Polar Fauna

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Re: Polar Fauna

Postby Vendanna » January 21st, 2013, 11:44 pm

Its a critter! :augh:

Apart of that, the squirrel thing is my favourite of the bunch so far. :)
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Re: Polar Fauna

Postby tr0ll » January 22nd, 2013, 3:14 am

since garden variety trolls are sort of rock-descendants, what do yall think about

ice stalagmights (or golems / polyhedra ?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: large/normal size, piles of ice
defense: 70%+ambush on ice, good on snow and in water
movement: normal on ice, slow otherwise
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm impact (tripping, leg bludgeon)
level2 special on death: spawn 1 level0 stalagmight, spawn 1 stalactit

ice stalactits (or flycicles?)
align: neutral (animated by ice magic ritual or ambient magic)
appearance: glider shaped icicles, small size
movement: fly
resistance: hard to pierce and slash, susceptible to fire, partly transparent to arcane
hp and attacks: as swarm piercing
level1 special: spawn 1 level0 stalagmight

:hmm: not sure this would count as fauna
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Re: Polar Fauna

Postby Drakefriend » January 22nd, 2013, 8:04 am

zookeeper wrote:The weasedillo is my favourite. Could it have a venomous stinger? :mrgreen:

Here is a second praise for the weasedillo! It must be made canon! :D
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Re: Polar Fauna

Postby Amorphous » January 22nd, 2013, 3:34 pm

Wow, these look great! It's impressive how fast you made them, too; it can take me weeks to finish single sprites, let alone sets of them.
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Re: Polar Fauna

Postby doofus-01 » January 26th, 2013, 2:35 pm

Thanks guys. I guess I will do something with the little furry thing after all. It will be very deadly, whether a bear-trap mouth or a backstabbing, poisonous, something - we'll see.

zookeeper wrote: The only thing which looks off to me is the beaver/kangaroo/squirrel thing's, which seems like it should be a lot smaller.
I think a word got dropped, what should be smaller?

tr0ll wrote:since garden variety trolls are sort of rock-descendants, what do yall think about ...
Would be easier to draw, but those aren't really fauna. Could be interesting as terrain "traps" though. :hmm: (But let's not pursue that in this thread.)

Weasadillo: With a stinger. And a very rough sketch of an animation - it's either the beginning of attack (somersault-like) or transition to rolling movement. I'm not sure if it is possible to filter the unit path so that if the sprite stays on one terrain, like ice, it fires a "rolling animation", but if the path goes through water or ends on hills, a "scamper animation" is fired instead. Or, as a possibly clearer example, would it be possible to make a drake sprite fly only if the path took it over water?

EDIT:slight update to GIF EDIT2: and again, because it is a work in progress.
Attachments
weasadillo-move.gif
weasadillo-move.gif (3.88 KiB) Viewed 898 times
weasadillo-stinger.png
weasadillo-stinger.png (1.42 KiB) Viewed 950 times
Last edited by doofus-01 on January 26th, 2013, 7:05 pm, edited 2 times in total.
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Re: Polar Fauna

Postby zookeeper » January 26th, 2013, 2:45 pm

doofus-01 wrote:
zookeeper wrote: The only thing which looks off to me is the beaver/kangaroo/squirrel thing's, which seems like it should be a lot smaller.
I think a word got dropped, what should be smaller?

Err, yes... :? The word would be "head".
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Re: Polar Fauna

Postby doofus-01 » January 27th, 2013, 2:16 am

I've decided life is too short to worry about the movement animation, so that rolling animation is going to be an attack. So, weasadillo has "crash" attack and stinger attack. Stinger animation isn't done, I don't even have an idea for it, though I'll someday get to it. If anyone wants it, here's the files. The tgz should be unpacked in an images/units/monsters directory, unless you want to edit the .cfg.
weasadillo.tgz
(17.46 KiB) Downloaded 33 times
Weasadillo.cfg
(7.06 KiB) Downloaded 44 times


