The Black Cross of Aleron (formerly Besieged Druids)
Moderator: Forum Moderators
Re: Besieged Druids campaign
The leader one. Some drake names: Ryrthem, Est'kal, Falkor, Karragr, Mirras, Ko'saltha, Oharesi, Kogbaror, Urorchaur.
High over valleys in the red levelling rays -
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
In din of crowded streets, going among the years, the faces,
May I still meet my memory in so lonely a place
Between the streams and the red clouds, hearing the curlews, Hearing the horizons endure.
Re: Besieged Druids campaign
Did you want me to start on easy difficulty?
And I agree about the leader starting as level three making it overpowered.
And I agree about the leader starting as level three making it overpowered.
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- Celtic_Minstrel
- Developer
- Posts: 2207
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: Besieged Druids campaign
You can start with whichever difficulty you want. If there's a good chance that I might change the leader back, it may be pointless to start on easy; on the other hand, starting on easy could prove that it's not overpowered after all, so I dunno. I haven't tried playing through the campaign since these changes (last playthrough was roughly on 0.4).
Re: Besieged Druids campaign
I'll go ahead and start with easy, just to go in order. (A little OCD never hurt anybody, right?)
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- Faerie_Storm
- Posts: 33
- Joined: November 8th, 2010, 11:21 pm
Re: Besieged Druids campaign
I'll test it on hard.
Re: Besieged Druids campaign
Hi-- playing on BfW 1.10.0, campaign ver. 1.0.0, Medium difficulty, on win2k SP4 platform.
Played first 6 scenarios on ver. 0.3, and knew I'd made some mistakes, so backed up and restarted after upgrading to 1.0.0. I'm just now starting Along the Coast, but thought I'd pass along a couple of comments.
The behavior of the potions is a nice improvement. Not all units need it, and now the player decides who gets it.
I like the improvements you made to the map for Watery Tunnels. Also, the surprise shows up early, and there is now sufficient room for a melee. There are still some choke points, but this version feels much better. The placement of the necklace is better now, too.
Things are proceeding pretty well so far. The mix of characters is interesting, and the random traits on the initiates is an nice complication. Will send more comments later.
Regards,
--sneezy
Played first 6 scenarios on ver. 0.3, and knew I'd made some mistakes, so backed up and restarted after upgrading to 1.0.0. I'm just now starting Along the Coast, but thought I'd pass along a couple of comments.
The behavior of the potions is a nice improvement. Not all units need it, and now the player decides who gets it.
I like the improvements you made to the map for Watery Tunnels. Also, the surprise shows up early, and there is now sufficient room for a melee. There are still some choke points, but this version feels much better. The placement of the necklace is better now, too.
Spoiler:
Regards,
--sneezy
- Celtic_Minstrel
- Developer
- Posts: 2207
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: Besieged Druids campaign
In theory he should simply be able to leave the way he came in, and hexes outside that chamber should be shown as reachable when you select him (not necessarily in one turn, but still). If that's not the case, it's a bug which I'll have to fix; it's entirely possible that I could've messed up one of the coordinate changes in conjunction with implementing the new map.Sneezy wrote:Spoiler:
I've had one person say that this scenario is too hard on Hard difficulty, so I'd like to hear other peoples' opinions on that (whatever the difficulty setting).Sneezy wrote:I'm just now starting Along the Coast, but thought I'd pass along a couple of comments.
Re: Besieged Druids campaign
Okay, sorry for the delay on balancing. Some comments on the first scenario:
Scenario 1:
Scenario 2:
Question:
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
Re: Besieged Druids campaign
I just finished the campaign & I love it!
Overall I thought it was a very nice playing experience, with a natural feeling flow of events; I'm not a fan of tomato surprises... It felt a tad too easy even for easy difficulty (but that's alright) and I think I had hundreds of gold too much on ~75% of scenarios. Next time I'll recruit more fresh Initiates earlier...
TheScribe wrote:Question:
Spoiler:
Nitpicking
I have a cunning plan.
Re: Besieged Druids campaign
Spoiler:
Spoiler:
Last edited by Elvish_Hunter on September 18th, 2012, 1:05 pm, edited 1 time in total.
Reason: Fixed [spoiler] tags
Reason: Fixed [spoiler] tags
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
- Celtic_Minstrel
- Developer
- Posts: 2207
- Joined: August 3rd, 2012, 11:26 pm
- Location: Canada
- Contact:
Re: Besieged Druids campaign
TheScribe wrote:Okay, sorry for the delay on balancing. Some comments on the first scenario:Scenario 1:Scenario 2:Question:
Answers:
Nitpicking
Should this be taken to mean that you didn't notice any, or that you're complaining that there are some?nuorc wrote:Overall I thought it was a very nice playing experience, with a natural feeling flow of events; I'm not a fan of tomato surprises...
Okay, so I guess I need to figure out what do do about this... reducing gold carryover percentage a bit?nuorc wrote:I think I had hundreds of gold too much on ~75% of scenarios.
Re: Besieged Druids campaign
Spoiler:
Spoiler:
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
Re: Besieged Druids campaign
Sorry for the late reply...
EDIT To make my comment a little more substantial I've just looked up my starting gold:But if I am the only one "complaining" about too much gold, don't bother...
Nitpicking
nuorc wrote:Overall I thought it was a very nice playing experience, with a natural feeling flow of events; I'm not a fan of tomato surprises...
I think it's fine as it is, didn't notice anything I'd consider tomato.Celtic_Minstrel wrote:Should this be taken to mean that you didn't notice any, or that you're complaining that there are some?
nuorc wrote:I think I had hundreds of gold too much on ~75% of scenarios.
I'm not sure. In 2 or 3 scenarios it would have sucked to have less gold; also, if I was supposed to have more enemies due to the [scatter_units] issue, I might have needed more gold.Celtic_Minstrel wrote:Okay, so I guess I need to figure out what do do about this... reducing gold carryover percentage a bit?
EDIT To make my comment a little more substantial I've just looked up my starting gold:
Spoiler:
- Attachments
-
- DruSi-Along_the_coast_replay.gz
- (69.88 KiB) Downloaded 424 times
I have a cunning plan.
Re: Besieged Druids campaign
Scenario 3:
Spoiler:
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.