After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
Moderator: Forum Moderators
Re: After the Storm 0.9.0 [Wesnoth 1.10.x/1.11.1] (complete!
I didn't notice anything like this on 1.11.1 either.Battlecruiser_Venca wrote:I think, it is 1.11.1-specific (it's very buggy version), because when I was playing at 1.11.1+SVN I haven't noticed anything like this
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: After the Storm 0.9.0 [Wesnoth 1.10.x/1.11.1] (complete!
It’s a moot point now, really. I decided to drop 1.11.1 support for the next release, which will be published ‘soon’.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!)
Version 0.9.1 is out!
Since the campaign is complete, any future—and hopefully infrequent—releases from now on will consist mostly of bug fixes, balancing changes, art updates, and very minor features. On this particular occasion, I played the campaign end-to-end on Wesnoth 1.11.2 to make sure various 1.11.x-specific issues were solved as early as possible in order to make the eventual transition to 1.12 as smooth as possible. I will try to make sure future releases of the campaign are well-tested against future Wesnoth development versions as well. (Future, future, future.)
Because of a very annoying player side data loss bug (#20373 [Gna.org]) affecting various E3 scenarios, I decided to drop support for Wesnoth 1.11.1, thus only Wesnoth 1.10.x and 1.11.2 are supported for this release! I will simply ignore any future reports on technical issues occurring on 1.11.1.
Aside from the aforementioned, some other noteworthy changes in this release include making E3S13 an optional/bonus cutscene as it was originally intended to be, adding very simple AMLAs for two main characters throughout E2 and E3, updating the Aragwaithi units to match bumbadadabum’s and vultraz’s changes to the faction from the Era of Chaos add-on (as of version 1.1.0), as well as an amount of minor prose fixes and improvements from vultraz, 8680, and me.
The complete changelog for this version follows:
Since the campaign is complete, any future—and hopefully infrequent—releases from now on will consist mostly of bug fixes, balancing changes, art updates, and very minor features. On this particular occasion, I played the campaign end-to-end on Wesnoth 1.11.2 to make sure various 1.11.x-specific issues were solved as early as possible in order to make the eventual transition to 1.12 as smooth as possible. I will try to make sure future releases of the campaign are well-tested against future Wesnoth development versions as well. (Future, future, future.)
Because of a very annoying player side data loss bug (#20373 [Gna.org]) affecting various E3 scenarios, I decided to drop support for Wesnoth 1.11.1, thus only Wesnoth 1.10.x and 1.11.2 are supported for this release! I will simply ignore any future reports on technical issues occurring on 1.11.1.
Aside from the aforementioned, some other noteworthy changes in this release include making E3S13 an optional/bonus cutscene as it was originally intended to be, adding very simple AMLAs for two main characters throughout E2 and E3, updating the Aragwaithi units to match bumbadadabum’s and vultraz’s changes to the faction from the Era of Chaos add-on (as of version 1.1.0), as well as an amount of minor prose fixes and improvements from vultraz, 8680, and me.
The complete changelog for this version follows:
Code: Select all
Version 0.9.1:
--------------
* General:
* Added workaround code for a problem with the [lock_view] implementation and
its interaction with unit movement via [move_unit_fake]/[move_unit] on
Wesnoth 1.11.x.
* Made it so sequences using [animate_attack] do not display a floating label
when dealing 1 HP damage since most of the time this is a consequence of
dealing 100% HP on the target with kill=no, or other reasons along the same
line.
* Graphics:
* New or updated unit graphics: Elynia, Ivyel, Argan.
* Scenarios:
* Fixed several instances (E1S7, etc.) of sighted events taking place
prematurely on Wesnoth 1.11.x.
* Fixed several instances of loyal units auto-recall code causing warnings on
Wesnoth 1.11.x.
* Minor prose fixes, tweaks, and enhancements throughout the entire campaign.
* E1S7 - The Search for the Past:
* Glyphs needed to end the scenario are now marked with a blinking tile
outline (requires halos to be enabled in Display preferences).