EDIT:I drew a quick portrait, for all those dialogue lines that weasels have. The torso is too short, because I need to get better at foreshortening, but maybe the length of the sprite can be taken as comic exaggeration. I agree with Blaurymrummnian's post, it's hard to know where everything fits. The weasadillo's stats are crap, I don't stand by any of it, aside from the concept and artwork.
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weasadillo.png
weasadillo.png (86.86 KiB) Viewed 851 times
Last edited by doofus-01 on January 27th, 2013, 5:39 am, edited 1 time in total.
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Re: Polar Fauna

Postby Blarumyrran » January 27th, 2013, 2:26 am

Doofus wrote:Image

Awesome :D

zookeeper wrote:I'm not very fond of the "bears and wolves as monsters" trope, really. If it's a fantasy world, there's a lot more room for more original monsters than that.

But wolves and bears serve a very special purpose, they set the scale by which you think of how strong or weak the other units are. A griffin or a dragon or a giant weasel-scorpion could be 10 times weaker or stronger in a particular implementation, as there are no real-life analogies; humans are also incredibly inconsistent in strength in wesnoth, and in fantasy-setting RPGs and films in general (and as a common and expected trope the power of a human is his "experience", hero status and equipment rather than his biological capabilities); but with a bear or a wolf in a game, you can imagine it to be roughly the same as a bear or a wolf in real life. Just like Cortex Command had lots of powerful sci-fi weapons, and then a set of relatively useless real-life weapons to set the scale for them.
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Re: Polar Fauna

Postby Drakefriend » January 27th, 2013, 9:15 am

doofus-01 wrote:I've decided life is too short to worry about the movement animation, so that rolling animation is going to be an attack. So, weasadillo has "crash" attack and stinger attack. Stinger animation isn't done, I don't even have an idea for it, though I'll someday get to it. If anyone wants it, here's the files. The tgz should be unpacked in an images/units/monsters directory, unless you want to edit the .cfg.
weasadillo.tgz
Weasadillo.cfg


EDIT:I drew a quick portrait, for all those dialogue lines that weasels have. The torso is too short, because I need to get better at foreshortening, but maybe the length of the sprite can be taken as comic exaggeration. I agree with Blaurymrummnian's post, it's hard to know where everything fits. The weasadillo's stats are crap, I don't stand by any of it, aside from the concept and artwork.


I want one! :mrgreen:
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Re: Polar Fauna

Postby doofus-01 » January 28th, 2013, 12:46 am

A couple of owl ideas. The smaller one would be sort of like the bat in terms of size & flapping animation. The bigger one can't fly.
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owels.png
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Re: Polar Fauna

Postby doofus-01 » April 13th, 2013, 6:05 pm

I have not given up on this...
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Re: Polar Fauna

Postby Vyncyn » April 13th, 2013, 6:54 pm

How about Ice-golems? They are not really animals, but they would fit into wesnoth.
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Re: Polar Fauna

Postby Alternatic » April 14th, 2013, 6:17 pm

Wow! The wing movement is cool. The main problem with it is IMO that the owl doesn't move up and down. It should be sort of "pulled up" when the wings go down and than slowly go down again.

Keep it up! :wink:
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Re: Polar Fauna

Postby Sleepwalker » April 15th, 2013, 4:33 pm

I haven't studied wing movement, but I can see two things about the animation: I agree with Alternatic that the body should move more by the wing flapping to give it a more natural feel. The movement of the head/ torso and tail is pretty nice it could just use more pronunciation I think. The other thing I'd recommend is having the wings spend some more time in both their up and down positions would improve it, due to the air resistance.

The top of the owl could use some brightening including the outline, the first impression I got was that it looked too dark.

Maybe the big owl could use a bigger beak? It's going to eat a lot at that size anyway.
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Re: Polar Fauna

Postby Alarantalara » April 16th, 2013, 12:09 am

Birds seem to move more and less than you'd expect: http://www.youtube.com/watch?v=8vARD17nQjg
At slow speeds it looks like they move more forwards and backwards than up and down.
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