New villages icon?
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New villages icon?
In my opinion the old icon is a bit of an eyesore among otherwise nice icons.
How about this for an improvement?
How about this for an improvement?
- Attachments
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- Example.png (148.82 KiB) Viewed 8817 times
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- villages.png (678 Bytes) Viewed 8817 times
Re: New villages icon?
thats how the old icon looks like
I don't see any problems with an elf-woman hitting somebody with a mace...
Re: New villages icon?
Executive decision, since this sort of thing is so borderline and subject to bikeshedding:
It looks good, and I think we ought to use it. The perspective on the previous house meshed poorly with the pixel grid; at that size, there just wasn't a good way to make it look crisp without changing the perspective. This besides is just more iconic; sometimes perspective on something so tiny is a moderately bad idea.
I'll commit it tomorrow - the wesnoth community could help me by researching any areas in trunk where this icon appears besides just the single gui image villages.png. This would be really helpful, because that step alone turns an otherwise 2minute commit into an awkward 20+minute putz job.
It looks good, and I think we ought to use it. The perspective on the previous house meshed poorly with the pixel grid; at that size, there just wasn't a good way to make it look crisp without changing the perspective. This besides is just more iconic; sometimes perspective on something so tiny is a moderately bad idea.
I'll commit it tomorrow - the wesnoth community could help me by researching any areas in trunk where this icon appears besides just the single gui image villages.png. This would be really helpful, because that step alone turns an otherwise 2minute commit into an awkward 20+minute putz job.
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Re: New villages icon?
AFAICT, nowhere.Jetrel wrote:[...]
I'll commit it tomorrow - the wesnoth community could help me by researching any areas in trunk where this icon appears besides just the single gui image villages.png. This would be really helpful, because that step alone turns an otherwise 2minute commit into an awkward 20+minute putz job.
I'm not really around any more, but you can find me in TvTropes.
Re: New villages icon?
check your browser
The new icon could be used, but I actually would suggest a small version of the Wesnoth shield.
Not sure if that was discussed already in earlier times though...
It's probably a good idea to change the favicon too when the icon is no more used ingame.The new icon could be used, but I actually would suggest a small version of the Wesnoth shield.
Not sure if that was discussed already in earlier times though...
I don't see any problems with an elf-woman hitting somebody with a mace...
Re: New villages icon?
Thanks, there’s also capture.png and some buttons that used the same image.
Here you go.
Here you go.
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- group_village-pressed.png (1.35 KiB) Viewed 8631 times
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- group_village-active-pressed.png (1.35 KiB) Viewed 8631 times
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- group_village-active.png (1.35 KiB) Viewed 8631 times
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- group_village.png (1.37 KiB) Viewed 8631 times
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- capture.png (9.31 KiB) Viewed 8631 times
Re: New villages icon?
Heh. My first thought was the same as everyone else's "looks great!" But my second though was that a lot is lost in simplifying the perspective. I feel like the money and population icons have nice and dynamic perspectives, and while very clean and colourful, the new one comes off as kind of flat.Jetrel wrote: It looks good, and I think we ought to use it. The perspective on the previous house meshed poorly with the pixel grid; at that size, there just wasn't a good way to make it look crisp without changing the perspective. This besides is just more iconic; sometimes perspective on something so tiny is a moderately bad idea.
Of course that's just my uninformed immediate reaction, likely polluted by knee jerk negativity to change. And I guess if its not possible to clean up the old one, then there's no question which one should be used.
Just my 2 pesos.
Re: New villages icon?
Theres just one thing, its an icon, not a poster, or portrait or sprite. Icons don't need dynamic perspectives or colours to work. The main purpose of icons is that you look at them, and know what it is at a glance. And this new one does it better than the old one.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: New villages icon?
My main issue is that it's all drab shades of brown, whereas all the other icons are brightly coloured. I don't think it stands out quite as well as the other icons because of that.
Re: New villages icon?
Me too.. it was more in line with the perspective view of the coin heaps.
Re: New villages icon?
I agree, that the new one looks better in game.
Still, the site icon was somewhat... iconic.
Still, the site icon was somewhat... iconic.
ride on shooting star
Re: New villages icon?
Congrats to JAP - the new icon's a vast improvement.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: New villages icon?
Split a lot of technically-oriented remarks to Website — here’s the new topic. We don’t really need to be discussing web browsers and caching in Art Contributions.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.