* Minor cutscene improvements.
* Reworked message glyphs' code so their messages can be triggered as many
times as the player wants (NOTE: the last glyph triggered will still
unconditionally trigger the end of the scenario).
* E1S9.1 - The Triad, part 1:
* Minor gameplay improvements.
* Removed duplicate character line during the initial sequence.
* E1S9.2 - The Triad, part 2:
* Reworked some code for increased robustness.
* E1S9.3 - The Triad, part 3:
* Reworked some code for increased robustness.
* E1S10 - Tears:
* Fixed gold carryover from E1S8 (Fear) being reduced to its 40% (for an
effective carryover of 16%) when calculating the initial player gold
supply for this scenario.
* Reduced minimum starting gold to compensate for the bug fix above.
* E1S11.1 - Return to Wesmere, part 1:
* Fixed "retrieving member of non-existent WML container" warnings at the
start of the scenario.
* E1S11.2 - Return to Wesmere, part 2:
* Fixed spurious "retrieving member of non-existent WML container" warning
at the end of the scenario.
* E2S1 - By the Moonlight:
* Minor balancing changes.
* E2S4 - Shifting Allegiances:
* Minor map balancing tweaks.
* Reduced turn limit from 34/33/32 to 28/27/26.
* Other minor balancing changes.
* E2S7 - Proximus:
* Fixed minor fog refresh issues during the initial cutscene.
* E2S8 - And then there was Chaos:
* Minor balancing changes to increase difficulty.
* E2S9 - New Hive:
* Minor balancing changes.
* E3S3 - Amidst the Ruins of Glamdrol:
* Apply the default AMLA to Kyara and Horo a predefined amount of times on
prestart according to the difficulty level.
* Made it so neither the player nor Nar-hamoth can land a hit on each other.
* E3S4 - Outpost of Hell:
* Fix specific units being unintentionally visible during a white screen
sequence.
* Fixed "trying to remove non-existent menu item" warning at the end of
the scenario on Wesnoth 1.11.x under certain conditions.
* Make sure side 2 units also get their demolition ability and overlay
removed at the end.
* E3S5 - Pass of Sorrows:
* Make the teleportation/exposition event in the middle of the scenario
work as intended.
* E3S7B - Dark Sea:
* Make the northwestern Shaxthal and eastern undead sides less prone to
stealing player villages.
* E3S9 - Dark Depths:
* Minor boss fight improvements.
* Minor cutscene improvements.
* E3S10 - Blood:
* Made the foreshadowing moon combination have a x4 multiplier effect
instead of x5 on all difficulty levels, not just Hard.
* E3S13 - Epilogue:
* Fixed some cutscene-only female units not having their gender specified
in WML or translatable strings.
* This scenario is now only accessible after recovering an object hidden in
a previous scenario.
* Terrains:
* Experimental fix for the long-standing gate clipping issue when adjacent to
stone wall corners.
* Units:
* Added sidebar icon for units affected by the 'stun' weapon special.
* Added sidebar icon for units affected by the movement range bind spell.
* Applied changes from bumbadadabum's "The Aragwaithi" add-on, versions 1.0.6
through 1.0.9, and "Era of Chaos" version 1.1.0:
* Archer HP increased from 26 to 28.
* Granted the new 'precision' weapon special to the Greatbow's ranged
attack.
* Increased Guard's blade resistance from 10% to 20%.
* Increased Guard's XP from 64 to 74.
* Decreased Guard's cost from 28 to 27.
* Decreased Pikeman's cost from 38 to 28.
* Increased Shield Guard's cost from 37 to 45.
* Increased Shield Guard's blade and pierce resistances from 10% to 20%.
* Granted the 'marksman' weapon special to the Swordsmaster.
* Renamed the Aragwaith Witch's image files (may break saved games from
E3S2).
* Various animation fixes and updates.
* Balancing:
* Increased Elynia's (E3) mystic fire attack strength from 5-4 to 5-5.
* Increased Elynia's (post-Divergence) ensnare attack strength from 9-3 to
9-4.
