Unit appearance causing the game to crash
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Unit appearance causing the game to crash
Hi folks! This is what happened: I have changed the coding for an unit in my campaign, and also the images for it. However, when the updated unit appears onscreen, the game simply crashes, without any error message. With the old coding, this prolem didn't happen.
This is the new coding for the unit:
This is the new coding for the unit:
Code: Select all
#textdomain wesnoth-A_Song_of_Fire
#define DRAGON_UNWALKABLE_TERRAINS
!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*#enddef
[unit_type]
id=Sky Dragon
name= _ "Sky Dragon"
race=monster
image="units/svarballi/gold-dragon-base.png"
{DEFENSE_ANIM_RANGE "units/svarballi/gold-dragon-base.png" "units/svarballi/gold-dragon-base.png" {SOUND_LIST:DRAKE_HIT} melee}
hitpoints=350
movement_type=smallfly
movement=12
experience=3000
level=7
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=300
undead_variation=drake
usage=archer
die_sound=drake-die.ogg
description= _ "The Sky Dragon Svarballi is the mightiest of the three ancient High Dragons. After being defeated by the other two, he was placed in a deep slumber that lasted millennia. Now that he has been awakened again, every single being of Irdya is at great danger.
Having been created by the hands of the so-called Ancient Ones themselves, Svarballi, by his power and nigh-invincibility, is the closest thing to a god any dweller of Irdya has ever seen."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_DRAGONFIRE}
[standing_anim]
start_time=0
terrain_type={DRAGON_UNWALKABLE_TERRAINS}
submerge=0.01
[frame]
image="units/svarballi/gold-dragon-fly-[01~09].png:50"
[/frame]
[frame]
sound=dragon-wing-beat.ogg
image="units/svarballi/gold-dragon-fly-10.png:50"
[/frame]
[frame]
image="units/svarballi/gold-dragon-fly-[11~27].png:50"
[/frame]
[/standing_anim]
[pre_movement_anim]
start_time=0
terrain_type=!,{DRAGON_UNWALKABLE_TERRAINS}
[frame]
image="units/svarballi/gold-dragon-liftoff-[01~22].png:50"
[/frame]
[/pre_movement_anim]
[movement_anim]
start_time=0
submerge=0.01
[frame]
image="units/svarballi/gold-dragon-fly-[01~09].png:50"
[/frame]
[frame]
sound=dragon-wing-beat.ogg
image="units/svarballi/gold-dragon-fly-10.png:50"
[/frame]
[frame]
image="units/svarballi/gold-dragon-fly-[11~27].png:50"
[/frame]
[/movement_anim]
[post_movement_anim]
terrain_type=!,{DRAGON_UNWALKABLE_TERRAINS}
start_time=0
[frame]
image="units/svarballi/gold-dragon-landing-[01~15].png:50"
[/frame]
[/post_movement_anim]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_5}
{ABILITY_REGENERATES}
{ABILITY_SKIRMISHER}
[/abilities]
[resistance]
arcane=90
blade=50
fire=30
cold=30
impact=50
pierce=50
[/resistance]
[attack]
name=bite
description= _"bite"
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=50
number=2
[/attack]
[attack]
name=tail
description= _"tail"
icon=attacks/tail-dragon.png
type=impact
range=melee
damage=70
number=1
[/attack]
[attack]
name=heavenly fire
description= _"heavenly fire"
icon=attacks/fire-breath-drake.png
type=arcane
[specials]
{WEAPON_SPECIAL_MARKSMAN}
{WEAPON_SPECIAL_DRAGONFIRE 100}
[/specials]
range=ranged
damage=100
number=1
[/attack]
[attack]
name=heavenly wrath
description= _"heavenly wrath"
icon=attacks/divine-lightning.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=40
number=6
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
start_time = -700
[frame]
image="units/svarballi/gold-dragon-bite-s-[01~09].png:50"
[/frame]
[if]
hits=no
[frame]
sound=dragon-bite-miss.ogg
image="units/svarballi/gold-dragon-bite-s-10.png:50"
[/frame]
[/if]
[else]
[frame]
sound=dragon-bite-hit.ogg
image="units/svarballi/gold-dragon-bite-s-10.png:50"
[/frame]
[/else]
[frame]
image="units/svarballi/gold-dragon-bite-s-[11~21].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=tail
[/filter_attack]
start_time = -950
[frame]
image="units/svarballi/gold-dragon-tail-se-[01~12].png:50"
[/frame]
[if]
hits=no
[frame]
sound=dragon-tail-miss.ogg
image="units/svarballi/gold-dragon-tail-se-13.png:50"
[/frame]
[/if]
[else]
[frame]
sound=dragon-tail-hit.ogg
image="units/svarballi/gold-dragon-tail-se-13.png:50"
[/frame]
[/else]
[frame]
image="units/svarballi/gold-dragon-tail-se-[14~29].png:50"
[/frame]
[/attack_anim]
#define DRAGON_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[filter_attack]
name=heavenly wrath
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }
[frame]
begin=-600
end=-400
image="units/svarballi/gold-dragon-cast-[01~06].png:50"
[/frame]
[if]
hits=yes
[frame]
begin=-400
end=0
image="units/svarballi/gold-dragon-cast-[07~22].png:50"
sound=lightning.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=0
end=200
image="units/svarballi/gold-dragon-cast-[23~27].png:50"
sound=lightning-miss.ogg
[/frame]
[/else]
[/attack_anim]
#enddef
{DRAGON_LIGHTNING 1}
{DRAGON_LIGHTNING 2}
{DRAGON_LIGHTNING 3}
[attack_anim]
[filter_attack]
name=heavenly breath
[/filter_attack]
start_time = -1900
[frame]
image="units/svarballi/gold-dragon-fire-se-[01~16].png:50"
[/frame]
[frame]
sound=dragon-flames.ogg
image="units/svarballi/gold-dragon-fire-se-17.png:50"
[/frame]
[frame]
image="units/svarballi/gold-dragon-fire-se-[18~61].png:50"
[/frame]
[/attack_anim]
[/unit_type]
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
Well the obvious question is: what did you change?
