Polar Fauna
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Re: Polar Fauna
Its a critter!
Apart of that, the squirrel thing is my favourite of the bunch so far.
Apart of that, the squirrel thing is my favourite of the bunch so far.
"Mysteries are revealed in the light of reason."
Re: Polar Fauna
since garden variety trolls are sort of rock-descendants, what do yall think about
ice stalagmights (or golems / polyhedra ?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: large/normal size, piles of ice
defense: 70%+ambush on ice, good on snow and in water
movement: normal on ice, slow otherwise
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm impact (tripping, leg bludgeon)
level2 special on death: spawn 1 level0 stalagmight, spawn 1 stalactit
ice stalactits (or flycicles?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: glider shaped icicles, small size
movement: fly
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm piercing
level1 special: spawn 1 level0 stalagmight
not sure this would count as fauna
ice stalagmights (or golems / polyhedra ?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: large/normal size, piles of ice
defense: 70%+ambush on ice, good on snow and in water
movement: normal on ice, slow otherwise
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm impact (tripping, leg bludgeon)
level2 special on death: spawn 1 level0 stalagmight, spawn 1 stalactit
ice stalactits (or flycicles?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: glider shaped icicles, small size
movement: fly
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm piercing
level1 special: spawn 1 level0 stalagmight
not sure this would count as fauna
- Drakefriend
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Re: Polar Fauna
Here is a second praise for the weasedillo! It must be made canon!zookeeper wrote:The weasedillo is my favourite. Could it have a venomous stinger?
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: Polar Fauna
Wow, these look great! It's impressive how fast you made them, too; it can take me weeks to finish single sprites, let alone sets of them.
Re: Polar Fauna
Thanks guys. I guess I will do something with the little furry thing after all. It will be very deadly, whether a bear-trap mouth or a backstabbing, poisonous, something - we'll see.
Weasadillo: With a stinger. And a very rough sketch of an animation - it's either the beginning of attack (somersault-like) or transition to rolling movement. I'm not sure if it is possible to filter the unit path so that if the sprite stays on one terrain, like ice, it fires a "rolling animation", but if the path goes through water or ends on hills, a "scamper animation" is fired instead. Or, as a possibly clearer example, would it be possible to make a drake sprite fly only if the path took it over water?
EDIT:slight update to GIF EDIT2: and again, because it is a work in progress.
I think a word got dropped, what should be smaller?zookeeper wrote: The only thing which looks off to me is the beaver/kangaroo/squirrel thing's, which seems like it should be a lot smaller.
Would be easier to draw, but those aren't really fauna. Could be interesting as terrain "traps" though. (But let's not pursue that in this thread.)tr0ll wrote:since garden variety trolls are sort of rock-descendants, what do yall think about ...
Weasadillo: With a stinger. And a very rough sketch of an animation - it's either the beginning of attack (somersault-like) or transition to rolling movement. I'm not sure if it is possible to filter the unit path so that if the sprite stays on one terrain, like ice, it fires a "rolling animation", but if the path goes through water or ends on hills, a "scamper animation" is fired instead. Or, as a possibly clearer example, would it be possible to make a drake sprite fly only if the path took it over water?
EDIT:slight update to GIF EDIT2: and again, because it is a work in progress.
- Attachments
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- weasadillo-move.gif (3.88 KiB) Viewed 5848 times
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- weasadillo-stinger.png (1.42 KiB) Viewed 5900 times
Last edited by doofus-01 on January 26th, 2013, 7:05 pm, edited 2 times in total.
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GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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Re: Polar Fauna
Err, yes... The word would be "head".doofus-01 wrote:I think a word got dropped, what should be smaller?zookeeper wrote: The only thing which looks off to me is the beaver/kangaroo/squirrel thing's, which seems like it should be a lot smaller.
Re: Polar Fauna
I've decided life is too short to worry about the movement animation, so that rolling animation is going to be an attack. So, weasadillo has "crash" attack and stinger attack. Stinger animation isn't done, I don't even have an idea for it, though I'll someday get to it. If anyone wants it, here's the files. The tgz should be unpacked in an
images/units/monsters
directory, unless you want to edit the .cfg.
