Ageless Era - Current Version: 4.33
Moderator: Forum Moderators
Re: Ageless Era - Current Version: 4.10
blight bakterium doesnt lvl up.
Re: Ageless Era - Current Version: 4.10
If I have feedback for units within a specific faction within ageless, do I put that here, or in the thread of that factions original era?
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- Posts: 156
- Joined: February 23rd, 2011, 9:10 pm
Re: Ageless Era - Current Version: 4.10
I believe you should post it in the specific faction threads as this is more for bugs and suggested updates for Ageless.
Re: Ageless Era - Current Version: 4.10
In the RPG era EoMa Sky Kingdom the hiddenface leader has a spelling error:
add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 36:
should be
The game crashes on start if someone selects this leader or receives it through the random leader option.
add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 36:
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AE enlightened_HiddenFace
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AE enlightened_hiddenface
Re: Ageless Era - Current Version: 4.10
EoMa rune warrior and rune lord have holy resist where should be arcane resist.
To fix in file b4-rune_lord line 29 change from to
And in file b3-rune_warrior line 28 from to
To fix in file b4-rune_lord line 29 change from
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holy=40
Code: Select all
arcane=40
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holy=60
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arcane=60
Re: Ageless Era - Current Version: 4.10
In the RPG Era Kharos Faction you can chose a lvl2 unit (Sun Follower) although its lvl1 (Shielder) version is already available:
In add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 48 remove:
In add-ons/Ageless_Era/factions/RPG/RPG-EoMa.cfg
line 48 remove:
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AE Kharos_SunFollower
Re: Ageless Era - Current Version: 4.10
The help file for the lvl4 version (leviathan?) of the sea turtle is broken. It says something along the lines of "error parsing help file".
Re: Ageless Era - Current Version: 4.10
Ageless_Era\factions\default\default-EoMa
line 30
to
line 30
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random_leader=AE Shaman,AE DarkShaman,AE GreatLancer,AE Crossbowman
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random_leader=AE Clan Leader,AE DarkShaman,AE GreatLancer,AE Crossbowman
Re: Ageless Era - Current Version: 4.10
For welkin i think it would be good if they didn't have 100% resistance in forest maybe 90 or 95 because this allows for 'cheap' tactics that are only defeated by arcane i think
If you want any concept art I can help, and if your good at WML I probably want your help...
I program and do some art and recently started WML, my art is nothing compared to this though
also Im good at editing dialouge(i know what is right and can change) but not good at writing from scratch
I program and do some art and recently started WML, my art is nothing compared to this though
also Im good at editing dialouge(i know what is right and can change) but not good at writing from scratch
Re: Ageless Era - Current Version: 4.10
Use newer version, this is already fixed. They have 30% in forest.Dark-X4 wrote:For welkin i think it would be good if they didn't have 100% resistance in forest maybe 90 or 95 because this allows for 'cheap' tactics that are only defeated by arcane i think
Re: Ageless Era - Current Version: 4.10
I made an attempt to rebalance the Dark Elves. Please review the changes and test them out. I've played a few rounds myself, they seem pretty balanced.
I gave the fighters a sling for ranged impact attack, dropped the captain's sword and changed the spear to a first strike blade attack, and created three new units so the wizard progresses as such now:
Defiler 11-3 cold (magical)
5-3 cold (drain) -- Necromancer 14-4 cold (magical)
8-4 cold (drain)
Wizard 8-3 arcane --
Sorcerer 10-4 arcane (magical)
6-2 blade (magical) -- Warlock 12-4 arcane (magical)
10-2 blade (magical) -- Magus 16-4 arcane (magical)
14-2 blade (magical)
Also reworked the resistances and defenses, which were a major cause of imbalance IMO. I still need to make new artwork for the Defiler, Necromancer, Magus, Captain, and Marshal. Please, play them and if you like it, upgrade it with the next version of Ageless. Any critique would be helpful, thanks
I gave the fighters a sling for ranged impact attack, dropped the captain's sword and changed the spear to a first strike blade attack, and created three new units so the wizard progresses as such now:
Defiler 11-3 cold (magical)
5-3 cold (drain) -- Necromancer 14-4 cold (magical)
8-4 cold (drain)
Wizard 8-3 arcane --
Sorcerer 10-4 arcane (magical)
6-2 blade (magical) -- Warlock 12-4 arcane (magical)
10-2 blade (magical) -- Magus 16-4 arcane (magical)
14-2 blade (magical)
Also reworked the resistances and defenses, which were a major cause of imbalance IMO. I still need to make new artwork for the Defiler, Necromancer, Magus, Captain, and Marshal. Please, play them and if you like it, upgrade it with the next version of Ageless. Any critique would be helpful, thanks
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
Re: Ageless Era - Current Version: 4.10
here's the file
- Attachments
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- dark_elves.zip
- (26.95 KiB) Downloaded 255 times
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
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- Posts: 1
- Joined: May 23rd, 2012, 11:08 pm
Re: Ageless Era - Current Version: 4.10
i dont know if its just my bugged version, but in the statesman faction, with the loyalist unit, it has no movement points over any type of terrain.
Re: Ageless Era - Current Version: 4.10
FYI I found a few bugs with my file. Defiler wasn't properly leveling to Necromancer, and smallfoot had a 700% weakness to arcane
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
Re: Ageless Era - Current Version: 4.10
Leviathan description is bugged cause its too long... Without description in his file you wont have this bug .
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.