Zoomo's Art
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Zoomo's Art
Hello everyone, I was looking at the peasant sprites and found that the had an incredibly high colour count. So as practice I tried to reduce the colour count and in the process tweaked them a bit (please note that I understand that all the current base frames are considered final, Which is why this is posted in art workshop.) I also may post other sprites I work on in the future.
so here they are, feedback is greatly appreciated.
so here they are, feedback is greatly appreciated.
- Attachments
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- woodsman.png (3.86 KiB) Viewed 8361 times
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- ruffian.png (3.8 KiB) Viewed 8361 times
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- peasant copy.png (3.9 KiB) Viewed 8361 times
Last edited by Zoomo on August 25th, 2014, 2:02 am, edited 1 time in total.
- Captain_Wrathbow
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Re: Peasants And maybe some other stuff
(non-artist)
Is it just me or are a lot of the edges jagged and in need of some anti-aliasing?
Is it just me or are a lot of the edges jagged and in need of some anti-aliasing?
Re: Peasants And maybe some other stuff
Huh, I thought antialiasing was generally not used in wesnoth standing sprites. Could you point out the jaggy edges?
- artisticdude
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Re: Peasants And maybe some other stuff
Technically, only antialiasing that uses semi-transparent (or semi-opaque, if you prefer) pixels aren't allowed in mainline sprites. Antialiasing without semi-transparency (i.e., using fully opaque pixels) is used to a large extent in mainline sprites, as well as in many styles of pixel art.
The main problem I see with the revisions is that they the palettes currently have very high contrast, which is most likely one of the main contributors to the 'jaggies'. Particularly since we're dealing with cloth and skin, both of which are relatively low-contrast materials, I'd tone down the contrast and see if that helps. Also, be wary of outlines that are too thick (usually more 1 pixel thick for standard mainline sprites), since that can also give a more jagged look to the edges of a shape.
The main problem I see with the revisions is that they the palettes currently have very high contrast, which is most likely one of the main contributors to the 'jaggies'. Particularly since we're dealing with cloth and skin, both of which are relatively low-contrast materials, I'd tone down the contrast and see if that helps. Also, be wary of outlines that are too thick (usually more 1 pixel thick for standard mainline sprites), since that can also give a more jagged look to the edges of a shape.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Peasants And maybe some other stuff
If you want to work on peasants it would be (I imagine anyway heh) celebrated in the UMC community if you created some more variety in their ranks. Wesnoth could more common folk!
- Captain_Wrathbow
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Re: Peasants And maybe some other stuff
I'm seeing them on the peasant and ruffian's right (our left) arms, as well as on all of the weapons. Again, I'm not an artist, so please take my comments with a grain of salt- I'm quite possibly completely wrong about the anti-aliasing business and that isn't the solution that's needed.Zoomo wrote:Could you point out the jaggy edges?
Re: Peasants And maybe some other stuff
Heres an updated peasant.
I'd love to do some umc peasants, any suggestions?
I'd love to do some umc peasants, any suggestions?
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- and someone for fun
- peasent lord.png (4.61 KiB) Viewed 8232 times
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- peasant.png (3.89 KiB) Viewed 8232 times
- Captain_Wrathbow
- Posts: 1664
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Re: Peasants And maybe some other stuff
I have a feeling that generic female villager sprites would be useful, particularly in RPG-ish UMCs having towns with citizens in them. Or maybe just more variations on the basic villager concept in general, i.e. more types/variations of peasants, such as a blacksmith, a tailor, etc.Zoomo wrote:I'd love to do some umc peasants, any suggestions?
Re: Peasants And maybe some other stuff
A fishwife! Maybe just some regular people, or more slightly shady folks. A merchant, a mayor, a beggar, an innkeeper, an old farmer. Heck I may even make some- could be funI'd love to do some umc peasants, any suggestions?
Re: Peasants And maybe some other stuff
A wild beggar appears!
Does anyone else think he needs stubble or a beard or something? I just decided to leave him clean shaven but I think it might work better
Does anyone else think he needs stubble or a beard or something? I just decided to leave him clean shaven but I think it might work better
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- edit:changed him a bit
- beggar.png (3.61 KiB) Viewed 8203 times
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- beggar.png (3.6 KiB) Viewed 8220 times
Last edited by Zoomo on April 26th, 2013, 2:20 am, edited 1 time in total.
Re: Peasants And maybe some other stuff
haha, the top one looks like Torgo http://www.youtube.com/watch?v=eKNTaWElUgA awesome
Re: Peasants And maybe some other stuff
I did a female woodswoman ages ago. There are also some others in the beginning of my art thread.Captain_Wrathbow wrote:I have a feeling that generic female villager sprites would be useful, particularly in RPG-ish UMCs having towns with citizens in them.
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- Female woodsman
- woodswoman.png (8.9 KiB) Viewed 8185 times
Re: Peasants And maybe some other stuff
Nice work Sfault, you have a lot more cool sprites in your thread!
Re: Peasants And maybe some other stuff
a wild blacksmith appears!
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- blacksmith.png (3.83 KiB) Viewed 7992 times
Re: Peasants And maybe some other stuff
recently I made another sprite, this guy was supposed to be the javelineer.