New animations
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Re: New animations
Can you post the updated .png files as well?
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: New animations
Sure thing.
How easy is it to commit stuff? I'm not making your life Hell or anything? Nothing is foolproof to a talented fool.
Re: New animations
Don't worry. It's not hard to do, and I don't mind it.Major wrote:How easy is it to commit stuff? I'm not making your life Hell or anything?
EDIT: Done.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: New animations
I took a swan dive onto concrete, so it might be a few days before I get to workin' again.
Sorry.
Sorry.
Nothing is foolproof to a talented fool.
Re: New animations
No problem.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: New animations
Healing is well on its way, wooooo!
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
Nothing is foolproof to a talented fool.
Re: New animations
Hands, and body in general, are feeling a lot better so I took a stab at a defend anim:
Still looking for an answer to the above question.Nothing is foolproof to a talented fool.
Re: New animations
I'm currently unable to commit anything, but it looks good to me.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
-
- Posts: 9
- Joined: November 22nd, 2013, 5:57 pm
Re: New animations
Hello! I've built some animations for the Elvish Lady, so she can (theoretically) be made as a full unit like the Elvish Lord. They're effectively frankensteins, but (I hope) reasonably well-done.
Here's my animation WML:
Here's my animation WML:
Code: Select all
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-wood/lady-defend.png" "units/elves-wood/lady.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-wood/lady-defend.png" "units/elves-wood/lady.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
[frame]
begin=-450
end=-375
image="units/elves-wood/lady-magic.png"
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,0
[/frame]
[frame]
begin=-375
end=-300
image="units/elves-wood/lady-magic.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=5,0
[/frame]
[frame]
begin=-300
end=-225
image="units/elves-wood/lady-melee.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-225
end=-150
image="units/elves-wood/lady-melee.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-150
end=-75
image="units/elves-wood/lady-melee.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=10,0
[/frame]
{SOUND:SLOW}
[frame]
begin=-75
end=0
image="units/elves-wood/lady-magic.png"
halo=halo/elven/faerie-fire-halo6.png
sound=entangle.wav
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-0
end=75
image="units/elves-wood/lady-magic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=10,0
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
hits=yes
{MISSILE_FRAME_FAERIE_FIRE}
[frame]
begin=-450
end=-375
image="units/elves-wood/lady-magic.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-375
end=-300
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=12,0
[/frame]
[frame]
begin=-300
end=-225
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=15,0
[/frame]
[frame]
begin=-225
end=-150
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=18,0
[/frame]
[frame]
begin=-150
end=-75
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=20,0
[/frame]
[frame]
begin=-75
end=0
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=20,0
[/frame]
[frame]
begin=-0
end=75
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=20,0
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
hits=no
{MISSILE_FRAME_FAERIE_FIRE}
[frame]
begin=-450
end=-375
image="units/elves-wood/lady-magic.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-375
end=-300
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=12,0
[/frame]
[frame]
begin=-300
end=-225
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=15,0
[/frame]
[frame]
begin=-225
end=-150
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=18,0
[/frame]
[frame]
begin=-150
end=-75
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=20,0
[/frame]
[frame]
begin=-75
end=0
image="units/elves-wood/lady-magic-1.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=20,0
[/frame]
[frame]
begin=-0
end=75
image="units/elves-wood/lady-magic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=20,0
[/frame]
[/attack_anim]
- Attachments
-
- lady-magic-1.png (4.82 KiB) Viewed 7574 times
-
- lady-magic.png (4.8 KiB) Viewed 7574 times
-
- lady-melee.png (6.03 KiB) Viewed 7574 times
-
- lady-defend.png (4.77 KiB) Viewed 7574 times
Re: New animations
Please do. A strongly exaggerated motion like that is ideal.Major wrote:Healing is well on its way, wooooo!
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
Play Frogatto & Friends - a finished, open-source adventure game!
Re: New animations
Hello!
I created two small pictures to give an animation to this poor nightgaunt. I hope they can be useful ^^.
Last edited by Picka79 on April 28th, 2014, 2:10 pm, edited 1 time in total.
Re: New animations
And now the attack :
(Sorry for the speed of the gif)
All the pictures are here : I used shadow's WLM animation but I havn't north pictures... It's a little bit strange when a nightgaunt attacks an enemy in the north
(Sorry for the speed of the gif)
All the pictures are here : I used shadow's WLM animation but I havn't north pictures... It's a little bit strange when a nightgaunt attacks an enemy in the north
Code: Select all
[defend]
start_time=-126
[if]
hits=hit
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
hit_sound_start_time=-25
[hit_sound_frame]
sound=wail-sml.wav
[/hit_sound_frame]
[/if]
[else]
hits=kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[/else]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[/else]
[if]
[frame]
image=units/undead/nightgaunt-s-2.png:1,units/undead/nightgaunt-s-attack-1.png:250,units/undead/nightgaunt-s-2.png:1
[/frame]
[/if]
[/defend]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-500
offset=0.0~1.0:550,0.0:225
alpha=0.8~0.7:350,0.7~0.0:200,0.0~0.8:225
[frame]
image="units/undead/nightgaunt-s-2.png:25"
[/frame]
[frame]
image="units/undead/nightgaunt-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
[/frame]
[frame]
image="units/undead/nightgaunt-s-2.png:25"
[/frame]
attack_sound_start_time=-325
[attack_sound_frame]
duration=50
sound=wail-sml.wav
[/attack_sound_frame]
[if]
hits=yes
[attack_sound_frame]
sound=claws.ogg
[/attack_sound_frame]
[/if]
[else]
hits=no
[attack_sound_frame]
sound={SOUND_LIST:MISS}
[/attack_sound_frame]
[/else]
[/attack_anim]
[standing_anim]
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
image="units/undead/nightgaunt-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
[/frame]
[/standing_anim]
[/unit_type]
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: New animations
In my unofficial opinion, these are not bad at all. I'd like to see more!
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
I tried to create a picture for north but I find there is something strange in my picture... Can you help me to find the problem?
- beetlenaut
- Developer
- Posts: 2825
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: New animations
I'd say it's the right hand. To me, it doesn't look like the wrist is twisted towards the viewer. It looks more like the thumb is on the wrong side.
Edit: fixed typos
Edit: fixed typos
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide