[interface] movable "advance to window"
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[interface] movable "advance to window"
Hi,
when a unit levels up, sometimes it would be helpful to move the "advance to window" away from the center so that you can see the surrounding area of this unit. This could be helpful to choice the right unit type for the current situation.
when a unit levels up, sometimes it would be helpful to move the "advance to window" away from the center so that you can see the surrounding area of this unit. This could be helpful to choice the right unit type for the current situation.
Last edited by DerTod on October 31st, 2011, 9:46 pm, edited 1 time in total.
Re: movable trait choice window
I'm pretty sure you are not talking about a "trait" (quick, resilient, strong intelligent, etc) because you can not pick those. Maybe your question concerns the "advance to window"?DerTod wrote:Hi,
when a unit levels up, sometimes it would be helpful to move the trait choice window away from the center so that you can see the surrounding area of this unit. This could be helpful to choice the right trait for the current situation.
Greetz
HomerJ
Six years without a signature!
Re: movable trait choice window
This really more of a general problem with the design of our GUI than something specific to the Advance Unit dialog.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: movable "advance to window"
You are right. Thx for the hint. I have corrected that in the sbject and in my post.HomerJ wrote:I'm pretty sure you are not talking about a "trait" (quick, resilient, strong intelligent, etc) because you can not pick those. Maybe your question concerns the "advance to window"?DerTod wrote:Hi,
when a unit levels up, sometimes it would be helpful to move the trait choice window away from the center so that you can see the surrounding area of this unit. This could be helpful to choice the right trait for the current situation.
Greetz
HomerJ