New option -Leader Kill-
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New option -Leader Kill-
I find sometime stressing when I'm winning, overunning my enemy with more units, or simply winning because I was playing better and then beign killed by an unit that managed to reach my leader and kill me. (like a griffin or horseman).
So would it be possibble to ad in the map selection screen an option where you can choose to deactivate the leader instant winn kill ? In a way that you have to kill all the enemy units to winn, maybe also an option where you conquer a certain percentile of villagges to win, or simply all of them.
This is simple an idea to expand the "game modes".
So would it be difficult to add theese oor one of theese options to the game ?
So would it be possibble to ad in the map selection screen an option where you can choose to deactivate the leader instant winn kill ? In a way that you have to kill all the enemy units to winn, maybe also an option where you conquer a certain percentile of villagges to win, or simply all of them.
This is simple an idea to expand the "game modes".
So would it be difficult to add theese oor one of theese options to the game ?
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: New option -Leader Kill-
It is possible by WML
You can create your own map pack with non-trivial game modes and upload it to addon server.
You can create your own map pack with non-trivial game modes and upload it to addon server.
Re: New option -Leader Kill-
Ty, but I meant if there was any chance that the developers would add it to the main game.
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: New option -Leader Kill-
Yes, there is a chance.
First of all, you need to create them.
Second, you need competent playtesting (it means a lot of replays from good players)
And third: you need to maintain them for a long time.
You can search forum for history of: "The Sceptre of Fire", "Dead water", "Delfador Memoirs", "Descent into Darkness". However they are campaigns, not maps.
First of all, you need to create them.
Second, you need competent playtesting (it means a lot of replays from good players)
And third: you need to maintain them for a long time.
You can search forum for history of: "The Sceptre of Fire", "Dead water", "Delfador Memoirs", "Descent into Darkness". However they are campaigns, not maps.
Re: New option -Leader Kill-
Well, in this case, it would not necessarily require its own add-on, as it is mainly a gameplay change. So, you might be glad to hear about this project: http://forums.wesnoth.org/viewtopic.php?f=10&t=36348
If it will be implemented, setting up your very proposal sounds like a very easy task. But you'd have to wait for it to actually get implemented.
If it will be implemented, setting up your very proposal sounds like a very easy task. But you'd have to wait for it to actually get implemented.
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Re: New option -Leader Kill-
Ty for the info.
I wonder how complicated it will be, I mean will it need a so drastical gameplay change ?
It will just be an extra option, usually a 2p map objective is to kill the enemy leader, instead of that I would also like the option to have as objective to kill all the enemy units.
I wonder how complicated it will be, I mean will it need a so drastical gameplay change ?
It will just be an extra option, usually a 2p map objective is to kill the enemy leader, instead of that I would also like the option to have as objective to kill all the enemy units.
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: New option -Leader Kill-
I have some good and some bad news for you.
The good, implementing your idea will be simple. As simple as this:
This code already works on my patched Wesnoth.
The bad news is that this feature won't be accessible for the large audience anytime soon. The first version featuring modifications will be (hopefully) 1.11, which, being a development release, will be played by much less people than 1.10. The stable branch will get this awesomeness only with 1.12, somewhen in the far future.
You can already use the above code in an era, though.
The good, implementing your idea will be simple. As simple as this:
Code: Select all
[modification]
id=mod_no_victory_on_leader_death
name=_ "No Victory on Leader Death"
description=_ "The death of a leader doesn't end the game; one must kill all
enemy units in order to win."
[event]
name=die
first_time_only=no
[filter]
canrecruit=yes
[/filter]
[modify_unit]
[filter]
side=$unit.side
[/filter]
canrecruit=yes
[/modify_unit]
[set_recruit]
side=$unit.side
recruit=
[/set_recruit]
[/event]
[/modification]
The bad news is that this feature won't be accessible for the large audience anytime soon. The first version featuring modifications will be (hopefully) 1.11, which, being a development release, will be played by much less people than 1.10. The stable branch will get this awesomeness only with 1.12, somewhen in the far future.
You can already use the above code in an era, though.
Re: New option -Leader Kill-
It would be nice if it worked liked Civilisations Just. One. More. Turn. option.