A Tale of Peasant Campaign
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Re: A Tale of Peasant Campaign
yes, macro works
no need to test, I`ve tested many times. You can see [resistance] in each unit. That`s because [movetype] does`t works. But [race] still looks ok.
I mean I need to modify it`s hp right after advancement(changing unit type)
For now it`s only me
no need to test, I`ve tested many times. You can see [resistance] in each unit. That`s because [movetype] does`t works. But [race] still looks ok.
I mean I need to modify it`s hp right after advancement(changing unit type)
For now it`s only me
Re: A Tale of Peasant Campaign
sorry. I haven't been able to look in to this for a while. am back.
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: A Tale of Peasant Campaign
it`s ok now with movetypes, I just didn`t changed movetype in [unit_type], heh
Re: A Tale of Peasant Campaign
If there are somebody who can help me, I have problem with 3rd scenario
there hero facing with giant spider on the way to Tath city
there are fog on map, and he has objective to discover map, and after he seen spider objective changing to kill that spider or run away
if he chooses to kill spider and did that there must be choise to go to city or explore cave where spider came from
so there must 2 scenario branch
BUT
1. i cant get message with new objective
2. when im adding "goto" event game ends scenario with victory after ANY move
3. i still cant make this branch. i got message with 2 options but still loads only 1 scenario
there hero facing with giant spider on the way to Tath city
there are fog on map, and he has objective to discover map, and after he seen spider objective changing to kill that spider or run away
if he chooses to kill spider and did that there must be choise to go to city or explore cave where spider came from
so there must 2 scenario branch
BUT
1. i cant get message with new objective
2. when im adding "goto" event game ends scenario with victory after ANY move
3. i still cant make this branch. i got message with 2 options but still loads only 1 scenario
Re: A Tale of Peasant Campaign
1. In sighted events the sighted unit is the primary unit. Switch "id=Giant Spider" and "id=Elmor". Atm the event fires if the Spider is sighting Elmor.
2. Nobody knows whats wrong with your moveto event if you don't post it. Your scenario file doesn't include one.
3. Try removing the next_scenario key from [scenario] toplevel (line 7). As those are primary (iirc), it will only load town1 as long as you have that key there.
2. Nobody knows whats wrong with your moveto event if you don't post it. Your scenario file doesn't include one.
3. Try removing the next_scenario key from [scenario] toplevel (line 7). As those are primary (iirc), it will only load town1 as long as you have that key there.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: A Tale of Peasant Campaign
thx, ill change it now
sorry, moveto here
removing next_scenario leads to ending campaign at all, i`ve already tried it
sorry, moveto here
Spoiler:
Re: A Tale of Peasant Campaign
For the moveto event, put the x,y in the [filter].
And I just saw that your branch thing isn't working because you have to put a [command] around the [endlevel]. InterfaceActionsWML#.5Bmessage.5D
And I just saw that your branch thing isn't working because you have to put a [command] around the [endlevel]. InterfaceActionsWML#.5Bmessage.5D
Ok, ok, [acronym=I din't recall correctly.]idrc[/acronym].Elmor wrote:removing next_scenario leads to ending campaign at all, i`ve already tried it
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: A Tale of Peasant Campaign
if i add [command] it stops working at all, even message
and if i putting x,y inside [filter] it stops working too...
and if i putting x,y inside [filter] it stops working too...
Re: A Tale of Peasant Campaign
Code: Select all
[message]
speaker=narrator
message=_ "foo"
[option]
message="blah"
[command]
[endlevel]
result=victory
next_scenario=12_Dragnet_Operation
[/endlevel]
[/command]
[/option]
[option]
message="bar"
[command]
[endlevel]
result=victory
next_scenario=08_The_Plan
[/endlevel]
[/command]
[/option]
[/message]
About the moveto, are you sure you stepped on 12,1? This should really work.
Co-Creator of The Fellowship of the Clay (BfW 1.10) ~~ Maintainer of the German Code of Conduct
How to isolate problematic WML code ~~ WML error messages and their reasons
How to isolate problematic WML code ~~ WML error messages and their reasons
Re: A Tale of Peasant Campaign
yes, it,s 12,1, I labeled it
and I used same code last time, and it doesn`t work
and I used same code last time, and it doesn`t work
Re: A Tale of Peasant Campaign
Code: Select all
[event]
name=die
[filter]
id=bigspider
[/filter]
[message]
speaker=-------
message= _ "-------------------------------."
[option]
message= _ "I'll explore the cave!"
[command]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
next_scenario=The_Cave
[/endlevel]
[/command]
[/option]
[option]
message= _ "I'll keep going to Tath!"
[command]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
next_scenario=The_City
[/endlevel]
[/command]
[/option]
[/message]
[/event]
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: A Tale of Peasant Campaign
now scenario branches are working, but moveto still doesn`t
here it is in code
and attach
here it is in code
Spoiler:
- Attachments
-
- cont1.cfg
- (5.07 KiB) Downloaded 127 times
Re: A Tale of Peasant Campaign
for now everything works
Re: A Tale of Peasant Campaign
This campaign sounds very much like The Militia...