Magic Wars (0.0.6 beta)
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Magic Wars (0.0.6 beta)
Check out my latest scenario, Magic Wars. You will need the era to play.
In Magic Wars, you play a mage (currently only the Battlemage is available, but later I'll add more mage factions with different perks) that seeks to lead his AI leader to victory over the opponent's AI leader through the use of various spells. Each turn you generate a new spell - which spells you generate can change based on your current situation (e.g. you're more likely to generate low-cost spells when low on mana).
This is different from many scenarios in that your influence is not as direct as, say, a leader that recruits units.
Features I plan to add:
*Different mage factions, each with their own spells and perks
*Much more spells
*Potentially more ability to command your AI leader (still thinking about this)
*More AI leader factions
*Make some of the mechanics in the game (e.g. discarded spells) more used
Well, enjoy. Any help testing this out would be greatly appreciated.
In Magic Wars, you play a mage (currently only the Battlemage is available, but later I'll add more mage factions with different perks) that seeks to lead his AI leader to victory over the opponent's AI leader through the use of various spells. Each turn you generate a new spell - which spells you generate can change based on your current situation (e.g. you're more likely to generate low-cost spells when low on mana).
This is different from many scenarios in that your influence is not as direct as, say, a leader that recruits units.
Features I plan to add:
*Different mage factions, each with their own spells and perks
*Much more spells
*Potentially more ability to command your AI leader (still thinking about this)
*More AI leader factions
*Make some of the mechanics in the game (e.g. discarded spells) more used
Well, enjoy. Any help testing this out would be greatly appreciated.
Last edited by A Guy on July 20th, 2012, 2:52 pm, edited 3 times in total.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.2 beta)
Update: 0.0.2 beta
-Fixed a bug which caused spells to be randomly generated after a unit died in any way (not just from being killed by a spell) after certain spells were cast
-Fixed a bug which caused Thunderbolt to be discarded instead of Earthquake after casting Earthquake
-Fixed a bug which kept the odds of generating spells completely random (now, it changes based on your situation)
-Added a new spell: Smite
-Fixed a bug which caused spells to be randomly generated after a unit died in any way (not just from being killed by a spell) after certain spells were cast
-Fixed a bug which caused Thunderbolt to be discarded instead of Earthquake after casting Earthquake
-Fixed a bug which kept the odds of generating spells completely random (now, it changes based on your situation)
-Added a new spell: Smite
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.3 beta)
Update: 0.0.3 beta
-Fixed a bug which caused Fireball instead of Smite to be destroyed if Null and Void canceled Smite
-Added two new spells, Combustibolt and Tremors
-Fixed a bug which caused Fireball instead of Smite to be destroyed if Null and Void canceled Smite
-Added two new spells, Combustibolt and Tremors
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.3 beta)
I will take a look at this.
Edit: I must be missing some of the game mechanics since I only see battle mage whitout attacks and I don't see him casting any spells. Also right clicking himself,enemy or terrain didn't seem to do anything. Awaiting further instructions.
Edit: I must be missing some of the game mechanics since I only see battle mage whitout attacks and I don't see him casting any spells. Also right clicking himself,enemy or terrain didn't seem to do anything. Awaiting further instructions.
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: Magic Wars (0.0.3 beta)
You right-click who you want to cast spells at, select "See all of your spells", and select an appropriate spell.
Anyway, a really good friend of mine is helping me playtest, so I'll be making balance changes as well.
Anyway, a really good friend of mine is helping me playtest, so I'll be making balance changes as well.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.3 beta)
I see that you wish to have your add-on translated. Sadly, there are a few problems with it:
- You did not declare a textdomain in your _main.cfg
- None of your files have textdomain bindings
- Some strings aren’t marked as translatable (like in statuses.cfg)
Just eliminate these issues, reupload, and I’ll work my magicks.
Thank you.
- You did not declare a textdomain in your _main.cfg
- None of your files have textdomain bindings
- Some strings aren’t marked as translatable (like in statuses.cfg)
Just eliminate these issues, reupload, and I’ll work my magicks.
Thank you.
Re: Magic Wars (0.0.3 beta)
Thank you, will do ASAPEspreon wrote:I see that you wish to have your add-on translated. Sadly, there are a few problems with it:
- You did not declare a textdomain in your _main.cfg
- None of your files have textdomain bindings
- Some strings aren’t marked as translatable (like in statuses.cfg)
Just eliminate these issues, reupload, and I’ll work my magicks.
Thank you.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.3 beta)
Hey guys, I know it's been a while but after I got sidetracked by things IRL, I finally got back to this.
Newest update is out.
-Combustibolt damage reduced to 11 from 14
-Tremors mana cost increased to 28 from 22
-Added dark spells
--When you are behind, you have a chance of generating them in addition to your normal spell generation. Casting them costs life instead of mana (your mana regen is 10% of your life * the value of your own side over the average value of enemy sides.) After casting one, you are guaranteed to generate another one next turn, in lieu or your normal spell generation.
Newest update is out.
-Combustibolt damage reduced to 11 from 14
-Tremors mana cost increased to 28 from 22
-Added dark spells
--When you are behind, you have a chance of generating them in addition to your normal spell generation. Casting them costs life instead of mana (your mana regen is 10% of your life * the value of your own side over the average value of enemy sides.) After casting one, you are guaranteed to generate another one next turn, in lieu or your normal spell generation.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
Re: Magic Wars (0.0.3 beta)
Have you added way to let ai be faction from any era that player chooses?
Re: Magic Wars (0.0.3 beta)
Unfortunately that would make it very hard to balance the add-on.Ravana wrote:Have you added way to let ai be faction from any era that player chooses?
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.