* Increased Forest Spirit's movement points from 5 to 6.
* Decreased Fallen Faerie's HP from 49 to 43.
* Decreased Fallen Faerie's wail attack strength from 12-3 to 11-3.
* Gave Anya and Elynia special AMLAs for E2 and E3.
* Fixed wrong description for Galas' bolas attack AMLA (stated magical as the
weapon special, it is actually slows).
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Great job, shadowmaster. I have played though this campaing not only for gameplay reasons, but more because of a good story, I started to sort of sympathize with the characters in the same way as when reading a book.
Only one thing I would like to note, in "Destiny part 2" scenario
Only one thing I would like to note, in "Destiny part 2" scenario
Spoiler:
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
I have to say this is probably the best campaign I've played so far...
I particularly liked several elements of it, including the intricate storyline, different gameplay styles, and
But, if I may be so bold to do so, I'm going to voice a couple suggestions for the future storyline...
1. It would be nice to have a story in which the main villain (Uria) is not purely motivated by power and remaking the universe/world in his/her image, since this type of story has been utilized so many times. It might be hard to do, but villains being pure evil seems a bit generic.
2. It is also hinted that there might be other powerful demon lords/gods/whatnot out there; it might be interesting to have several factions going on besides the whole Lady of Light faction vs Uria faction going on.
4. Ultimately, I felt that the one thing most lacking about this campaign was the absence of unique hero abilities. This makes heroes just seem like powerful units rather than heroes. (Of course, this is something lacking from most Wesnoth campaigns, but perhaps it would be nice to explore through a different medium as you have suggested you will).
That being said, there's so many things you have done well here that I can't even begin to list them all. Keep up the good work and hope to see the continuation in some different media soon.
I particularly liked several elements of it, including the intricate storyline, different gameplay styles, and
Spoiler:
1. It would be nice to have a story in which the main villain (Uria) is not purely motivated by power and remaking the universe/world in his/her image, since this type of story has been utilized so many times. It might be hard to do, but villains being pure evil seems a bit generic.
2. It is also hinted that there might be other powerful demon lords/gods/whatnot out there; it might be interesting to have several factions going on besides the whole Lady of Light faction vs Uria faction going on.
Spoiler:
That being said, there's so many things you have done well here that I can't even begin to list them all. Keep up the good work and hope to see the continuation in some different media soon.
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Well the thing is, Argan is dead. He died at the end of Invasion from the Unknown. Other appearances of him in After the Storm are either memories or illusions.thornt wrote:Spoiler:
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Err right, scratch that then. I don't know if anyone else noticed this but this is basically the first story I've ever seen without any prominent male characters (still living, then) :O. A moot point, but still interesting.
Last edited by thornt on May 17th, 2013, 7:20 pm, edited 1 time in total.
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Well, there was Galas. He was male.
EDITL oh, and Durvan
Spoiler:
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Don't forget Horo, Cron and Elorran. (Also the Aragwaithi).vultraz wrote:Well, there was Galas. He was male.
EDITL oh, and DurvanSpoiler:
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Well, actually...thornt wrote:1. It would be nice to have a story in which the main villain (Uria) is not purely motivated by power and remaking the universe/world in his/her image, since this type of story has been utilized so many times. It might be hard to do, but villains being pure evil seems a bit generic.
Spoiler:
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
You highlighted the letters IftU, does it mean that you were busy with IftU, making an update to it?shadowmaster wrote:...time... ...myself... ...a little busy..
Re: After the Storm 0.9.1 [Wesnoth 1.10.x/1.11.2] (complete!
Are/will be. There are a handful of other things with higher priority sitting in my to-do list at this time.Dugi wrote:You highlighted the letters IftU, does it mean that you were busy with IftU, making an update to it?
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
After the Storm 0.9.2 [Wesnoth 1.10.x/1.11.2] (complete!)
Version 0.9.2 is out!
