Rain of Steel (art)

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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

New GIF with attacks
st_1_anim2.gif
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

Art for lvl2 of protagonist vehicle(Trike). It's not comlete art. Need critique.
cab_001v6.png
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Shinobody
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Re: Rain of Steel (art)

Post by Shinobody »

Placing the gun barrel higher would make it look more separate from rest of bike; Now it can be mistaken for part of bike's roof.
(In fact, when I'm writing this I'm not sure if this may actually BE part of roof)
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

lvl3 of CAB [Ver. 0.5]
asddasv3.png
asddasv3.png (2.78 KiB) Viewed 6450 times
And there are some animations for CAB-224
cab_224_anim.gif
cab_224_anim.gif (14.28 KiB) Viewed 6415 times
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

We need some help. What do you think bout this emblem?
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And this sprite too
And this sprite too
base4v3.png (6.59 KiB) Viewed 6167 times
Clans3v2.png
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

We kept this art in secret, but it's time to show you wha we've got.

All alliance's units.
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rht-all.png
rht-all.png (64.91 KiB) Viewed 6147 times
rg-all.png
rg-all.png (17.02 KiB) Viewed 6147 times
pht-all.png
pht-all.png (21.57 KiB) Viewed 6147 times
lht-all.png
lht-all.png (17.78 KiB) Viewed 6147 times
ion-all.png
ion-all.png (23.71 KiB) Viewed 6147 times
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8680
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Re: Rain of Steel (art)

Post by 8680 »

I like the design of the emblem (and everything else), but is the mountain supposed to be tilted to the left?
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

(Alliance)
(Alliance)
shp-all.png (16.22 KiB) Viewed 6145 times
And two empire's units + 1 basic unit.
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xi_I_s.png
xi_I_s.png (2.75 KiB) Viewed 6145 times
sigma-all.png
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tau-all.png
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Frogger5
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Re: Rain of Steel (art)

Post by Frogger5 »

8680 wrote:I like the design of the emblem (and everything else), but is the mountain supposed to be tilted to the left?
Even if it is, I'd change it. Emblems should always be as symmetrical as possible. It just looks nicer, and will work better when scaled.

Also, you seem to have some a double-triple-mega-quad post. Try to keep things in one post. :)
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

Frogger5 wrote:Emblems should always be as symmetrical as possible. It just looks nicer, and will work better when scaled.
Yeap, you're right.

I can add only 5 files to 1 post. Sad but true.
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Frogger5
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Re: Rain of Steel (art)

Post by Frogger5 »

Ohhhhh of course. I understand.
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Frogger5
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Re: Rain of Steel (art)

Post by Frogger5 »

A quick recreation of what it looks like your trying to do:
Screen shot 2011-12-29 at 6.48.41 PM.png
If your using illustrator, then you can flip objects. Right click your object>transform>reflect. Really useful when doing symmetrical stuff
My spritework can be seen here.

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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

You can see, all alliance's units got 2 variations of high lvl units. Dark Knight and Paladin/Light Knight. Choose your destiny >:3 Dark Knights have more attacks and more moves. Light Knights have more armor and damage. Also Dark IHT have attack "halo" and Light IHT have defence "halo".
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Silence
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Re: Rain of Steel (art)

Post by Silence »

Awesome art. The "light/dark" advancement is interesting, maybe you could have a faction that advances based on the Classical Elements as well? (Maybe like a choice between fire/water or Air/Earth, but that's just my suggestion.)
Chronometr wrote:We plan to release beta version this summer. It will contain 1 company and 3(of 5) fractions.
Just curious - is the era on the add-ons server or on the forums somewhere? (If not, do you plan to upload it soon? It looks fun to play with all the high quality tank sprites :) .)
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Chronometr
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Re: Rain of Steel (art)

Post by Chronometr »

Clans wall. Version 0.1a
clans-wall.rar
(19.05 KiB) Downloaded 228 times
clanwalltest.png
The "light/dark" advancement is interesting, maybe you could have a faction that advances based on the Classical Elements as well?
We will use this idea for TechMages side...maybe

We are unable to say exact time when either development of the add-on will be finished or the add-on will be ready to be shared. We hope it's about to happen soon.
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