Vranca´s artwork

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homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: Vranca´s artwork

Post by homunculus »

Those oval things, one on chest and three on belt, they have brightest highlight more like an outline.
I'd suggest making those highlights at least 1/2 their current length, maybe 1/3 or 1/4.
I am assuming the yellow material is somewhat reflective, and the brightest highlight is specular highlight.
campaign ruthless in your nearest 1.11 add-on server
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Vranca
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Re: Vranca´s artwork

Post by Vranca »

I feel inspired lately,but i'm a little rusty.
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Baron.png
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My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
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Vranca
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Re: Vranca´s artwork

Post by Vranca »

Now a gladiator.
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Gladiator.png
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My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
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SpoOkyMagician
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Re: Vranca´s artwork

Post by SpoOkyMagician »

Impressive work Vranca. I am loving the hoplites and manubites. (oh, and that mage looked awesome.) I would like to ask one thing though. Is it just me or is the units placement a bit too low? I'd have to save them and check but they look slightly too low. I'd check into that if you find the time. (The feet/shadow is meant to be about y=60 in pixel) Other then that, great work. :)

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artisticdude
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Re: Vranca´s artwork

Post by artisticdude »

If you're looking for critique, I'd like to throw two points out there regarding the latest two sprites:

1. Flyswatting. Essentially it looks like they're spread out in a two-dimensional plane, rather than taking up three dimensions. Using more foreshortening, especially with limbs and weapons, will help to avoid flyswatting. :)

2. You're using a lot of 45º angles (specifically on the gladiator). A few of those aren't bad, and can actually make the sprite look cleaner if used sparingly, but if you use too many the sprite starts looking rigid and non-organic.

That said, your work is none too shabby otherwise. And I like that you're experimenting with new palettes. :D
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
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Vranca
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Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

Thanks for crit guys.
Here is another guy and crit and edits are welcome as always.
Attachments
Varvar.png
Varvar.png (2.59 KiB) Viewed 7412 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
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homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: Vranca´s artwork

Post by homunculus »

the center of mass is not between the legs, me thinks.
are you intending to have a more clearly defined lit side and shadow side?
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
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battlestar
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Re: Vranca´s artwork

Post by battlestar »

Concept is very cool, but somehow, it looks as if he's tilted his hip all the way to his left... it's like the left leg isn't part of his body.
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Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

An ogre bandit or something like that :P
Attachments
Ogre.png
Ogre.png (2.23 KiB) Viewed 7275 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
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francophone
Posts: 393
Joined: February 20th, 2010, 2:19 pm

Re: Vranca´s artwork

Post by francophone »

Shame about the facing.
The muscles of his left arm are not humanly realistic. But for an ogre, why not?
The other arm is untidiness. Where is the hand?
I love the pants and shading of the folds of tissue in particular (draped effect).
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homunculus
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Re: Vranca´s artwork

Post by homunculus »

does it need such deep shadow between pectorals?
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
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Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

I think everything is fixed now,and there's more coming up! :)
Attachments
Ogre.png
Ogre.png (2.21 KiB) Viewed 7194 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
User avatar
Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

Here's a new Greek unit.

EDIT:

And another version with a slightly changed palette so it would look more like silver. Help is welcome especially with the palette and shading. :)
Attachments
Argyraspides1.png
Argyraspides1.png (2.22 KiB) Viewed 7117 times
Argyraspides.png
Argyraspides.png (2.24 KiB) Viewed 7148 times
Tree3.png
Tree3.png (12.17 KiB) Viewed 7148 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.
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Crow_T
Posts: 851
Joined: February 24th, 2011, 4:20 am

Re: Vranca´s artwork

Post by Crow_T »

Some crits:
I don't get the antennae on that last sprite, looks bug-ish.

Color-wise I'd say you are missing the dark range on some sprites, adding more contrast could really push these a bit further.

Other than that, these are pretty cool :mrgreen:
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Flameslash
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Joined: December 21st, 2008, 12:29 pm

Re: Vranca´s artwork

Post by Flameslash »

In 'Tree3', the 2nd and 3rd level units are quite hard to tell apart. Especially if they end up in-game, when they could both be facing the same way. Otherwise, they all look really good.
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