For Power (0.6.5.3)
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- James_The_Invisible
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Re: For Power
Version 0.3.6 is on the add-ons server. Scenarios Orcs' region and The Trolls are harder. Enemies have more gold and recruit level 2 units. Also I created 2 next scenario for Chapter 3. There are 4 maps for the second of them, you will get radomly one of them.
Special thanks to bumbadadabum for improving some maps in Chapter 1 and to Dugi for making portrait and sprite for Clare.
The changelog for this version follows:
Special thanks to bumbadadabum for improving some maps in Chapter 1 and to Dugi for making portrait and sprite for Clare.
The changelog for this version follows:
Code: Select all
- 2 next scenarios in Chapter 3
- scenarios Orcs's region and The Trolls are harder
- new sprite and portrait for Clare
- improved maps in first chapter
My content: For Power series
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- Paulomat4
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Re: For Power
morbivords castle: for me it was very easy to kill all the units and to go try to kill lord morbivord and heldra. When i walked to their castle nothing happend, but when i stepped back one field suddenly enemys appeared. The event i triggered should be triggered even when walking into the castle. apparently its only triggered when walking on the fields before the castle.
underground: i think the mission goals are irritating. when i found ravanal and his betrayal, a new mission goal opens, and tells me again to find ravanal. Shouldn't be the mission goal to flee?
underground: i think the mission goals are irritating. when i found ravanal and his betrayal, a new mission goal opens, and tells me again to find ravanal. Shouldn't be the mission goal to flee?
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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Re: For Power
Well maybe I gave you too much time for escape. (You should not think about attacking enemy leaders.) I can decrease time limit by 3 or 4 turns and give the enemy more gold.Paulomat4 wrote:morbivords castle: for me it was very easy to kill all the units and to go try to kill lord morbivord and heldra.
I forgot how fast Clare can be. Fixed.When i walked to their castle nothing happend, but when i stepped back one field suddenly enemys appeared. The event i triggered should be triggered even when walking into the castle. apparently its only triggered when walking on the fields before the castle.
Yes, it should. Fixed.underground: i think the mission goals are irritating. when i found ravanal and his betrayal, a new mission goal opens, and tells me again to find ravanal. Shouldn't be the mission goal to flee?
My content: For Power series
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- Paulomat4
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Re: For Power
Just a minor thing i saw when i downloaded the newest version of wesnoth: In the campaign selection section you have three campaigns (one for each chapter). Each chapter has an image. Chapter one has the image of a mage and chapter 2+3 have the image of a silver mage. how about changing second image to a red mage. It would symbolize her growing power.
Also i hope to see a new update and some new scenarios soon.
Also i hope to see a new update and some new scenarios soon.
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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Re: For Power
It is a good idea but I do not like the portrait of red mage so much.Paulomat4 wrote:Chapter one has the image of a mage and chapter 2+3 have the image of a silver mage. how about changing second image to a red mage. It would symbolize her growing power.
Actually, I have created one battle scenario but I got somehow stuck on talk-only scenario before it (like with scenario Dwarven Doors some time ago by the way). I will try to finish it in a few days and then I will upload both scenarios.Also i hope to see a new update and some new scenarios soon.
My content: For Power series
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Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
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- Paulomat4
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Re: For Power
Then how about claire's new portrait for the third Part?It is a good idea but I do not like the portrait of red mage so much.
Also I'm going through the campaign again. In the 3. scenario/1.chapter the map is a bit irritating. The entire throneroom isn't centralised in contrast to the thorne room. So the king and his advisors are one field more left than the entry. Same goes for the back wall. if they were all one field more right, it would be better.
scenario 4: Claire has no mission goals, also it shows me a minor wml error: <Invalid WML found> (gold) missing required amount = attribute
Lemyr has no mission goals too.
scenario 6 (meeting the bandits): i wonder why the bandits inhabit an elvish castle. I'd rather give them a camp, or some old ruins. Perhaps a campfire. Or it could be an elvish ruin, but then it would need to be explained. Like:
clare: I should soon reach the old abandoned elvish castle of whatever
But hey, Bandits are inhabiting it.
And look, they are attacked by...
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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Re: For Power
Ok, I will change it in next release.Paulomat4 wrote:Then how about claire's new portrait for the third Part?
I checked it on 1.10.6 and they both have mission goals.scenario 4: Claire has no mission goals, ... Lemyr has no mission goals too.
I cannot reproduce it. (Well, I think that I got this error when I was using debug mode to skip some scenarios.)also it shows me a minor wml error: <Invalid WML found> (gold) missing required amount = attribute .
Well, I cannot remember why I gave them an elvish castle. I will probably give them a ruined human castle.scenario 6 (meeting the bandits): i wonder why the bandits inhabit an elvish castle. I'd rather give them a camp, or some old ruins. Perhaps a campfire. Or it could be an elvish ruin, but then it would need to be explained.
I realised that the signpost in scenario Flight ended up in a forest (it is not intended and somehow weird in my opinion). I will move it to a grass.
My content: For Power series
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- Paulomat4
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Re: For Power
Yeah, i played on 1.11.2I checked it on 1.10.6 and they both have mission goals.