Not a lot happened since the last release, but this version still includes an amount of bug fixes and minor improvements. Really, most of the changes this time are transparent under-the-hood stuff that hopefully did not break anything. Notably, though, Wesnoth 1.11.1 is no longer supported. But it’s not like anyone would be still using that with 1.11.4 being the latest version and 1.11.2 having been around for quite a while.
The main reason for fast-tracking this release is a rather critical bug fix concerning users of Wesnoth 1.11.4+dev (Git master) only. If you have no idea what that means, it means you couldn’t possibly be affected by the issue.
In a related note, nobody responded to my call for gameplay reports on Wesnoth 1.11.4, so I am going to assume there aren’t any issues there until proven otherwise.
The complete changelog for this version follows:
Not a lot happened since the last release, but this version still includes an amount of bug fixes and minor improvements. Really, most of the changes this time are transparent under-the-hood stuff that hopefully did not break anything. Notably, though, Wesnoth 1.11.1 is no longer supported. But it’s not like anyone would be still using that with 1.11.4 being the latest version and 1.11.2 having been around for quite a while.
The main reason for fast-tracking this release is a rather critical bug fix concerning users of Wesnoth 1.11.4+dev (Git master) only. If you have no idea what that means, it means you couldn’t possibly be affected by the issue.
In a related note, nobody responded to my call for gameplay reports on Wesnoth 1.11.4, so I am going to assume there aren’t any issues there until proven otherwise.
The complete changelog for this version follows:
Code: Select all
Version 0.9.2:
--------------
* General:
* Dropped workaround code from 0.9.0 for a bug causing side data loss
throughout Episode III on Wesnoth 1.11.1. Use Wesnoth 1.11.2 or later
instead.
* Various code optimizations taking advantage of features introduced during
Wesnoth 1.9.x that were not used before AtS E3S7.1 before.
* Graphics:
* New or updated unit graphics: Uria.
* Scenarios:
* E1S3 - Civil War in the North:
* Fixed elvish sides being visible on the game Status Table before the
protagonists reach the fort.
* E3S2.1 - Return to Raelthyn:
* Added a statue prop with backstory information about Adavyan.
* Units:
* Fixed "Terrain '**' has evaluated to 100 (cost) [...]" warnings on Wesnoth
1.11.x caused by Aragwaith units.
* Description changes:
* New descriptions for Verlissh Matrix Core, Matrix Flow System, Psy
Crawler, Psy Mindraider units.
* New Imps race description.
* New Spirits race description.
* Fixed typo in Demons race description.
* Made it so Verlissh Matrix Core and Matrix Flow System’s sprites are scaled
down on the sidebar only when standing unit animations are disabled.
* User interface:
* Made sure cutscene theme with menu bar works on Wesnoth 1.11.5 and later
(affecting E1S6.2, E1S7x, E1S11x, E2S3.2, E2S5x).
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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- Posts: 24
- Joined: May 24th, 2013, 3:52 pm
- Location: Atlanta, GA, USA
Re: After the Storm 0.9.0 [Wesnoth 1.10.x/1.11.1]
How do you unlock the Epilogue? When i finished the campaign all I got was a text that said something along the lines of "you feel that a certain other Guardian of Darkness may have missed something." Was there something along the way that I missed?This release adds the final Epilogue scenario for Episode III, which will become a bonus feature in 0.9.1. If you had previously finished AtS Episode III using versions 0.8.90 or 0.8.90.1, you will have a start-of-scenario save for the Epilogue scenario which youcan use after upgrading to this version.
Re: After the Storm 0.9.0 [Wesnoth 1.10.x/1.11.1]
Eru_Iluvatar wrote:How do you unlock the Epilogue? When i finished the campaign all I got was a text that said something along the lines of "you feel that a certain other Guardian of Darkness may have missed something." Was there something along the way that I missed?This release adds the final Epilogue scenario for Episode III, which will become a bonus feature in 0.9.1. If you had previously finished AtS Episode III using versions 0.8.90 or 0.8.90.1, you will have a start-of-scenario save for the Epilogue scenario which youcan use after upgrading to this version.
Spoiler:
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?