Golems

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:

What golem idea is the worst?

Emerald
1
3%
Sapphire
1
3%
Ruby
2
6%
Diamond
3
9%
All are stupid!
21
60%
All are OK.
7
20%
 
Total votes: 35

Avenger

Golems

Post by Avenger »

What do you think about this idea? There is Wose, Yeti, Ogre... so why not golem? Below are shown some proposals of images (in my opinion, the Diamond Golem is too transparent, what do you think?).

Clay Golem
level 1
damage: 9, two times
hp: 28

Stone Golem
level 2
damage: 12, two times
hp: 42

Diamond Golem
level 3
damage: 12, three times
hp: 50
nightstalk
very big defences, above 50%

Stone G. can also evolve into Emerald (ambush), Ruby (fire throwing - damage 16x2, or (if throwing at 2 hexes) 15x1), Sapphire (can move through water)
Attachments
Golems!
Golems!
golems.jpg (15.64 KiB) Viewed 4133 times
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

there is a rock golem in FtF. It has a very weak attack, but is almost impossible to kill.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
SaintDust
Posts: 310
Joined: May 12th, 2004, 2:49 pm

Post by SaintDust »

each golem should have a builtin resistence to certain weapon types.

like the

clay golem
20% impact, pierce
-20% fire
-20% blade
Avenger

Post by Avenger »

Please help in Unit Descriptions! (HP, XP, resistance). If you want, you can also send your own golems/golem images :idea:
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

How does Jewish mytholigy end up in Wesnoth?
Hope springs eternal.
Wesnoth acronym guide.
MRhe
Posts: 88
Joined: July 19th, 2004, 7:33 pm
Location: Cambridge, MA
Contact:

Post by MRhe »

scott wrote:How does Jewish mytholigy end up in Wesnoth?
Golems are a pretty standard element in a lot of fantasy genres.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

MRhe wrote:
scott wrote:How does Jewish mytholigy end up in Wesnoth?
Golems are a pretty standard element in a lot of fantasy genres.
Also probably the same way that English, Celtic, Greek, Indian, etc mythologies end up in Wesnoth ;)

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
joshbosh321
Posts: 212
Joined: May 14th, 2004, 10:10 pm
Location: East Brunswick, NJ

Post by joshbosh321 »

While I have nothing against the concept of golems, I think that these ideas aren't all that great. Why should diamond/rubby/etc. act the way you describe? Better for the third level to be a "granite golem," or these should at least be renamed "dark golem", "fire golem", etc.
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space.

---Douglas Adams
SaintDust
Posts: 310
Joined: May 12th, 2004, 2:49 pm

Post by SaintDust »

if your adding golems.. might as well add elementals.
since both are made by magic.. or summoned that way..

Okay Clay golem

hp: 35
Xp:20(24)?
Mv: 4

Attacks
melle 6-2(impact)<---a basic punch attack
range 1-8(impact)<---maybe this attack being a grab mud/rock from ground and throw

Moves
Grassland/dirt/road-1
mountains/hills-2
swamp-3
forest-2
shallow water-4
deep water-nill
castle-1
cave-1
(am i missing any)
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

I have much against the idea of golems, and, since this is not in the Ideas Forum, i am free to express this dislike. ;)

golem=primitive robot. automaton controlled by a human caster. now what does that sound a lot like? :roll:

undead, of course! now why is it a good idea to add another race that is conceptually the same as a current race, when we already have > enough units?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
Dumledore
Posts: 11
Joined: November 2nd, 2004, 9:23 pm
Location: Germany

Post by Dumledore »

I dont se the point on macking tose units...maibe vor special campaigns ??? :lol:
LibrarianBrent
Posts: 124
Joined: April 13th, 2004, 12:58 am
Location: Earth

Post by LibrarianBrent »

I agree with turin for once. These should not be implemented.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Yeah, I don't see a ton of purpose to it outside of special campaigns.

Even still, I would suggest coming up with good graphics AND animations before one tries to do three levels of the unit, and before someone musses with stats.

With the notable exception of the woses, none of our units were accepted into the game until decent graphics were finished for them, regardless of how good the idea behind the unit was.
LibrarianBrent
Posts: 124
Joined: April 13th, 2004, 12:58 am
Location: Earth

Post by LibrarianBrent »

The Loyalist archer was pretty much accepted before animated and completed w/ regards to graphics, but otherwise, yeah.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

LibrarianBrent wrote:The Loyalist archer was pretty much accepted before animated and completed w/ regards to graphics, but otherwise, yeah.
:roll: Well, yeah. A "human archer" is pretty much a given. Even non-fantasy strategy games have human archers. (ex: age of empires, civilization).

A human archer and a human swordsman are the basic staples of any medieval -whatever- combat game.
Post Reply