Unknown scenario error
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Unknown scenario error
Hello lads,
I am working on a new campaign about some people from small villages fighting undead in the age of "UTBS". Unfortunately I can't make the first scenario work. The WML is basically based on another mission I wrote before for a different campaign which works allright. I checked for some standard errors, but I am not really experienced. So maybe one of you have an idea about what is wrong here. (btw, I used Notepad for these WMLs)
This is the WML for the main.cfg
and this is the code for the first scenario:
I am working on a new campaign about some people from small villages fighting undead in the age of "UTBS". Unfortunately I can't make the first scenario work. The WML is basically based on another mission I wrote before for a different campaign which works allright. I checked for some standard errors, but I am not really experienced. So maybe one of you have an idea about what is wrong here. (btw, I used Notepad for these WMLs)
This is the WML for the main.cfg
Code: Select all
#textdomain wesnoth-sotv
[textdomain]
name="wesnoth-sotv"
[/textdomain]
# wmlscope: set export=no
[campaign]
id=story_of_three_villages
icon="units/human-peasants/woodsman-defend.png~TC(1,magenta)"
name= _ "The story of three villages"
abbrev= _ "SOTV"
rank=420
first_scenario=1_An_adventure_in_winter
difficulties="EASY,NORMAL,HARD"
define="CAMPAIGN_STORY_OF_THREE_VILLAGES"
description=_ "In the far and dark future, after the fall of Wesnoth, the lifes of innocent peasants are in danger. See the desperate struggle of the villages Flussweiler, Waldort and Hangkaff against the dark forces of vampires, wolves and undead.
"+ _"(Expert level, 6 scenarios.)"
[/campaign]
#ifdef CAMPAIGN_STORY_OF_THREE_VILLAGES
[+units]
{~add-ons\the story of three villages\units}
[/units]
[binary_path]
path=data\add-ons\the story of three villages
[/binary_path]
{~add-ons\the story of three villages\utils}
{~add-ons\the story of three villages\scenarios}
#endif
Code: Select all
[scenario]
id="1_An_adventure_in_winter"
name=_ "An adventure in winter"
map_data="{~add-ons\the story of three villages\maps\An_adventure_in_winter}"
turns=30
next_scenario=2_Return_to_home
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC sad.ogg}
[side]
type="Fighter"
id="Tyrell"
canrecruit=yes
name=_ "Tyrell"
side=1
controller=human
{GOLD 100 60 40}
income=2
team_name="Young guys"
user_team_name=_ "Young guys"
fog=yes
shroud=no
recruit="Fighter, Footpad"
[/side]
{STARTING_VILLAGES 1 3}
[side]
type="Goblin Impaler"
id="Kollin"
name=_ "Kollin"
canrecruit=yes
side=2
{GOLD 25 55 75}
team_name="Bad Guys"
user_team_name=_ "Bad Guys"
controller=ai
fog=yes
shroud=no
income=0
recruit="Goblin Spearman, Rouser, Wolf Rider"
[ai]
grouping=offensive
attack_depth=5
[/ai]
[/side]
[story]
[part]
story= _ "In the far future, the king of Wesnoth wanted to abolish the night forever. To do so, he ordered his magicians to create a secound sun by lifting a mountain up into the sky. But they failed and the mountain fell down upon Weldyn. After the destruction of Wesnoth's capital there was chaos and confusion."
[/part]
[part]
story= _ "This event led to the destruction of any centralised organisation. Local warlords, barons and dictators arose and peaceful villagers had to grab their weapons and defend their homes."
[/part]
[part]
story= _ "So did the citizens of the small villages Flussweiler, Waldort and Hangkaff as well. While Flussweiler was a rather wealthy village, holding good farmland, Waldort sold timber and berries from the nearby forest and Hangkaff was the home of Shepherds and a recently founded monastery."
[/part]
[part]
story= _ "To keep the young men strong, all boys of a certain age were sent into the forest for one winter. They had to survive as a group so only the strongest boys survived this rite of initiation. Usually the strongest boy was accepted as their leader. This is the story of Tyrell, leader of the hopeful boys from Flussweiler."
[/part]
[/story]
[event]
name=prestart
[objectives]
[objective]
description=_ "Defeat your enemy"
condition=win
[/objective]
[objective]
description=_ "Death of Tyrell"
condition=lose
[/objective]
[objective]
description=_ "Time runs out"
condition=lose
[/objective]
[/objectives]
[move_unit_fake]
type="Cavalryman"
x=15,14,14,13,12,11,10
y=18,18,19,20,20,20,20
[/move_unit_fake]
{NAMED_LOYAL_UNIT 1 "Cavalryman" 15 18 "Gunther" (_ "Gunther")} # wmllint: recognize Gunther
[/event]
[event]
name=start
[message]
id=Gunther
message=_ "It's a damn cold winter. Hey, you young guys over there! May a peaceful traveler share meat, wine and tales with you?"