EDIT:I drew a quick portrait, for all those dialogue lines that weasels have. The torso is too short, because I need to get better at foreshortening, but maybe the length of the sprite can be taken as comic exaggeration. I agree with Blaurymrummnian's post, it's hard to know where everything fits. The weasadillo's stats are crap, I don't stand by any of it, aside from the concept and artwork.- Attachments
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- weasadillo.png (86.86 KiB) Viewed 5801 times
Last edited by doofus-01 on January 27th, 2013, 5:39 am, edited 1 time in total.
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Re: Polar Fauna
AwesomeDoofus wrote:
But wolves and bears serve a very special purpose, they set the scale by which you think of how strong or weak the other units are. A griffin or a dragon or a giant weasel-scorpion could be 10 times weaker or stronger in a particular implementation, as there are no real-life analogies; humans are also incredibly inconsistent in strength in wesnoth, and in fantasy-setting RPGs and films in general (and as a common and expected trope the power of a human is his "experience", hero status and equipment rather than his biological capabilities); but with a bear or a wolf in a game, you can imagine it to be roughly the same as a bear or a wolf in real life. Just like Cortex Command had lots of powerful sci-fi weapons, and then a set of relatively useless real-life weapons to set the scale for them.zookeeper wrote:I'm not very fond of the "bears and wolves as monsters" trope, really. If it's a fantasy world, there's a lot more room for more original monsters than that.
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Re: Polar Fauna
I want one!doofus-01 wrote:I've decided life is too short to worry about the movement animation, so that rolling animation is going to be an attack. So, weasadillo has "crash" attack and stinger attack. Stinger animation isn't done, I don't even have an idea for it, though I'll someday get to it. If anyone wants it, here's the files. The tgz should be unpacked in animages/units/monsters
directory, unless you want to edit the .cfg. EDIT:I drew a quick portrait, for all those dialogue lines that weasels have. The torso is too short, because I need to get better at foreshortening, but maybe the length of the sprite can be taken as comic exaggeration. I agree with Blaurymrummnian's post, it's hard to know where everything fits. The weasadillo's stats are crap, I don't stand by any of it, aside from the concept and artwork.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: Polar Fauna
A couple of owl ideas. The smaller one would be sort of like the bat in terms of size & flapping animation. The bigger one can't fly.
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- owels.png (4.29 KiB) Viewed 5722 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: Polar Fauna
I have not given up on this...
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- owel-small.gif (2.71 KiB) Viewed 5451 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
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Re: Polar Fauna
How about Ice-golems? They are not really animals, but they would fit into wesnoth.
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Re: Polar Fauna
Wow! The wing movement is cool. The main problem with it is IMO that the owl doesn't move up and down. It should be sort of "pulled up" when the wings go down and than slowly go down again.
Keep it up!
Keep it up!
All mistakes included in the message above are intentional.
You can buy a version without mistakes for 5$ each.
You can buy a version without mistakes for 5$ each.
- Sleepwalker
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Re: Polar Fauna
I haven't studied wing movement, but I can see two things about the animation: I agree with Alternatic that the body should move more by the wing flapping to give it a more natural feel. The movement of the head/ torso and tail is pretty nice it could just use more pronunciation I think. The other thing I'd recommend is having the wings spend some more time in both their up and down positions would improve it, due to the air resistance.
The top of the owl could use some brightening including the outline, the first impression I got was that it looked too dark.
Maybe the big owl could use a bigger beak? It's going to eat a lot at that size anyway.
The top of the owl could use some brightening including the outline, the first impression I got was that it looked too dark.
Maybe the big owl could use a bigger beak? It's going to eat a lot at that size anyway.
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Polar Fauna
Birds seem to move more and less than you'd expect: http://www.youtube.com/watch?v=8vARD17nQjg
At slow speeds it looks like they move more forwards and backwards than up and down.
At slow speeds it looks like they move more forwards and backwards than up and down.