After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
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Re: After the Storm 0.9.2 [Wesnoth 1.10.x/1.11.4] (complete!
More specifically...
Spoiler:
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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- Posts: 24
- Joined: May 24th, 2013, 3:52 pm
- Location: Atlanta, GA, USA
Re: After the Storm 0.9.2 [Wesnoth 1.10.x/1.11.4] (complete!
Got it! Don't know how I missed that before; thought I looked everywhere. Thanks
After the Storm 0.9.3 [Wesnoth 1.10.x/1.11.2] (complete!)
Version 0.9.3 is out.
Another fast-tracked release, this time because of a rather serious issue reported by bumbadadabum on IRC a little less than an hour ago, affecting E3S2.1 (“Return to Raelthyn”).
Another fast-tracked release, this time because of a rather serious issue reported by bumbadadabum on IRC a little less than an hour ago, affecting E3S2.1 (“Return to Raelthyn”).
The complete changelog for this version follows:03:21:54 <bumbadadabum> shadowm: I found a bug in AtS E3S2.
03:22:07 <bumbadadabum> Every movement seems to trigger the statue dialog
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Version 0.9.3:
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* General:
* Solved wmlxgettext error on themes/ats-cutscene.cfg due to bug fix in
previous version.
* Graphics:
* New or updated items: goal highlight overlay.
* Scenarios:
* E3S2.1 - Return to Raelthyn:
* Fix Adavyan’s backstory event being triggered by every player move on
the map.
* E3S10 - Blood:
* Fixed viewport being permanently locked after the third stage begins on
Wesnoth 1.11.x.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.3 [Wesnoth 1.10.x/1.11.4] (complete!
I just updated Future_History (more specifically, Irdya_After_the_Fall) in the wiki to take into account various things that happen in AtS or changed during AtS’s development. Hopefully I didn’t miss anything, although there are of course plenty of things that just don’t make sense to mention in there.
The page is full of unmarked spoilers, of course. Not that anyone cares.
The page is full of unmarked spoilers, of course. Not that anyone cares.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.2] (complete!)
Version 0.9.4 is out.
The complete changelog for this version follows:
The complete changelog for this version follows:
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Version 0.9.4:
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* General:
* Solved "could not open image 'misc/ellipse-none-leader-*" errors on
Wesnoth 1.11.5 and later, affecting certain cutscenes including but not
limited to E2S12.
* Graphics:
* New or updated unit graphics: Anya, Elynia.
* Scenarios:
* E1S2 - High Pass:
* Solve [target] derprecation warnings on Wesnoth 1.11.5 and later.
* E1S4 - Terror at Dusk:
* Updated map to use the ^Ftd palm forest terrain on Wesnoth 1.11.x instead
of the denser ^Ft tropical forest.
* E1S10 - Tears:
* Solve [target] and protect_leader derprecation warnings on Wesnoth 1.11.5
and later.
* Updated map to use the ^Ftd palm forest terrain on Wesnoth 1.11.x instead
of the denser ^Ft tropical forest.
* E1S11.1 - Return to Wesmere, part 1:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* E2S1 - By the Moonlight:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* E2S2 - The Heart Forest:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* E2S7 - Proximus:
* Updated map to use the ^Ftd palm forest terrain on Wesnoth 1.11.x instead
of the denser ^Ft tropical forest.
* E2S8 - And then there was Chaos:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* E2S9 - New Hive:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* E2S10 - The Betrayal:
* Solve protect_leader derprecation warning on Wesnoth 1.11.5 and later.
* Units:
* Changed the faerie race's internal id from 'fairy' to 'faerie', and
updated image paths accordingly. For compatibility, units on the map and
recall lists with the old race id and image paths will be automatically
fixed when loading a saved game, but the code in charge of this is not
all-inclusive. When in doubt, players are advised to resume from the last
start-of-scenario save available.
* Added smoke effects to the Iron Golem's ranged attack animation.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.4] (complete!
2 releases within a week?! It seems Christmas came early this year.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.4] (complete!
Hello. Thank you for your campaings (both of them), they have interesting plot and, imho, are the best campaigns so far.
