[interface] Overlay for slowed down units
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Re: [interface] Overlay for slowed down units
Feedback from a red-green color-impaired person:
- tinttest1.png: Usable with difficulty. Slowed and slowed+poisoned are confusable, poisoned and slowed+poisoned are confusable.
- tinttest2.png: Usable with difficulty. Poisoned and slowed+poisoned are confusable.
- tinttest3.png: Usable. Slowed+poisoned and normal may be confusable, but probably not.
- tinttest4.png: Usable. Slowed+poisoned and normal are confusable.
- tinttest5.png: Unusable. Slowed and slowed+poisoned are confusable, and slowed and normal are confusable.
- tinttest6.png: Unusable. All three status conditions are indistinguishable.
- tinttest7.png: Unusable. Slowed and slowed+poisoned are indistinguishable, and both are very similar to plain poisoned. (Sorry, Gambit )
- tinttest8.png: Unusable. Slowed and slowed+poisoned are indistinguishable, and both are very similar to plain poisoned, but worse than 7.
- tinttest9.png: Usable. No confusion.
- tinttest10.png: Unusable. All three status conditions are indistinguishable.
Re: [interface] Overlay for slowed down units
Thank you! This is exactly what I need.
So it's really between 3 and 9 right now.
So it's really between 3 and 9 right now.
- Simons Mith
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Re: [interface] Overlay for slowed down units
On 9, the brightness of the three affected units is closer to equal. On 3, slowed looks somewhat brighter, and thus slightly out-of-place. For that reason I'd vote for 9. As that's the one already in the game, I'd say good pick!
- HenryPlainview
- Posts: 18
- Joined: September 23rd, 2011, 9:57 pm
Re: [interface] Overlay for slowed down units
I think 3 matches the intensity of poison much closer (without it being overboard like 4). 9 is useable, but 3 pops more so it's much easier to tell the difference between slow and poison+slow and just visually reads better. So my vote is for 3 if that matters.Simons Mith wrote:On 9, the brightness of the three affected units is closer to equal. On 3, slowed looks somewhat brighter, and thus slightly out-of-place. For that reason I'd vote for 9. As that's the one already in the game, I'd say good pick!
Re: [interface] Overlay for slowed down units
Playing IFtU in 1.9.10- enemies were getting slowed but it seemed as though there was no color change- the units are already a blue-ish grey color. I recall reading in the changelog that the slow color was in the game now? If so, I didn't notice. It may be a better idea to use a less subtle color to indicate it, like a cyan or yellow- but, mixing these with a green will only make a slight change, perhaps red is slow, green is poison, orange is both... Since a unit can be both slowed and poisoned an icon, eg the snail, would be more readable.