This may be, i was using debug mode too.I cannot reproduce it. (Well, I think that I got this error when I was using debug mode to skip some scenarios.)
I went through all scenario's in the first part, and since bumbadabumm isn't working on it, i decided to work on two maps that i found not so good. the other ones are fine in the first chapter. I don't know if i'm reaching bumbadabumm quality, but i thought i may give it a try.
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- the poison.map
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- An orcish town.map
- (8.09 KiB) Downloaded 178 times
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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Re: For Power
I checked it on 1.11.2 and it worked as well for me.Paulomat4 wrote:Yeah, i played on 1.11.2
Yes, I store Glacyn's gold when you reach the signpost. So when you skip this event nothing is stored and it produces this error later. It is an easy fix but it is not really necessary.This may be, i was using debug mode too.
Thank you but I am not sure about interrupting paths and city walls in An Orcish Town. (And by the way you place side 4 here by mistake.) About The Poison I cannot load this map. There is an illegal tile Xuq. I am not sure what it could be (what terrain, maybe lava?).I went through all scenario's in the first part, and since bumbadabumm isn't working on it, i decided to work on two maps that i found not so good. the other ones are fine in the first chapter. I don't know if i'm reaching bumbadabumm quality, but i thought i may give it a try.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- Paulomat4
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Re: For Power
hmmmm, may be related to debug mode tooI checked it on 1.11.2 and it worked as well for me.
well, i can still change that. I only thought that these stonewalls are made for inside rooms or dungeons. I remade the city walls as you said without interrupting them and giving them the impenetrable attribute. I also reconnected the paths.Thank you but I am not sure about interrupting paths and city walls in An Orcish Town
I looked in the editor and it seems like there are two sorts of cavernwall who look the same. Perhaps its something 1.10.6 doesn't has? Anyways i changed it to Xuc (the other sort of cavernwall) it should work now.About The Poison I cannot load this map. There is an illegal tile Xuq. I am not sure what it could be (what terrain, maybe lava?).
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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Re: For Power
Maybe you are right.Paulomat4 wrote: I only thought that these stonewalls are made for inside rooms or dungeons.
Thank you.I remade the city walls as you said without interrupting them and giving them the impenetrable attribute. I also reconnected the paths.
Actully, I tried to load it on 1.11.2.Perhaps its something 1.10.6 doesn't has?
Yes, it works. It is really nice. Unfortunately the stone chasm bridge does not work on 1.10.x. I will have to replace it with cave chasm bridge here. (It is not so nice but it works here.)it should work now.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- Paulomat4
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Re: For Power
I hate those differences between the versions, but i guess it's necessary to introduce new terrains.Yes, it works. It is really nice. Unfortunately the stone chasm bridge does not work on 1.10.x. I will have to replace it with cave chasm bridge here. (It is not so nice but it works here.)
That's strange. I edited it in 1.11.2 too. hmm, as long as it works now...Actully, I tried to load it on 1.11.2.
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
- Posts: 534
- Joined: October 28th, 2012, 1:58 pm
- Location: Somewhere in the Northlands, fighting dark forces
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Re: For Power
Version 0.3.7 is on the add-ons server. I created 2 next scenario for Chapter 3. I decreased turn limit in scenario Morbivord's castle. Image for Chapter 3 in campaigns menu is different (current Clare's portrait). Special thanks to Paulomat4 for improving some maps in Chapter 1.
The changelog for this version follows:
The changelog for this version follows:
Code: Select all
- 2 next scenarios in Chapter 3
- improved maps in first chapter
- changed image for third chapter
- decreased time limit in scenario Morbivord's castle
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
- Paulomat4
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- Posts: 730
- Joined: October 16th, 2012, 3:32 pm
- Location: Wesmere library, probably summoning Zhangor
Re: For Power
actually it's still not fixed... also you should give the player less turns. with this many turns he has more then enough time to hide in a tunnel and kill the skeletons once at timeunderground: i think the mission goals are irritating. when i found ravanal and his betrayal, a new mission goal opens, and tells me again to find ravanal. Shouldn't be the mission goal to flee?
Yes, it should. Fixed
Next scenario: at one moment amiwen says: can you that forest? should be: can you see that forest
and nice to see Lethalia again.
I see you worked on improving your maps. The fighting one is much better than your first ones.
Creator of Dawn of Thunder and Global Unitmarkers
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
"I thought Naga's used semi-automatic crossbows with incendiary thermite arrows . . . my beliefs that this race is awesome are now shattered." - Evil Earl
- James_The_Invisible
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- Joined: October 28th, 2012, 1:58 pm
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Re: For Power
Now really fixed.Paulomat4 wrote:actually it's still not fixed...
Ok, now you have only 18 turns for completing this scenario.also you should give the player less turns. with this many turns he has more then enough time to hide in a tunnel and kill the skeletons once at time
Fixed.Next scenario: at one moment amiwen says: can you that forest? should be: can you see that forest
Thank you.I see you worked on improving your maps. The fighting one is much better than your first ones.
My content: For Power series
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC
Ports: Danse Macabre Story of the Wose
Guides: How to translate your UMC