How do I specify a unit that is adjacent to a specific hex?
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
-
- Posts: 9
- Joined: November 22nd, 2013, 5:57 pm
How do I specify a unit that is adjacent to a specific hex?
Here's my code:
The trouble is, both filter_adjacent_location blocks seem to be ignored. EVERY Elvish Shaman on the field has their attacks and moves dropped to 0, and ONE Elvish Shaman at random plays its "heal" animation. Help?
Code: Select all
[animate_unit]
[filter]
side=$side_number
type=Elvish Shaman,Elvish Druid,Elvish Shyde,Ancient Wose
#only the one that's adjacent
[filter_adjacent_location]
x,y=$x1,$y1
[/filter_adjacent_location]
[/filter]
flag=healing
facing=$x1,$y1
[/animate_unit]
[unit]
type=Wose Sapling
side=$side_number
x,y=$x1,$y1
animate=yes
[/unit]
[modify_unit]
[filter]
side=$side_number
type=Elvish Shaman,Elvish Druid,Elvish Shyde,Ancient Wose
#only the one that's adjacent
[filter_adjacent_location]
x,y=$x1,$y1
[/filter_adjacent_location]
[/filter]
attacks_left=0
moves=0
[/modify_unit]
Re: How do I specify a unit that is adjacent to a specific h
Wrap the [filter_adjacent_location] tags under [filter_location] tags under [filter] instead. The reason is that [filter_adjacent_location] (as opposed to just [filter_adjacent]) is part of a StandardLocationFilter, which a StandardUnitFilter (which the [animate_unit] and [modify_unit] actions expect under [filter]) accepts only under the [filter_location] tag.
Also, the [animate_unit] action expects a [facing] tag, not attribute, containing a SLF.
Also, the [animate_unit] action expects a [facing] tag, not attribute, containing a SLF.
Code: Select all
[animate_unit]
[filter]
side=$side_number
type=Elvish Shaman,Elvish Druid,Elvish Shyde,Ancient Wose
#only the one that's adjacent
[filter_location]
[filter_adjacent_location]
x,y=$x1,$y1
[/filter_adjacent_location]
[/filter_location]
[/filter]
flag=healing
[facing]
x,y=$x1,$y1
[/facing]
[/animate_unit]
[unit]
type=Wose Sapling
side=$side_number
x,y=$x1,$y1
animate=yes
[/unit]
[modify_unit]
[filter]
side=$side_number
type=Elvish Shaman,Elvish Druid,Elvish Shyde,Ancient Wose
#only the one that's adjacent
[filter_location]
[filter_adjacent_location]
x,y=$x1,$y1
[/filter_adjacent_location]
[/filter_location]
[/filter]
attacks_left=0
moves=0
[/modify_unit]
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
-
- Posts: 9
- Joined: November 22nd, 2013, 5:57 pm
Re: How do I specify a unit that is adjacent to a specific h
Excellent! Everything seems to work, except for one thing:
The Elvish Shaman changes direction, but doesn't show the healing animation unless I put it AFTER the creation of the Wose Sapling. Is there something specific to healing animations, that they don't show if there isn't an adjacent unit to heal?
The Elvish Shaman changes direction, but doesn't show the healing animation unless I put it AFTER the creation of the Wose Sapling. Is there something specific to healing animations, that they don't show if there isn't an adjacent unit to heal?
Re: How do I specify a unit that is adjacent to a specific h
Potentially. Normally, the ‘healing’ animation is played for the healer at the same time as the target’s ‘healed’ animation; the specifics of how these concurrent animations (i.e. most animation types) are handled when requested stand-alone elude me.ialdabaoth wrote:Is there something specific to healing animations, that they don't show if there isn't an adjacent unit to heal?
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.