Khalifate gameplay thread (feedback on balance and bugs)
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Re: Khalifate gameplay thread (feedback on balance and bugs)
Well you might try and contact Noy and/or Wintermute (happygrue)
Re: Khalifate gameplay thread (feedback on balance and bugs)
A mongol themed faction. That's similar to the faction I'm trying to create XD
If willing, perhaps we could merge our lores?
If willing, perhaps we could merge our lores?
- Temuchin Khan
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Re: Khalifate gameplay thread (feedback on balance and bugs)
Well no, it isn't quite Mongol themed. Still, I can see how you got that impression. There is a Mongol faction in the Eastern Europe at War era, however. Also, years ago I proposed a unit tree for a Mongol faction on the forums.orangebox wrote:A mongol themed faction. That's similar to the faction I'm trying to create XD
If willing, perhaps we could merge our lores?
Actually, the Khalifate is more like the armies of the Seljuk or Ottoman Turks.
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Re: Khalifate gameplay thread (feedback on balance and bugs)
I have to admit that's my impression of them before I actually played it lol.
After playing, it became obvious that they aren't anywhere near being mongolian-themed XD So yes, they are similar to the Ottoman Empire.
After playing, it became obvious that they aren't anywhere near being mongolian-themed XD So yes, they are similar to the Ottoman Empire.
- Into-Jesus
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Re: Khalifate gameplay thread (feedback on balance and bugs)
I know some people have already posted a Rebels Vs. Khalifate matchup, but here's another. I played as Rebels. I think Khalifate are good, but against Woses, they get crushed pretty easily. Good job on the art!
- Attachments
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- 2p_—_Hamlets_replay.gz
- Rebels Vs. Khalifate
- (18.26 KiB) Downloaded 364 times
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- alexanderthegre
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Re: Khalifate gameplay thread (feedback on balance and bugs)
Against Woses, don't forget about the mighty Naffat.Into-Jesus wrote:I know some people have already posted a Rebels Vs. Khalifate matchup, but here's another. I played as Rebels. I think Khalifate are good, but against Woses, they get crushed pretty easily. Good job on the art!
- Into-Jesus
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Re: Khalifate gameplay thread (feedback on balance and bugs)
That's why I didn't just spam Woses.
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Re: Khalifate gameplay thread (feedback on balance and bugs)
Your replay is good, but it would be kinda better if you didn't play against the AI(any replays are useful, but vs AI are kinda less useful). Can you find someone to play with and post the replay? The AI can probably be beaten with plain wose spam(or elvish fighter spam, etc.)Into-Jesus wrote:That's why I didn't just spam Woses.
- alexanderthegre
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Re: Khalifate gameplay thread (feedback on balance and bugs)
The AI just got seriously pwnedCreativity wrote:Your replay is good, but it would be kinda better if you didn't play against the AI(any replays are useful, but vs AI are kinda less useful). Can you find someone to play with and post the replay? The AI can probably be beaten with plain wose spam(or elvish fighter spam, etc.)Into-Jesus wrote:That's why I didn't just spam Woses.
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- 2p_—_Hamlets_replay.gz
- (15.14 KiB) Downloaded 387 times
Re: Khalifate gameplay thread (feedback on balance and bugs)
Here's a replay of Khalifate vs. Rebels. The Rebels won primarily because the Khalifate lack a good archer that has very weak melee.
P.S. I noticed that none of the Khalifate units have attack or defense animations, just moving or an arrow coming out of their chest. I realize this isn't finished yet, but don't forget to make some.
P.S. I noticed that none of the Khalifate units have attack or defense animations, just moving or an arrow coming out of their chest. I realize this isn't finished yet, but don't forget to make some.
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- 2p_—_Caves_of_the_Basilisk_replay.gz
- (21.64 KiB) Downloaded 405 times
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- Into-Jesus
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Re: Khalifate gameplay thread (feedback on balance and bugs)
Here's a Dwarves VS. Khalifate match.
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- 2p_—_Den_of_Onis_replay.gz
- (14.04 KiB) Downloaded 373 times
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Re: Khalifate gameplay thread (feedback on balance and bugs)
As the result of some games I suggest that the Arif's cost be upped from 18 to 19 gold, it's just too useful and has a high damage output.
(keep the stats though)
Also, I like the mix of liminal and lawful units. Please don't make the whole faction liminal, it's good as it is.
(keep the stats though)
Also, I like the mix of liminal and lawful units. Please don't make the whole faction liminal, it's good as it is.
Re: Khalifate gameplay thread (feedback on balance and bugs)
BUMP.
Sorry for absence. Let's finish this up shall we
Sorry for absence. Let's finish this up shall we
Re: Khalifate gameplay thread (feedback on balance and bugs)
Is there an AoH version of this?
EDIT: after a quick search on the addons server, I didn't see one. If there isn't one, would you like me to create one? (using the same units of course)
EDIT: after a quick search on the addons server, I didn't see one. If there isn't one, would you like me to create one? (using the same units of course)
Sorta on a break from the forums ATM, have been for a while. If I was doing something for/with you and I haven't recently, that's why, I will be back soon hopefully.
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Re: Khalifate gameplay thread (feedback on balance and bugs)
That's also something I would be interested in seeing/helping out with, as I have 2 add-ons making use of a khalifate-aoh faction. It would be useful if add-on authors had one version they could use as a depenency, instead of remaking it in each of their add-ons.TheScribe wrote:Is there an AoH version of this?
EDIT: after a quick search on the addons server, I didn't see one. If there isn't one, would you like me to create one? (using the same units of course)
However,
If that's still the case, would there be any problems with TheScribe, myself, or someone else releasing a AoH version using the Default+Khalifate Era as a dependency?Wintermute wrote:Age of Heroes with Khalifate is not going to happen any time soon - AoH has been left because it has a few hardcore fans but we're just not interested in doing anything else with it.
Also, bug report: The faction id is 'khalifate' when it should be 'Khalifate' to be sync'd with the name key, as well as the style of all the default factions using first letter capitalized in id and name keys.
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