[/message]
[message]
id=Tyrell
message=_ "A stranger! Lay down your sword traveler and you may come to our fire."
[/message]
[message]
id=Gunther
message=_ "Allright, I want no fight. Just a place for the night. My name is Gunther, envoy of the horselord Garanthos. What are you guys doing here? Why do you have a camp in this haunted forest?"
[/message]
[message]
id=Tyrell
message=_ "We boys have to survive the winter. When the snow smelts, we will return as men. But we haven't seen a rider for ages. We hardly hear anything from beyound our little villages. For the moment, share our fire with us. My name is Tyrell, I am the one in charge."
[/message]
[message]
id=Gunther
message=_ "I have business to do. A message for the leader of Flussweiler. They are in danger. And by the way, you guys will have some trouble, too. Goblins are gathering besides that wicked stone to the east."
[/message]
[message]
id=Tyrell
message=_ "Flussweiler? These are our families. Can we help?"
[/message]
[message]
id=Gunther
message=_ "This is a man's business. Take care of yourselves. You have fine swords and quick boys around you. I think you can handle the goblins quickly. I will help you."
[/message]
[/event]
[event]
name=turn 2
[message]
id=Tyrell
message=_ "We have tested our swords only in training yet. I am eager to see me and my friends in a real fight."
[/message]
[/event]
[event]
name=time over
[message]
race=human
message=_ "Oh, no. We were not even able to defeat these goblins. We will never be real warriors."
[/message]
[/event]
[event]
name=last breath
[filter]
id=Tyrell
[/filter]
[message]
id=Tyrell
message=_ "Ugh..."
[/message]
[message]
id=Kollin
message=_ "Got him!"
[/message]
[message]
speaker=narrator
message=_ "Our young fighter died in his first winter out there. Certainly there was no hope for the men and women of Flussweiler now."
image=wesnoth-icon.png
[/message]
[/event]
[event]
name=last breath
[filter]
id=Kollin
[/filter]
[message]
speaker=unit
message=_ "Argh! NOOOO!"
[/message]
[/event]
[event]
name=die
[filter]
id=Kollin
[/filter]
[message]
id=Tyrell
message=_ "Now, that was a fight! I am eager to see what will happen next."
[/message]
[/event]
[/scenario]
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
IIRC WML doesn't like spaces in file paths. Better use underscores.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Unknown scenario error
Please use forward slashes ‘/’ instead of backslashes ‘\’ too. You’ll also want to respect letter case (i.e. ‘a’ versus ‘A’) for paths before distributing.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- Elvish_Hunter
- Posts: 1575
- Joined: September 4th, 2009, 2:39 pm
- Location: Lintanir Forest...
Re: Unknown scenario error
From a quick look I see two things that ought to be fixed:Check if, by chance, your map file has the .map extension, and if yes correct the above line. Do you have the "hide extensions for known file types" option disabled in Windows?What unit do you mean as "Fighter" exactly? The Spearman? And it's not Rouser, it's "Goblin Rouser" - unless you are using some custom units, of course.
Also, using a proper text editor (Notepad++ or JEdit) will really help against inconsistent indentation.
Code: Select all
map_data="{~add-ons\the story of three villages\maps\An_adventure_in_winter}"
Code: Select all
recruit="Fighter, Footpad"
recruit="Goblin Spearman, Rouser, Wolf Rider"
Also, using a proper text editor (Notepad++ or JEdit) will really help against inconsistent indentation.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
Re: Unknown scenario error
Okay, thanks for all the help. I embedded all the hints. The "Fighter" is taken from HTTT, I copied the relevant files, because this unit fits so extremely well into this scenario. Now I come closer to the solution, but another error occurs:
Condition '!(Header_offset == std::string::npos II comma_offset < header=offset)' failed at src\map.cpp:163 in function 'read'.
And I have really no idea what this could mean, exept for the fact that this error seems to be connected to the map somehow. Maybe an experienced programmer could even explain what's wrong about this or where to find more information so I won't make this mistake again.
My map is saved in:
(...)Battle for Wesnoth 1.8.6\userdata\data\add-ons\the_story_of_three_villages\maps
as
An_adventure_in_winter.map
and my scenario file says:
Furthermore I have to excuse my limited knowledge of English, but I don't understand what this hint from Shadowmaster means:
Condition '!(Header_offset == std::string::npos II comma_offset < header=offset)' failed at src\map.cpp:163 in function 'read'.
