Wesnoth 1.11.7
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Wesnoth 1.11.7
Wesnoth 1.11.7 is out!
This seventh release of the 1.11.x development branch delivers more improvements and new features aimed at both players and content creators. Some of the most notable changes in this release, in no particular order:
As usual, there are many additional changes since the last development release, most of which are listed in the full changelog. There’s also an alternative players changelog including only those changes deemed to be relevant for regular players by our contributors.
Do not be disappointed if the game crashes every now and then — development versions are not intended for new and regular players in need of a stable gaming experience, who should stick to the current stable 1.10.x series instead. However, if you want to help us test what will eventually become the next stable 1.12.x series, you should definitely check it out and report to us any problems you find so they can be fixed in a timely fashion. Content authors are also encouraged to port and test their content with development versions to detect any problems with their add-ons or Wesnoth in advance.
New Developers
This release includes contributions from bumbadadabum and gfgtdf, now members of our developers team. Do you want to help shape the future of Wesnoth too? You are always free to check http://devhelp.wesnoth.org/ and join us in the #wesnoth-dev IRC channel on irc.freenode.net to ask for help for getting started!
Downloads
Source code (386.0 MB) (MD5 sum)
Xdelta from 1.11.6 (20.0 MB) (About Xdelta)
Packages for Windows and Mac OS X are already available and you can find them on the Download page in the wiki.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries or how to install them can be found on the Linux binaries page in the wiki.
Downloads for other platforms may be found on the Download page in the wiki as they become available.
The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author or maintainer.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial or complicated they seem!
Have fun!
This seventh release of the 1.11.x development branch delivers more improvements and new features aimed at both players and content creators. Some of the most notable changes in this release, in no particular order:
AI configuration fixes
New recruitment engine for the AI
Better support for multiplayer campaigns
Son of the Black Eye rebalancing
Add-ons management UI improvements
In-game chat log search
Game Paths dialog
AnimationWML usage improvements in mainline
Do not be disappointed if the game crashes every now and then — development versions are not intended for new and regular players in need of a stable gaming experience, who should stick to the current stable 1.10.x series instead. However, if you want to help us test what will eventually become the next stable 1.12.x series, you should definitely check it out and report to us any problems you find so they can be fixed in a timely fashion. Content authors are also encouraged to port and test their content with development versions to detect any problems with their add-ons or Wesnoth in advance.
New Developers
This release includes contributions from bumbadadabum and gfgtdf, now members of our developers team. Do you want to help shape the future of Wesnoth too? You are always free to check http://devhelp.wesnoth.org/ and join us in the #wesnoth-dev IRC channel on irc.freenode.net to ask for help for getting started!
Downloads
Source code (386.0 MB) (MD5 sum)
Xdelta from 1.11.6 (20.0 MB) (About Xdelta)
Packages for Windows and Mac OS X are already available and you can find them on the Download page in the wiki.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries or how to install them can be found on the Linux binaries page in the wiki.
Downloads for other platforms may be found on the Download page in the wiki as they become available.
⁂
The multiplayer server for 1.11.7 is up and running. This server can only be used to play with other users of 1.11.7.The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author or maintainer.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial or complicated they seem!
Have fun!
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth 1.11.7
Huzzah! Great job team, these are some solid updates.Finally, the Legend of Wesmere campaign has been made available to play in multiplayer as a result of these changes.
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Wesnoth 1.11.7
Pressing F5 on the main screen doesn't seem to do anything. Should that still refresh the cache?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Wesnoth 1.11.7
F5 has been broken, at least on Ubuntu, for quite some time now. http://forums.wesnoth.org/viewtopic.php ... sh#p551707
Re: Wesnoth 1.11.7
It works for me on Linux Mint 16 Cinnamon, so that might be a Ubuntu-specific problem.Crow_T wrote:F5 has been broken, at least on Ubuntu, for quite some time now. http://forums.wesnoth.org/viewtopic.php ... sh#p551707
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Wesnoth 1.11.7
I'm using openSUSE 12.3 here, which bears no resemblance to Ubuntu, so it's not that.
The other topic was helpful. Removing all the hotkey items from the preferences file regenerated the defaults and fixed the problem (at least for now). I put everything back the way I like it, and it still works, so it's not any specific hotkey that caused it.
Edit: I spoke too soon. It's stopped working again.
The other topic was helpful. Removing all the hotkey items from the preferences file regenerated the defaults and fixed the problem (at least for now). I put everything back the way I like it, and it still works, so it's not any specific hotkey that caused it.
Edit: I spoke too soon. It's stopped working again.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Wesnoth 1.11.7
Beetlenaut what window manager are you using? I'm using MATE- if I hit F5 my desktop icons flash so it is definitely mapped to something but I can't track it down.
Re: Wesnoth 1.11.7
I have had the issue with the F5 button recently (on Ubuntu). I believe it is caused by old preferences file, because wiping all hotkey entries from the file fixed the F5 problem.
When I lost all files and installed wesnoth (on Ubuntu again), F5 worked well too (both on 1.10.2 and 1.11.7).
When I lost all files and installed wesnoth (on Ubuntu again), F5 worked well too (both on 1.10.2 and 1.11.7).
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Wesnoth 1.11.7
I'm using KWin, and apparently F5 was mapped to "refresh." I changed it, but I doubt that was my problem. I've been using KWin for years and F5 in BfW 1.10 continues to work, and in 1.11 it keeps going away, seemingly at random. (I have both versions available.)Crow_T wrote:Beetlenaut what window manager are you using?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Wesnoth 1.11.7
As Dudi said I deleted my preferences file and now it seems F5 works again. Thankfully its easy to set custom keymaps...
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Wesnoth 1.11.7
I've done this three times now, and it's getting tedious. It may end up being a choice between having the keys I want and having F5 work.Crow_T wrote:As Dudi said I deleted my preferences file and now it seems F5 works again. Thankfully its easy to set custom keymaps...
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Wesnoth 1.11.7
By the way, just an announcement:
- this version works on Mac OSX 10.5.8 (after not on BfW 1.11.4 - 1.11.6).
Thank you, Alarantalara.
- this version works on Mac OSX 10.5.8 (after not on BfW 1.11.4 - 1.11.6).
Thank you, Alarantalara.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Re: Wesnoth 1.11.7
There is a crash issue in the Heir to the Throne campaign which is fixed in trunk. When is it planned to release a new development version? (Interesting for those who downloaded this version and stuck in the campaing because that crash issue.)
Re: Wesnoth 1.11.7
It is Ready when it is Ready™.
Spoiler:
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Wesnoth 1.11.7
The changes are amazing. I have the AI banking all of a sudden and suddenly have to rethink a lot, I may even have to abandon my challenge run, because the AI got so much better.
I am a Saurian Skirmisher: I'm a real pest, especially at night.