Android 1.8/1.10 support thread

General feedback and discussion of the game.

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AI
Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: Android support thread

Post by AI »

No C++ changes this time?
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

AI wrote:No C++ changes this time?
No, BfW C++ code has not changed from the previous release.
AmonX
Posts: 4
Joined: December 7th, 2013, 9:52 pm

Re: Android support thread

Post by AmonX »

Had a nice multiplayer game using the latest version. Thank you for adding support for the right mouse button that made things a lot easier. I was having trouble entering certain characters like the ? using a hardware keyboard. The shift key worked on letters but not characters. Enjoyed the game and well worth the purchase :D. Any plans to release a version based on the Dev branch of Wesnoth?
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

AmonX wrote:I was having trouble entering certain characters like the ? using a hardware keyboard.
I will check that ASAP. If I'll need more info I'll contact you privately.
AmonX wrote:Any plans to release a version based on the Dev branch of Wesnoth?
No... sorry, but I'd rather stay with stable releases.
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

I've released a new version on Google Play.
This time I've reviewed and fixed keyboard input management code, so it's now possible to input many characters that didn't worked before.

Sources are available here (no BfW code changes since last release):

http://www.alessandropira.org/wesnoth_a ... -26.tar.gz


Also, I'm receiving some crash reports involving Nexus 10.
Problem is that Android's GLSurfaceView (which my port uses) is affected by a memory leak on that kind of device:

https://code.google.com/p/android/issue ... l?id=52579

so beware that if you are using (or are planning to buy) a Nexus 10, BfW is going to crash regularly until that issue is resolved.
AmonX
Posts: 4
Joined: December 7th, 2013, 9:52 pm

Re: Android support thread

Post by AmonX »

Keyboard input works like a charm :D thank you for all your hard work!
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

I've released a new version on Google Play, adding a "Screen Orientation" item in port configuration menu (tap on the "Change configuration" button which appears on startup to open it). There you'll find "landscape" and "reverse landscape" options, and, if your device screen is big enough to fit BfW vertically, also "portrait" and "reverse portrait".

Sources are available here (no BfW code changes since last release):

http://www.alessandropira.org/wesnoth_a ... -27.tar.gz
Max
Posts: 1449
Joined: April 13th, 2008, 12:41 am

Re: Android support thread

Post by Max »

you're doing a great job, thanks for keeping the app up-to-date...
Garred
Posts: 4
Joined: April 13th, 2014, 8:04 am

Re: Android support thread

Post by Garred »

Samsung Galaxy Mega 6.3
Android 4.2.2

My game has no sound or music everything else seems to be fine tho. I checked off the necessary files that needed to be downloaded like "core files'', "campaign" and "music" I redownloaded and uninstalled the game twice from google play. I like sound and would rather much hear the music when I defecate.
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doofus-01
Art Director
Posts: 4128
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Android support thread

Post by doofus-01 »

Garred wrote:I like sound and would rather much hear the music when I defecate.
Adventures in auto-complete. (I hope.)
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

Garred wrote:My game has no sound or music everything else seems to be fine
Have you checked game sound preferences? In my port sound is disabled by default.
Garred
Posts: 4
Joined: April 13th, 2014, 8:04 am

Re: Android support thread

Post by Garred »

alep wrote:
Garred wrote:My game has no sound or music everything else seems to be fine
Have you checked game sound preferences? In my port sound is disabled by default.
oh.....to be fair its kinda stupid that its not on by default.
anyways been having a blast with this game. my bowels couldn't be happier.
FoPref
Posts: 4
Joined: February 20th, 2006, 1:10 am
Location: Erlangen/Germany
Contact:

Re: Android support thread

Post by FoPref »

Hello,

I like the efforts you put into this and bought your app instead of building from source. It works great on my Nexus 5 after I set resolution to 864x468, the touch resolution is good enough for this (i.e. mouse follows touch) and it looks quite sharp.

I only play multiplayer and I use planning mode. Especially when playing with touch follows mouse, planning mode is vital to not do goofy moves due to misclicks. However planning mode is quite cumbersome, as to cancel or apply a planned move you always have to open the keyboard. And in multiplayer, people get upset when you take too long for your turn, so a fast interface is important.

Could you please add soft buttons for "Apply planned action" and "Delete planned action", like the ones you have for "Undo" and "End unit turn"? This would make multiplayer perfect; I could do almost all that I need without getting the keyboard out.

I also tried remapping the keys but it seems you do not send hard-coded keystrokes?
If you need, I can draw you the icons for free.


Best,
Ford Prefect
alep
Android Port Maintainer
Posts: 160
Joined: June 24th, 2013, 6:22 am

Re: Android support thread

Post by alep »

FoPref wrote:Could you please add soft buttons for "Apply planned action" and "Delete planned action", like the ones you have for "Undo" and "End unit turn"?
Ok, I'll add them. Thank you for the suggestion.
FoPref wrote:I also tried remapping the keys but it seems you do not send hard-coded keystrokes?
No, I'm not sending "normal" keystrokes as keyboard shortcuts may be remapped or even disabled by game configuration, and I don't want this to break on-screen keyboard icons.
FoPref wrote:Best, Ford Prefect
...your suggestion must definitely be taken from "The Hitchhiker's Guide To Planning Mode" ;-)
FoPref
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Joined: February 20th, 2006, 1:10 am
Location: Erlangen/Germany
Contact:

Re: Android support thread

Post by FoPref »

Thanks, I can't wait for the feature to arrive! :mrgreen:
But the correct answer would have been 42.
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