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I really begin to like it - the image looks more defined and captures the spirit of the original Shadow well - but I have two points:
- claws are too symmetric. I think the shadow would look scarier if one were a bit lower than the other. He almost looks like he's praying...
- does a shadow cast a shadow? Wouldn't have thought so... then what is this "smudge" doing around his base (and the base of the spectre)? It looks quite out of proportion compared to the rest of the shadows as well. If it's supposed to be mist, well then make it lighter, and try to give it some more (wispy) texture, it isn't coming out yet.
Heh, I'm not a graphics artist, I'm a perfectionist .
- claws are too symmetric. I think the shadow would look scarier if one were a bit lower than the other. He almost looks like he's praying...
- does a shadow cast a shadow? Wouldn't have thought so... then what is this "smudge" doing around his base (and the base of the spectre)? It looks quite out of proportion compared to the rest of the shadows as well. If it's supposed to be mist, well then make it lighter, and try to give it some more (wispy) texture, it isn't coming out yet.
Heh, I'm not a graphics artist, I'm a perfectionist .
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I think this new Shadow looks quite good. I prefer it to the old one because it is in a syle similar to the rest of the Ghost line. I like the blue coloring as well.
Perhaps bigger claws and/or positioning them so that the claws hang down (as in he's ready to slash/grab in an up-down motion) might be a good alteration?
Or perhaps extending an arm out or up to give him a more active appearance?
Just suggestions...
Perhaps bigger claws and/or positioning them so that the claws hang down (as in he's ready to slash/grab in an up-down motion) might be a good alteration?
Or perhaps extending an arm out or up to give him a more active appearance?
Just suggestions...
oh, he's preying all right.Rhuvaen wrote:claws are too symmetric. I think the shadow would look scarier if one were a bit lower than the other. He almost looks like he's praying...
(I'll take a look at it)
It's not supposed to be mist, it's supposed to be unlight. The thing floating above is evil enough that it does not cast a shadow, rather it casts something else - the opposite of light (which a shadow is not - a shadow is simply the abscence of light).Rhuvaen wrote:does a shadow cast a shadow? Wouldn't have thought so... then what is this "smudge" doing around his base (and the base of the spectre)? It looks quite out of proportion compared to the rest of the shadows as well. If it's supposed to be mist, well then make it lighter, and try to give it some more (wispy) texture, it isn't coming out yet.
This is why it is much bigger than a normal shadow, and is not cast on the ground - it spreads on it like light from a lantern would.
I love the concept, but I think that the subtlety would be lost on the average player.Jetryl wrote:It's not supposed to be mist, it's supposed to be unlight. The thing floating above is evil enough that it does not cast a shadow, rather it casts something else - the opposite of light (which a shadow is not - a shadow is simply the abscence of light).
This is why it is much bigger than a normal shadow, and is not cast on the ground - it spreads on it like light from a lantern would.
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Yes, but there is a lot of subtlety elsewhere such as in unit balancing and terrain placement. People obsess over one or two pixels. Maybe people subconsciously pick up on the subtlety. I think if it's good, then it's good.
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can you give us an example (i.e. composite image) of where this is not noticeable? or are you just spouting nonsense to get this rejected because you don't like it?tigrezno wrote:any unit should be noticeable in every terrain...
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I have no problem seeing units, since I play with HP bar displaying activated.tigrezno wrote:The nightgaunt need some work, see it over mountains, it's very difficult to locate.
It's also a Shadow, not a Nightgaunt.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
A shadow, it's correct, sorry.Elvish Pillager wrote:I have no problem seeing units, since I play with HP bar displaying activated.tigrezno wrote:The nightgaunt need some work, see it over mountains, it's very difficult to locate.
It's also a Shadow, not a Nightgaunt.
So, are you saying you can play with a unit like this? it have a HP bar so you can see it over any terrain
[edit] it's only an example, nothing relevant on jetryl's shadow.
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Yup.tigrezno wrote:So, are you saying you can play with a unit like this? it have a HP bar so you can see it over any terrain
[edit] it's only an example, nothing relevant on jetryl's shadow.
Myself, I also use the ellipses beneath units, and even the Shadow isn't quite that invisible.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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