Android 1.8/1.10 support thread
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Re: Android support thread
Yeah, something went wrong on the transfer because I had the same issue transferring a saved game created on my phone. I'm not sure what the problem is. My devices are rooted so I gave write access to Wesnoth's saves folder. Is there a better way to do this? My goal is to have SyncMe sync my devices.
Re: Android support thread
1. Zte warp
2. 4.1
3. I'm having trouble using user-made campaigns. I have downloaded them and extracted them to the campaign data folder in the games directory. I'm assuming I have them placed correctly but when I access them from the game I get different errors along the lines of unknown scenario
2. 4.1
3. I'm having trouble using user-made campaigns. I have downloaded them and extracted them to the campaign data folder in the games directory. I'm assuming I have them placed correctly but when I access them from the game I get different errors along the lines of unknown scenario
Re: Android support thread
There should be no difference in the way campaigns are loaded between android and pc version, so if the game complains about something missing, chances are it's really missing. So I would suggest to do a double check to verify everything is in the right place.stone6191 wrote:1. Zte warp
2. 4.1
3. I'm having trouble using user-made campaigns. I have downloaded them and extracted them to the campaign data folder in the games directory. I'm assuming I have them placed correctly but when I access them from the game I get different errors along the lines of unknown scenario
Anyway if you are using my version I can check it out...but I need you to provide more info about what you did including campaign files and where you put them.
Re: Android support thread
If you placed them in a folder named 'campaigns', they're in the wrong place. They should be in a folder named 'add-ons'.
Re: Android support thread
I placed them in the addons folder and they show up in the campaign menu but they continue to show the error. I downloaded them from the 1.8 add on sit and extracted the file straight to the folder. I have both versions of the game but I am inquiring about cjhopmans that runs 1.8
Re: Android support thread
Well, the next question would be which add-on and what the exact errors you're getting are. The fact that an add-on is on the server doesn't mean it actually works.
Re: Android support thread
I have released a new version with minor bugfixes (no BfW source code changes).
Up-to-date sources can be found here:
http://www.alessandropira.org/wesnoth_a ... 21a.tar.gz
Up-to-date sources can be found here:
http://www.alessandropira.org/wesnoth_a ... 21a.tar.gz
Re: Android support thread
Five fates and strange legacy both give the error. If I could find another add on similsr to those I would gladly use it instead
- Paulomat4
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Re: Android support thread
I'd suggest you to contact the author of both Heindal then.
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
Re: Android support thread
I published a new release on Google Play.
In this version it's possible to specify a custom screen resolution by tapping on "Change Configuration" button which appears for a few seconds on startup, select "Startup options" and check "Set custom display resolution".
A popup will appear asking for screen width and height.
If you specify higher values, ui controls will appear smaller, but you'll have more "space" on the screen. On the other side, lower values will make everything in the screen look bigger.
This way, if for example on full resolution fonts are too small to read and none of available in-game resolutions look good, you are free to use half or 2/3 of your screen full resolution.
Please remember you cannot go below 800 for width and 480 for height, as the game UI does not support lower resolutions.
Sources are available here:
http://www.alessandropira.org/wesnoth_a ... -23.tar.gz
In this version it's possible to specify a custom screen resolution by tapping on "Change Configuration" button which appears for a few seconds on startup, select "Startup options" and check "Set custom display resolution".
A popup will appear asking for screen width and height.
If you specify higher values, ui controls will appear smaller, but you'll have more "space" on the screen. On the other side, lower values will make everything in the screen look bigger.
This way, if for example on full resolution fonts are too small to read and none of available in-game resolutions look good, you are free to use half or 2/3 of your screen full resolution.
Please remember you cannot go below 800 for width and 480 for height, as the game UI does not support lower resolutions.
Sources are available here:
http://www.alessandropira.org/wesnoth_a ... -23.tar.gz
Re: Android support thread
Update committed: 4ffb0d2cc6fa
Re: Android support thread
Just wondering if these 14 changed lines mean that the commit was splitted or incomplete... unless of course this is all that was changed in between, which would utterly astonish me.
Re: Android support thread
I think AI is keeping track of just BfW source code changes, which in my port are minimal, and he's ignoring android-sdl "glue" source code.aquileia wrote:Just wondering if these 14 changed lines mean that the commit was splitted or incomplete... unless of course this is all that was changed in between, which would utterly astonish me.
Re: Android support thread
This is the only C++ code that was changed between 1.10.7-20 and 1.10.7-23. Other changes were probably in the java parts.
Ninja'd by alep.
Ninja'd by alep.
Re: Android support thread
Again, I'm here to announce a new release of the android port.
This time I've added a feature requested by... myself but I hope you'll find it useful too.
Now it's possible to add on your Android desktop shortcuts to skip the in-game menu screen and:
- open most recent savegame
- start a campaign
- connect to a server
- open map editor
Personally, I found the first one to be the most useful, since almost every time I start the game in the startup screen I open the last savegame, so having a desktop shortcut for that lets me skip that part and go directly to the game.
Also, I've added a new on-screen keyboard icon for updating shroud.
Sources are available here:
http://www.alessandropira.org/wesnoth_a ... -25.tar.gz
This time I've added a feature requested by... myself but I hope you'll find it useful too.
Now it's possible to add on your Android desktop shortcuts to skip the in-game menu screen and:
- open most recent savegame
- start a campaign
- connect to a server
- open map editor
Personally, I found the first one to be the most useful, since almost every time I start the game in the startup screen I open the last savegame, so having a desktop shortcut for that lets me skip that part and go directly to the game.
Also, I've added a new on-screen keyboard icon for updating shroud.
Sources are available here:
http://www.alessandropira.org/wesnoth_a ... -25.tar.gz