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The Settlers of Light (1.9.12+)

Discussion and development of scenarios and campaigns for the game.

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figl569
Posts: 11
Joined: January 31st, 2010, 7:35 am

Re: The Settlers of Light (1.9.2+)

Post by figl569 »

hello I have discovered 2 errors. first in scenario tunnel vision when I kill the second elvish leader then in wining conditions i can see
WIN
move every unit inside the tunnel and
LOSE
kill all enemy units inside the tunnel
death of xxx
death of xxx


and the second error is in scenario defend of elensefar, there isnt writed that your aly cant die
geb
Posts: 1
Joined: September 4th, 2011, 5:18 pm

Re: The Settlers of Light (1.9.2+)

Post by geb »

Hi,

Just installed the 1.3.7 version on v1.9.8. Got an error:
20110907 23:36:02 error config: Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
20110907 23:36:02 error config: error reading usermade add-on '/home/geb/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg'
20110907 23:36:02 error general: The following add-on had errors and could not be loaded:
/home/geb/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'AMLA_TOUGH' is missing at ~add-ons/The_Settlers_of_Light/units/humans/Champion.cfg:17 included from ~add-ons/The_Settlers_of_Light/_main.cfg:48
Regards,
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fmac81
Posts: 75
Joined: February 24th, 2011, 9:55 pm

Re: The Settlers of Light (1.9.2+)

Post by fmac81 »

same error as geb on 1.9.9

Thanks,
fmac81
Helaron
Posts: 7
Joined: January 23rd, 2009, 11:54 am

Re: The Settlers of Light (1.9.2+)

Post by Helaron »

I have the same error as geb on BfW 1.9.9
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bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light (1.9.2+)

Post by bumbadadabum »

UPDATE STATUS:

Scenario 1: Done
Scenario 2: Done
Scenario 3: Done
Scenario 4: In progress
Scenario 5: Not done yet
UPLOAD!
Scenario 6: Not done yet
Scenario 7: Needs revamp
Scenario 8: Not done yet
Scenario 9: Not done yet
Scenario 10: Not done yet
UPLOAD!
Scenario 11: Not done yet
Scenario 12: Not done yet
Scenario 13: Not done yet
Scenario 14: Not done yet
Scenario 15: Not made yet
UPLOAD FINAL VERSION!
svvv
Posts: 3
Joined: October 11th, 2011, 9:12 pm

Re: The Settlers of Light (1.9.12+)

Post by svvv »

SoL: 1.5 beta 1,
BfW: 1.9.13 (+svn)

I got the following error when starting a campaign.

Code: Select all

20111230 11:13:11 error general: The following add-on had errors and could not be loaded:
/home/seva/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
User avatar
bumbadadabum
Developer
Posts: 1005
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands
Contact:

Re: The Settlers of Light (1.9.12+)

Post by bumbadadabum »

svvv wrote:SoL: 1.5 beta 1,
BfW: 1.9.13 (+svn)

I got the following error when starting a campaign.

Code: Select all

20111230 11:13:11 error general: The following add-on had errors and could not be loaded:
/home/seva/.local/share/wesnoth/1.9/data/add-ons/The_Settlers_of_Light/_main.cfg
ERROR DETAILS:
Macro/file 'MISSILE_FRAME_ETHEREAL_BLAST' is missing at ~add-ons/The_Settlers_of_Light/units/hero/Chaos_Invoker.cfg:99 included from ~add-ons/The_Settlers_of_Light/_main.cfg:64
Will be fixed soon.
Fikol
Posts: 1
Joined: February 18th, 2012, 7:34 am

Re: The Settlers of Light (1.9.12+)

Post by Fikol »

Hi,

I still don't see gohere sigh in the Dark Outpost scenario. I have all latest builds. Can you give the position of the sign?
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taptap
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: The Settlers of Light (1.9.12+)

Post by taptap »

Fikol wrote:Hi,

I still don't see gohere sigh in the Dark Outpost scenario. I have all latest builds. Can you give the position of the sign?
Me neither, reading the scenario file helps :)

1:21. The scenario is broken in several ways.
I am a Saurian Skirmisher: I'm a real pest, especially at night.
togotob
Posts: 2
Joined: March 21st, 2012, 5:51 pm
Location: Emden
Contact:

Re: The Settlers of Light (1.9.x)

Post by togotob »

bumbadadabum wrote:
rodrigo3005 wrote:Hello, I'm playing the campaign and I am at "The Outpost" phase. The objectve to this mission is "escape the battlefield", I did all I could in the map including trying to escape to all borders and killed all the foes but nothing happened, if you can help me I'd thank a lot.
There ought to be a gohere sign in the west part of the map. :wink:
Hi, I've got the same problem today. Every enemy defeated, my people are all alone on the map - and there is no sign to get out... what can I do? I've already lost a lot of money waiting for something to happen.
togotob
Posts: 2
Joined: March 21st, 2012, 5:51 pm
Location: Emden
Contact:

Re: The Settlers of Light (1.9.12+)

Post by togotob »

taptap wrote:
Fikol wrote:Hi,

I still don't see gohere sigh in the Dark Outpost scenario. I have all latest builds. Can you give the position of the sign?
Me neither, reading the scenario file helps :)

1:21. The scenario is broken in several ways.
Whre may I find the scenario file? And what does it mean - I'm stuck?
tribes45
Posts: 123
Joined: June 24th, 2010, 12:40 am

Re: The Settlers of Light (1.9.12+)

Post by tribes45 »

On "Emergency Exit" What am I suposed to do? There's no Enemy to kill like it says to do, I even checked with Shroud /debug. I moved my units to every possible location, :/

Is this because it's not done yet?
"In peace, sons bury their fathers. In war, fathers bury their sons." -Herodotus
"Two things are infinite, the universe and Human stupidity. Although, I'm not sure about the universe. -Albert Einstein
glandis
Posts: 7
Joined: August 24th, 2011, 7:04 pm

Re: The Settlers of Light (1.9.12+)

Post by glandis »

Wesnoth 1.10.1, scenario "Tunnel Vision" numerous errors about filter_side is deprecated
svvv
Posts: 3
Joined: October 11th, 2011, 9:12 pm

Re: The Settlers of Light (1.9.12+)

Post by svvv »

Battle for Wesnoth v1.11.0-svn (53414)

1) I see 'register_wml_action is deprecated' warning all the time )
2) Struck in 'Emerency exit' (not done yet?).

Good work, thank you.
tribes45
Posts: 123
Joined: June 24th, 2010, 12:40 am

Re: The Settlers of Light (1.9.12+)

Post by tribes45 »

Is this campaign Abandoned?
"In peace, sons bury their fathers. In war, fathers bury their sons." -Herodotus
"Two things are infinite, the universe and Human stupidity. Although, I'm not sure about the universe. -Albert Einstein
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