"The Academy" Development Thread-Preview out!
Moderator: Forum Moderators
"The Academy" Development Thread-Preview out!
Alright, I've decided to make a simple campaign for my first Wesnoth project. All of the characters will be types that already exist in the main game, so this should be about as straightforward as it gets.
The story will take place at a large human military academy, which suddenly finds itself under siege by an enormous army comprised of members of every race imaginable. If that part alone isn't suspicious enough, they're all acting exceedingly strangely...
I haven't decided how long this campaign will be, but I plan on featuring as many human unit types as I can, because the large variety of them means that while plenty of campaigns can be counted on to have a few recruitable, a lot of the individual unit types don't get much use in campaigns, and the fencers in particular get almost none.
Any suggestions, feedback, criticism, etc, would be greatly appreciated!
Alpha version 1:
http://dl.dropbox.com/u/25139867/RBD_The_Academyv1.zip
Note: I used FoaP as my base and changed the files completely, in case my computer couldn't create the file types I needed. You may see some remnants of FoaP in the code, I intend to remove those eventually.
The story will take place at a large human military academy, which suddenly finds itself under siege by an enormous army comprised of members of every race imaginable. If that part alone isn't suspicious enough, they're all acting exceedingly strangely...
I haven't decided how long this campaign will be, but I plan on featuring as many human unit types as I can, because the large variety of them means that while plenty of campaigns can be counted on to have a few recruitable, a lot of the individual unit types don't get much use in campaigns, and the fencers in particular get almost none.
Any suggestions, feedback, criticism, etc, would be greatly appreciated!
Alpha version 1:
http://dl.dropbox.com/u/25139867/RBD_The_Academyv1.zip
Note: I used FoaP as my base and changed the files completely, in case my computer couldn't create the file types I needed. You may see some remnants of FoaP in the code, I intend to remove those eventually.
Last edited by RaustBD on March 17th, 2012, 12:37 am, edited 1 time in total.
Re: "The Academy" Development Thread
It is good idea to do campaign with theme like this but how did the races ally against the academy? E.g. elves should never ally with undead.
Re: "The Academy" Development Thread
I did say it was suspiciousjanenho13 wrote:It is good idea to do campaign with theme like this but how did the races ally against the academy? E.g. elves should never ally with undead.
All will be revealed in the actual story, I don't want to give it away...
Re: "The Academy" Development Thread-Preview out!
Alright, I've released an alpha version. I think the intro might be a bit dodgy, but I hope the dialogue is enjoyable. It's just one scenario so far, and it may be horribly balanced. Any feedback is appreciated immensely!
Re: "The Academy" Development Thread-Preview out!
My friend's having issues getting this to work. Is anybody else?
- Drakefriend
- Posts: 436
- Joined: September 27th, 2009, 12:57 pm
- Location: Wandering from one world to another
- Contact:
Re: "The Academy" Development Thread-Preview out!
I think the campaign is interesting if I can judge it the preview.
After far too long an absence, I have returned.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
According to the quiz 100% Silver Mage (85% Archmage, 75% Shyde, 67% Flameheart and Ancient Wose,58% Assassin, Troll Warrior and Berserker). And my top score is exactly how I see myself.
Re: "The Academy" Development Thread-Preview out!
So you got the preview to work? Awesome, I wonder why it didn't work for my friend...Drakefriend wrote:I think the campaign is interesting if I can judge it the preview.
Also, slight change of plans: The preview shows Lester as the leader, but I've changed it so that the leader unit (as in, the one that can recruit and recall) is an inanimate tent. It can't fight or move, so that means all of the main characters are free to join the battle.
Re: "The Academy" Development Thread-Preview out!
I'm thinking I should just focus on one difficulty setting for my first project, y'know, to make it more straightforward. Any thoughts? And what's the single-input version of the macros for gold, income, etc, for use in only one difficulty?
- Alarantalara
- Art Contributor
- Posts: 786
- Joined: April 23rd, 2010, 8:17 pm
- Location: Canada
Re: "The Academy" Development Thread-Preview out!
There is no single input version for the macros, just use the keys directly: e.g. gold=100
Re: "The Academy" Development Thread-Preview out!
thanksAlarantalara wrote:There is no single input version for the macros, just use the keys directly: e.g. gold=100
Re: "The Academy" Development Thread-Preview out!
Well, if you want to place heroes in a campaign, set defeat if they die. The 3 heroes, who are in the first scenario died and nothing happened.
Re: "The Academy" Development Thread-Preview out!
I've since done that, didn't realize that you could lose silver-crowns without an automatic defeat. Thanks for the heads up anywayjanenho13 wrote:Well, if you want to place heroes in a campaign, set defeat if they die. The 3 heroes, who are in the first scenario died and nothing happened.