To Lands Unknown 3.9
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Re: To Lands Unknown v1.6.0
really good work keep it up!
Re: To Lands Unknown v1.6.0
In English?Drakefriend wrote:Way is used here as a synonym of method, tradition, and refers to the burial rituals: The Summoners of his time do not bury their dead in catacombs (as in Ka-Gatta), but instead cremate them.Paulomat4 wrote:In the scenario, where mehir burns the corpses of tashkars soldiers he says, "i would bring your bones to Ka-gatta, but this is no longer on our way." <But he goes to ka-gatta. Didn't you rather meant Al-kamija?
At least, that is how I see it both as player and as translator.
"this is no longer our way" is grammatically correct for a tradition.
"this is no longer on our way" reads how Paulomat4 is interpreting it.
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Re: To Lands Unknown v1.6.0
Paulomat4 wrote:In the scenario, where mehir burns the corpses of tashkars soldiers he says, "i would bring your bones to Ka-gatta, but this is no longer on our way." <But he goes to ka-gatta. Didn't you rather meant Al-kamija?
Drakefriend wrote:Way is used here as a synonym of method, tradition, and refers to the burial rituals: The Summoners of his time do not bury their dead in catacombs (as in Ka-Gatta), but instead cremate them.
At least, that is how I see it both as player and as translator.
According to 06_Gates_to_the_Past.cfg in my copy of TLU, it is indeed "no longer our way".wobbly wrote:[In English?
"this is no longer our way" is grammatically correct for a tradition.
"this is no longer on our way" reads how Paulomat4 is interpreting it.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: To Lands Unknown v1.6.0
Cool, I assume it's correct in-game then. I have to admit I was reading it off the post rather then in game when I made the comment.
Re: To Lands Unknown v1.6.0
Hello! I love the Era and the campaign so far. I'm on the Mag-Magar scenario and a hydra is stuck and unreachable in three hexes just north from the starting point. How do I kill it/ unstuck it? Thank you for your response and good luck fixing the scenario by suppressing those three hexes.
Re: To Lands Unknown v1.6.0
Just checking: is that the Hydra at 22, 17 (side number 3)? Also, do you have the latest versions of both To Lands Unknown and Era of Magic? Also also, on what OS are you running BfW, and which version of BfW are you using?Vodo wrote:Hello! I love the Era and the campaign so far. I'm on the Mag-Magar scenario and a hydra is stuck and unreachable in three hexes just north from the starting point. How do I kill it/ unstuck it? Thank you for your response and good luck fixing the scenario by suppressing those three hexes.
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown v1.6.0
I played TLU thrice and never encountered this bug. But if you did, you may want to do a little cheat with debugger.
Re: To Lands Unknown v1.6.0
I'm not so good with computers so i can tell you the Hydra is from the third opponent. I don't know what 22, 17 stands for and i don't know where to find that information. I downloaded both the Era and the campaign and the images file recently (during july). I'm using windows 7 using the 1.10.6sur.nhm wrote:Just checking: is that the Hydra at 22, 17 (side number 3)? Also, do you have the latest versions of both To Lands Unknown and Era of Magic? Also also, on what OS are you running BfW, and which version of BfW are you using?Vodo wrote:Hello! I love the Era and the campaign so far. I'm on the Mag-Magar scenario and a hydra is stuck and unreachable in three hexes just north from the starting point. How do I kill it/ unstuck it? Thank you for your response and good luck fixing the scenario by suppressing those three hexes.
//
About the cheat, I'll look how to use that, thanks for the tip.
Re: To Lands Unknown v1.6.0
@Vodo: 22, 17 are the coordinates of the particular hex the Hydra is standing on - you can see them at the top right corner of the screen when you mouse over that hex. Looking at the release dates for the latest versions of EoMa (1.0) and TLU (1.6.0), you seem to have the latest versions. I'm not at home ATM, so I can't check if I also have this bug, but I will do so as soon as I will return, as well as take a look at the scenario's code and the terminal output. That said, your stderr.txt and stdout.txt files might help me find the problem - here's how to find them.
EDIT: I have checked (BfW v1.11.2+svn (56598-Clean) on Ubuntu 12.04), and I don't seem to encounter the bug. There's a problem with auto-storing a unit in (1,1), but I doubt that's the problem.
EDIT: I have checked (BfW v1.11.2+svn (56598-Clean) on Ubuntu 12.04), and I don't seem to encounter the bug. There's a problem with auto-storing a unit in (1,1), but I doubt that's the problem.
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown v1.6.0
"TLU Refreshed" coming soon...
Re: To Lands Unknown v1.6.0
Didn't know you were around, I8. Do you know what might cause Vodo's (apparent) bug?
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown v1.6.0
I have no idea. The hydra is scripted to be standing on a flat tile at the coordinates (22,17). I suggest waiting for the new version to come out.sur.nhm wrote:Do you know what might cause Vodo's (apparent) bug?
Re: To Lands Unknown v1.6.0
Ah, so it's not a bug if the Hydra's supposed to stand still...?
I'm not really around any more, but you can find me in TvTropes.
Re: To Lands Unknown v1.6.0
First of all the hydra is not supposed to stand still - it is a typical unit created with the standard {UNIT SIDE TYPE X Y WML} macro:
22,17 is a reachable location.
I have never encountered Vodo's bug and I am sure it does not exist in the upcoming new version.
Code: Select all
{UNIT 3 (EoMa_Hydra) 22 17 ()}
I have never encountered Vodo's bug and I am sure it does not exist in the upcoming new version.