I want to ask: is it possible to support old 1.8 version of battle for Wesnoth? I ask it because I'd like to play it on my android tablet and the only version ported to this OS is 1.8... If it can be done - can you add compatability in one of the next versions? Thank you again
I want to ask: is it possible to support old 1.8 version of battle for Wesnoth? I ask it because I'd like to play it on my android tablet and the only version ported to this OS is 1.8... If it can be done - can you add compatability in one of the next versions? Thank you again
Re: After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.4] (complete!
Thanks for the interest, but I’m afraid I don’t have a positive answer for this. AtS currently uses a number of WML, Lua, and engine features introduced in Wesnoth 1.9.x (the development series that led to 1.10.x) that don’t have a direct equivalent in 1.8.x, and it also relies on several improvements and bug fixes (some of them rather critical) that were never made available in that branch. Backporting AtS would involve an enormous amount of coding and testing work, and possibly introduce a vast array of issues and limitations.jmaster wrote:I want to ask: is it possible to support old 1.8 version of battle for Wesnoth? I ask it because I'd like to play it on my android tablet and the only version ported to this OS is 1.8... If it can be done - can you add compatability in one of the next versions? Thank you again
Incidentally, an ancient and very early version (0.2.1a) of the campaign is available from the 1.8.x add-ons server instance — I should probably remove that. A complete version of IftU, on the other hand, is also available there.
(The reason AtS currently supports both 1.10.x and 1.11.x with the same codebase is specifically a feature I introduced in 1.9.5 to allow altering code depending on the current Wesnoth version, plus the fact that Wesnoth 1.10.x and 1.11.x are still mostly compatible except for a few rare exceptions and features that I just don’t need to use in the campaign yet, such as the new animations syntax. 1.8 support would require either very intrusive changes or maintaining an entirely separate codebase altogether.)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.4] (complete!
I'm encountering an odd bug:
On Episode 1, Scenario 3 (Civil War), consistently on turn 4 when the dialogue exchange occurs between the three protagonist heroes and Unide, for some reason the Unide unit disappears. Dialogue continues, albeit absent the Unide character's lines. All villages owned by the (green) faction lose their ownership, and consequently that faction is no longer able to recruit units.
This happens every time, on both 1.11.4 and 1.10.6.
I can't recall this happening while playing version 0.9.3, so I think it's specific to 0.9.4.
On Episode 1, Scenario 3 (Civil War), consistently on turn 4 when the dialogue exchange occurs between the three protagonist heroes and Unide, for some reason the Unide unit disappears. Dialogue continues, albeit absent the Unide character's lines. All villages owned by the (green) faction lose their ownership, and consequently that faction is no longer able to recruit units.
This happens every time, on both 1.11.4 and 1.10.6.
I can't recall this happening while playing version 0.9.3, so I think it's specific to 0.9.4.
Re: After the Storm 0.9.4 [Wesnoth 1.10.x/1.11.4] (complete!
Thanks for the report! According to my logs, the faulty code was introduced in version 0.9.2. I’ll try to make a bug-fix release available as soon as possible, but in the meantime you can replace the code file for E1S3 with the one attached to this post below. You will need to restart the scenario from the start-of-scenario save after replacing the code.Gedanke wrote:On Episode 1, Scenario 3 (Civil War), consistently on turn 4 when the dialogue exchange occurs between the three protagonist heroes and Unide, for some reason the Unide unit disappears. Dialogue continues, albeit absent the Unide character's lines. All villages owned by the (green) faction lose their ownership, and consequently that faction is no longer able to recruit units.
[...]
I can't recall this happening while playing version 0.9.3, so I think it's specific to 0.9.4.
The file you need to replace is named
03_Civil_War.cfg
and it can be found in <user data directory>/data/add-ons/After_the_Storm/episode1/scenarios/
. To find the correct Wesnoth user data directory location for your platform, check the relevant section of EditingWesnoth in the wiki, or consult Wesnoth’s terminal/stderr output.Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
After the Storm 0.9.5 [Wesnoth 1.10.x/1.11.5] (complete!)