And I have really no idea what this could mean, exept for the fact that this error seems to be connected to the map somehow. Maybe an experienced programmer could even explain what's wrong about this or where to find more information so I won't make this mistake again.
My map is saved in:
(...)Battle for Wesnoth 1.8.6\userdata\data\add-ons\the_story_of_three_villages\maps
as
An_adventure_in_winter.map
and my scenario file says:
Code: Select all
map_data="{~add-ons/the_story_of_three_villages/maps/An_adventure_in_winter}"
You’ll also want to respect letter case (i.e. ‘a’ versus ‘A’) for paths before distributing.
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
I don't know if that will solve your problem, but try adding '.map' to that (as E_H wrote).Turgon wrote:and my scenario file says:Code: Select all
map_data="{~add-ons/the_story_of_three_villages/maps/An_adventure_in_winter}"
It means that capitalization matters in file and path names (from a quick look, that seems to be ok in your code).Turgon wrote:Furthermore I have to excuse my limited knowledge of English, but I don't understand what this hint from Shadowmaster means:You’ll also want to respect letter case (i.e. ‘a’ versus ‘A’) for paths before distributing.
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Unknown scenario error
That was the crucial point, thanks... Now I have to see that there is no picture to my Fighters, they are all invisible, but that might be solved by copying the right pics into the right folders. Another thing I noticed is that the Goblin leader doesn't recruit, but runs forward... maybe I should try to change something about his castle... but that's for tomorrow. Thanks so far for all the help.mattsc wrote: I don't know if that will solve your problem, but try adding '.map' to that (as E_H wrote).
EDIT: Okay, now I have solved the riddles about missing pics and no recruitment and I think I have somehow balanced the map so it is possible in all difficulties. Just one small mistake stays: In the beginning, there is this cavalryman who appears. I have this code inside of my beginning event:
Code: Select all
[move_unit_fake]
type="Cavalryman"
x=0,1,2,4,4,5,6,7,8
y=13,14,14,14,13,13,12,12,11
[/move_unit_fake]
{NAMED_LOYAL_UNIT 1 "Cavalryman" 8 11 "Gunther" (_ "Gunther")} # wmllint: recognize Gunther
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
Oh, stupid error I can't erase. Sorry for making a new post, but only now the status of this thread is updated.
My problem is that I don't know how to put up a defeat if Gunther dies. I tried to paste an "endlevel" event in his "Last breath", I tried to define him as a hero, but it didn't work and the game went on with him being dead.
My problem is that I don't know how to put up a defeat if Gunther dies. I tried to paste an "endlevel" event in his "Last breath", I tried to define him as a hero, but it didn't work and the game went on with him being dead.
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
It could be helpful to show us the code that didn't work then. It should look like this:
Code: Select all
[event]
name=last breath
[filter]
id=Gunther
[/filter]
[message]
speaker=Gunther
message= _ "Blah blah"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Unknown scenario error
It looks like this:
Code: Select all
[event]
name=last breath
[filter]
id=Gunther
[/filter]
[message]
id=Gunther
message=_ "Ugh..."
[/message]
[message]
race=goblin
message=_ "Ahaha! Got that big, four-legged beast! Ahaha, will be king of goblins."
[/message]
[message]
id=Tyrell
message=_ "Oh, now we will never know which important message he had for our village..."
[/message]
[message]
speaker=narrator
message=_ "The stranger died while he was fighting at the side of the young boys. Certainly there was no hope for the men and women of Flussweiler now."
image=wesnoth-icon.png
[endlevel]
result=defeat
[/endlevel]
[/message]
[/event]
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
Rethink the order of the tags. [endlevel] is not a subtag of [message].Turgon wrote:Code: Select all
[message] ... [endlevel] result=defeat [/endlevel] [/message]
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Unknown scenario error
That's it, allright. Now it works. BTW any idea about the fake unit movement? Maybe the unit just walks too quickly for my eyes...
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193
Re: Unknown scenario error
You can't move a fake unit on map borders. Remove the first pair of coordinates (0;13) from the fake unit path.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: Unknown scenario error
A very valuable hint, thanks. Indeed it didn't work at once, but I tried a bit and found out that another problem was that the fake movement was in the "prestart" event. Now it is in the "start" event and works allright. Looks like I can start with the secound scenario, then...
Looking for feedback for my dramatic campaign "A story of three villages", a late-age men vs. undead story going to include vampires and werewolves: http://forums.wesnoth.org/viewtopic.php?f=8&t=36193