually play CONQUEST
a bug has been corrected which made the whole pack unloadable
(it relied on data which was on my HD but not in the upload so i didnt find it when testing)
so now you can actually play CONQUEST

The best bet is your own, good Taste.
Re: Conquest 3.5.2e - on 1.10.0 ADD ON Server
Has it really been that long? 
Announcement:
------------------
The development of Conquest will be abadoned.
(at least from my side, i took it over in the past from ... well, i forgot his name
, and it was initiated by blueblaze. and slowthinker then developed conquest minus)
- i think conquest minus has a broader fanbase and more support from players. So why not simply have just one conquest?
i like(d) Conquest, but SX(RPG) was (from a development point of view) always the higher prority for me. i spent significantly less time into conquest. And in future i will only spend (development) time in SXRPG.
Maybe a Conquest Minus Developer see some reason to port this to 1.12, else it may rest in peace.
conquest was a really great idea and im happy that conquest minus is still played and supported by a lot of players.

Announcement:
------------------
The development of Conquest will be abadoned.
(at least from my side, i took it over in the past from ... well, i forgot his name

- i think conquest minus has a broader fanbase and more support from players. So why not simply have just one conquest?
i like(d) Conquest, but SX(RPG) was (from a development point of view) always the higher prority for me. i spent significantly less time into conquest. And in future i will only spend (development) time in SXRPG.
Maybe a Conquest Minus Developer see some reason to port this to 1.12, else it may rest in peace.

conquest was a really great idea and im happy that conquest minus is still played and supported by a lot of players.
The best bet is your own, good Taste.