Version 0.9.5 is out.
The main change for this release is the previously mentioned fix for a bug causing one of the elvish leaders in E1S3 to disappear forever at the beginning of a dialog event with Galas. In spite of the magnitude of the bug, this didn’t seem enough to warrant having a 0.9.5 release instead of 0.9.4.1, so I decided to go back and revise some art (including a minor palette tweak that didn’t land in 0.9.4 because insert generic reason here) and make tiny cosmetic code changes in a couple of scenarios.
tl;dr: The complete changelog for this version follows:
The main change for this release is the previously mentioned fix for a bug causing one of the elvish leaders in E1S3 to disappear forever at the beginning of a dialog event with Galas. In spite of the magnitude of the bug, this didn’t seem enough to warrant having a 0.9.5 release instead of 0.9.4.1, so I decided to go back and revise some art (including a minor palette tweak that didn’t land in 0.9.4 because insert generic reason here) and make tiny cosmetic code changes in a couple of scenarios.
tl;dr: The complete changelog for this version follows:
Code: Select all
Version 0.9.5:
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* Graphics:
* New or updated unit graphics: Elynia (E3), Magnum Suit, Elyssa (E3), Ivyel,
Allyna, E3S13 bystanders.
* Scenarios:
* E1S2 - High Pass:
* Added time over event.
* E1S3 - Civil War in the North:
* Fixed Unidë disappearing at the very beginning of her initial dialog with
Galas at the end of the first turn of standard gameplay.
* E1S4 - Terror at Dusk
* Added time over event.
* E1S9.1, E1S9.2, E1S9.3 - The Triad:
* Added time over events.
* E2S4 - Shifting Allegiances:
* Added time over events.
* E2S6 - The Voyage Home:
* Added floating labels to indicate banished Errant Souls.
* E2S9 - New Hive:
* Added time over events.
* E2S10 - The Betrayal:
* Added time over events.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.5 [Wesnoth 1.10.x/1.11.5] (complete!
It's been a nice long ride and I really enjoyed the battle action and the characterization of the units. Unfortunately for me, it looks like I'm not going to be able to quite finish the third campaign as I cannot seem to be able to defeat 7th level Zanghor no matter how I try, even using the jazzed-up combo attacks. Any advice?
Re: After the Storm 0.9.5 [Wesnoth 1.10.x/1.11.5] (complete!
The noctum/arcane rage combination is supposed to be quite powerful (x4 multiplier), so that is generally what you want to use against him at that point in conjunction with Elynia’s slowing attack and Fire Ghosts-based shielding. It is also instrumental to destroy all the Blood Cores during the previous stage (level 6) first, or else he will get the health buffs on top of his base level 7 stats — IIRC a fully buffed-up Zhangor at level 6 will have the same 550 HP as the unmodified level 7. Destroying the Blood Cores also increases the maximum HP of the two characters you control.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.5 [Wesnoth 1.10.x/1.11.5] (complete!
Thanks - that should help a lot! I had no idea about the Blood Cores. Again, great campaign!
shadowm wrote:The noctum/arcane rage combination is supposed to be quite powerful (x4 multiplier), so that is generally what you want to use against him at that point in conjunction with Elynia’s slowing attack and Fire Ghosts-based shielding. It is also instrumental to destroy all the Blood Cores during the previous stage (level 6) first, or else he will get the health buffs on top of his base level 7 stats — IIRC a fully buffed-up Zhangor at level 6 will have the same 550 HP as the unmodified level 7. Destroying the Blood Cores also increases the maximum HP of the two characters you control.
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- Posts: 41
- Joined: April 5th, 2013, 5:30 am
Re: After the Storm 0.9.5 [Wesnoth 1.10.x/1.11.5] (complete!
In AtS3 Outpost of Hell Bardyl packs up his bags and leaves when there are more pillars than bombs (stating that he can't blow up the pillars now). But killing all the enemy leaders is an alternative victory condition so bombs v pillars is irrelevant. The player shouldn't be defeated until end of turns. (0.9.4, hard)