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Unit appearance causing the game to crash
Apart from that, the engine should of course never crash to the desktop because of some wml code. You should probably report this
https://gna.org/bugs/?group=wesnoth
and include description/way of how to reproduce it.
I doubt there's really no error message; look in your stderr.
https://gna.org/bugs/?group=wesnoth
and include description/way of how to reproduce it.
I doubt there's really no error message; look in your stderr.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Re: Unit appearance causing the game to crash
Well, I just added the animations - and new sprites - and the weapon special dragonfire...
I looked at the stderr file, it shows a list of things, but nothing that seems to cause the game to crash.
The stderr right after the occurrence of the error:
I looked at the stderr file, it shows a list of things, but nothing that seems to cause the game to crash.
The stderr right after the occurrence of the error:
Spoiler:
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
Not really sure, but sounds like that is what it is.revansurik wrote:and the weapon special dragonfire.
Is this one you just added?
Code: Select all
#define DRAGON_UNWALKABLE_TERRAINS
!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*#enddef
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Re: Unit appearance causing the game to crash
The dragonfire macros are in another file; the DRAGON_UNWALKABLE_TERRAINS is to make the dragon fly when standing on those types of terrain
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
What I mean was: - I had a trouble before without quotations on SPECIAL_NOTES.
But it was some ago, maybe around BfW 1.8.
But it was some ago, maybe around BfW 1.8.
Fate of a Princess/feedback thread: "What is in own heart that is the most important, not who you are."
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
Drake Campaign: Brave Wings/feedback thread, Naga Campaign: Return of the Monster, Saurian Campaign: Across the Ocean
Northern Forces - now on 1.12 server
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Unit appearance causing the game to crash
The most interesting part should be at the end, but better paste the complete stderr output. Even better, launch wesnoth from the command line with the --log-debug=all parameter. Then we get an idea at what work step problems happen.revansurik wrote:I looked at the stderr file, it shows a list of things, but nothing that seems to cause the game to crash.
The stderr right after the occurrence of the error:Spoiler:
I doubt the multiple unit types are fatal.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Re: Unit appearance causing the game to crash
You mean, to start debug mode and type that command? I've just tried it, but it says unknown command...Even better, launch wesnoth from the command line with the --log-debug=all parameter.
BTW, the stderr I put above was the whole stderr, not just the final part...
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
You could try undoing those changes one at a time in an effort to determine which one is causing the crash....revansurik wrote:Well, I just added the animations - and new sprites - and the weapon special dragonfire...
No, debug mode is not the command line. The command line is the line where you can give the command to start a program. This can be a property of the shortcut/menu item you use to start the game (right-click it), or it can be something you type at a text prompt (which goes by various names under different operating systems: "terminal", "command prompt", "DOS prompt", etc.).revansurik wrote:You mean, to start debug mode and type that command?Anonymissimus wrote:Even better, launch wesnoth from the command line with the --log-debug=all parameter.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Unit appearance causing the game to crash
No, but you can use the ingame command line. Activate debug mode and the command there is thenrevansurik wrote:You mean, to start debug mode and type that command? I've just tried it, but it says unknown command...Even better, launch wesnoth from the command line with the --log-debug=all parameter.
log debug all
Just do it before the problem happens.
That output can sometimes give a wml author an idea about what's wrong, in order to find a workaround. So not just for solving a bug.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Re: Unit appearance causing the game to crash
Well, I did that, and ther stderr showed a huge log, but the final part, which is related to the appearance of the unit, is this:
The last line says that the unit for side 10 (the Sky Dragon) is inserted; when that happens, the game simply crashes. I see nothing wrong in those lines, but then again, I'm not good with wml...
Spoiler:
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
I played with this a little. The line that makes things crash is this one:
which is then included later as terrain_type in the standing animation. If you delete either of the ! in the line, the game does not crash. Now, I understand neither terrains nor animations very well, but that should give those of you who do a starting point what to look into.
Hope this helps.
EDIT: I had copied the changed line above (one that didn't crash the game), not the original one. Fixed now.
Code: Select all
!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*#enddef
Hope this helps.
EDIT: I had copied the changed line above (one that didn't crash the game), not the original one. Fixed now.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
- revansurik
- Posts: 604
- Joined: October 17th, 2012, 11:40 pm
- Location: Brazil
- Contact:
Re: Unit appearance causing the game to crash
It worked! First I tried to remove the !, but it still didn't work, so I simply removed the entire macro and the standing animation.
Thanks everyone for the help!
Thanks everyone for the help!
Author of the Dragon Trilogy.
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
If you enjoyed A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer and Soldier of Wesnoth, you may like my new project: Star of Chaos, a science-fiction mystery/adventure intended to be a trilogy ;-)
Re: Unit appearance causing the game to crash
I'm glad you got it to work!
Still, this is a bug that should be reported (and hopefully get fixed). Even if the WML is incorrect (I'm not sure that it is), Wesnoth should never crash to desktop on a WML error, as already stated above.
Still, this is a bug that should be reported (and hopefully get fixed). Even if the WML is incorrect (I'm not sure that it is), Wesnoth should never crash to desktop on a WML error, as already stated above.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on