Wesnoth 1.11.2
Moderator: Forum Moderators
Wesnoth 1.11.2
Wesnoth 1.11.2 is out!
It took a while, but here it is — the third release of the 1.11.x development branch. As it is the norm with development releases, it contain many more bugs than the latest stable release from the 1.10.x series. Additionally, 1.10.x content might not be compatible with 1.11.x due to various changes in the game engine and WML syntax done in the development branch.
Don’t be disappointed if the game crashes every now and then — regular players wanting a stable gaming experience should not use this release, and stick to the stable branch instead. However, if you want to test the future of Wesnoth and help us find bugs so they can be fixed in a timely fashion, you are more than welcome to check out this release. If you find a bug, please do not assume that it is so obvious that we already know about it! Report it and make sure that we are aware of it!
The most evident change for players is the titlescreen, which now features a redone map of the Great Continent (Art Development topic) that is also used for story screens in some of the mainline campaigns — in particular, Heir to the Throne, The South Guard, Sceptre of Fire, and Son of the Black Eye.
An important game state loss issue (bug #20373 [Gna.org]) affecting campaigns with alternating playable sides throughout scenarios has been fixed as well.
As usual, there is a vast amount of additional changes since the last development release for both players and content authors, most of which are listed in the full changelog. There’s also an alternative players changelog including only notable, user-visible changes.
Important changes and new features
Known Issues (might be fixed in a future release)
This is only a list of the most prominent ones, more bugs are known and might eventually be fixed.
Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (369.5 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.11.1 to 1.11.2, 22.3 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.
The Windows package is already available. You can find it on the download page.
The Mac OS X package is already available. You can find it on the download page.
The OpenPandora package is already available. You can find it on the download page.
Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.
As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.
The multiplayer server for 1.11.2 is up and running. This server can only be used to play with other users of 1.11.2. If you do encounter problems, please report them.
The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!
Enjoy!
It took a while, but here it is — the third release of the 1.11.x development branch. As it is the norm with development releases, it contain many more bugs than the latest stable release from the 1.10.x series. Additionally, 1.10.x content might not be compatible with 1.11.x due to various changes in the game engine and WML syntax done in the development branch.
Don’t be disappointed if the game crashes every now and then — regular players wanting a stable gaming experience should not use this release, and stick to the stable branch instead. However, if you want to test the future of Wesnoth and help us find bugs so they can be fixed in a timely fashion, you are more than welcome to check out this release. If you find a bug, please do not assume that it is so obvious that we already know about it! Report it and make sure that we are aware of it!
The most evident change for players is the titlescreen, which now features a redone map of the Great Continent (Art Development topic) that is also used for story screens in some of the mainline campaigns — in particular, Heir to the Throne, The South Guard, Sceptre of Fire, and Son of the Black Eye.
An important game state loss issue (bug #20373 [Gna.org]) affecting campaigns with alternating playable sides throughout scenarios has been fixed as well.
As usual, there is a vast amount of additional changes since the last development release for both players and content authors, most of which are listed in the full changelog. There’s also an alternative players changelog including only notable, user-visible changes.
Important changes and new features
New Micro AI functionality and [micro_ai] tag
New AnimationWML syntax
Pango version dependency change
Known Issues (might be fixed in a future release)
This is only a list of the most prominent ones, more bugs are known and might eventually be fixed.
- On Mac OS X (and possibly other platforms), story screen backgrounds may display with incorrect colors. A patch ([patch]3799[/patch]) has been provided by our Mac OS X packager and used for the official build for that platform.
- There is still a bug with hotkeys if a user deletes Ctrl+space and assigns it again; reassigning works fine. This is issue only affects the Ctrl+space combination, since the spacebar key needs special handling. This issue will hopefully be handled in a future release.
Source code:
http://sourceforge.net/projects/wesnoth ... 2/download (369.5 MB) md5sum
Here is the XDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.11.1 to 1.11.2, 22.3 MB)
Check http://forums.wesnoth.org/viewtopic.php?t=7034 for information on using XDelta.
The Windows package is already available. You can find it on the download page.
The Mac OS X package is already available. You can find it on the download page.
The OpenPandora package is already available. You can find it on the download page.
Many of the Linux packages have already been created, and all known packagers have been contacted. Information about where to get the respective binaries or how to get them to work can be found in the Linux binaries page in the wiki. Download links for other supported systems will be available at the download page once the packages are created and published.
As a fallback you can also get the sources from http://files.wesnoth.org/ — but you should first try to get the files through SourceForge.net to help us save bandwidth. Please get the files from SourceForge.net if possible.
The multiplayer server for 1.11.2 is up and running. This server can only be used to play with other users of 1.11.2. If you do encounter problems, please report them.
The add-ons server for 1.11.x is already running. It was started with the release of 1.11.0 and it serves content for all 1.11.x versions. If you encounter any problems with add-ons not working as expected, please notify the content’s author — most of them should be here in the Scenario & Campaign Development forum.
If you find any bugs, don’t hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using the official bug tracker. Again, we require your help for finding and fixing issues, no matter how trivial or complicated they are!
Enjoy!
Re: Wesnoth 1.11.2
Thanks to shadowmaster for his huge help with this release. He created the release announcement, cleaned up the bugtracker after it was done and handled the downloads page in the wiki (in addition to his normal developer contributions). Without his help you would not see the announcement today but instead maybe tomorrow, more likely on Thursday.
Re: Wesnoth 1.11.2
I really love the new title screen!
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
- wolkenwand
- Posts: 48
- Joined: December 20th, 2012, 10:31 am
Re: Wesnoth 1.11.2
the main menu is good! i love brown.
Btw, when i playing heir of the throne the map in brefieng are not properly resized, its cropped out, i use 1366x768 screen, i changed to 1024x768 and it cropped even more : the mission name cropped too, it became "besieged" not elves besieged.
The unit movement is smoother than 1.11.1 i think, even though its still not as smooth as 1.10, i think it because the way the fog revealed, its almost not noticable though
Btw, when i playing heir of the throne the map in brefieng are not properly resized, its cropped out, i use 1366x768 screen, i changed to 1024x768 and it cropped even more : the mission name cropped too, it became "besieged" not elves besieged.
The unit movement is smoother than 1.11.1 i think, even though its still not as smooth as 1.10, i think it because the way the fog revealed, its almost not noticable though
Re: Wesnoth 1.11.2
The map looks great, but somewhat harder to imitate than the old style. It would be great if zookeeper could detail the process of converting the old map to the new, so that those who want to make new maps can do it in a way that is consistent.
Re: Wesnoth 1.11.2
I've packed all changed files since 1.11.1 into delta update. 28Mb, most of which are translations.
https://code.google.com/p/rainforce/dow ... windows.7z
https://code.google.com/p/rainforce/dow ... windows.7z