1.9.6 and false campaign statistics
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
1.9.6 and false campaign statistics
Recently I've moved from 1.8 branch to 1.9. branch to play some campaigns with updated graphics and give some feedback to campaign creators and developers.
I've noticed that after couple of scenarios in Tale of the Two Brothers my overal damage inflicted in the last scenario was like +90% to what should've been inflicted in the whole campaign according to wesnoth stats - it happened at the end of scenario 3, turn 20 (this WML bug is visible on the replay I've posted in the AToTB Campaign Feedback HERE)
Now, the same thing happened to me in my new HttT campaign at the end of scenario 3, turn 20 (you can see the same WML bug again on the replay I've posted HERE)
I got following information: Error: empty side = and no [filer_side] is deprecated
When it happens, it automatically resets the total damage that player should inflict to the initial scenario stats (doesn't mess up the taken damage tho'). It doesn't mess the replay stats, but it does mess the savegame stats. Some screenshots:
prebug-Screenshot1
bug-Screenshot2
replay-Screenshot3
You can do the math using screenshots 1 and 3 - my estimated inflicted damage should be 2839,1
...and saves proving my point:
I've noticed that after couple of scenarios in Tale of the Two Brothers my overal damage inflicted in the last scenario was like +90% to what should've been inflicted in the whole campaign according to wesnoth stats - it happened at the end of scenario 3, turn 20 (this WML bug is visible on the replay I've posted in the AToTB Campaign Feedback HERE)
Now, the same thing happened to me in my new HttT campaign at the end of scenario 3, turn 20 (you can see the same WML bug again on the replay I've posted HERE)
I got following information: Error: empty side = and no [filer_side] is deprecated
When it happens, it automatically resets the total damage that player should inflict to the initial scenario stats (doesn't mess up the taken damage tho'). It doesn't mess the replay stats, but it does mess the savegame stats. Some screenshots:
prebug-Screenshot1
bug-Screenshot2
replay-Screenshot3
You can do the math using screenshots 1 and 3 - my estimated inflicted damage should be 2839,1
...and saves proving my point:
- Attachments
-
- HttT-The_Bay_of_Pearls.gz
- The Bay of Pearls mission save before the bug occured. Notice the 1554 estimated total damage value in the stats.
- (11.74 KiB) Downloaded 199 times
-
- HttT-The_Bay_of_Pearls-Auto-Save20.gz
- The Bay of Pearls autosave turn 20, just after the bug occured. Notice the same 1554 estimated total damage inflicted value in the stats
- (65.12 KiB) Downloaded 213 times
-
- HttT-Isle_of_the_Damned.gz
- Next mission save, bug is still visible in the stats
- (19.46 KiB) Downloaded 219 times
The yellow jester does not play
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.
but gently pulls the strings
and smiles as the puppets dance
in the court of the Crimson King.
Re: 1.9.6 and false campaign statistics
Using 1.9.6 on window XP SP3, i noticed the same error in the shipped with the default Wesnoth campaign " A Tale Of Two Brothers " too.
I have not played much of 1.9.6 , it was the first campaign i tried after installing, and in the 2nd mission, at the very end when the party capture an undead mage and win the scenario, there is an armored character that come and offer his help by joining the player current party for the next mission.
After accepting him joining, the error message appeared.
But it was not a game breaker as the next mission loaded apparently without a problem.
For some reason despite i selected "english" in the installer, i notice that during this campaign a few dialogues are in my OS language (french) while most of the dialogues and menu are in english as i wanted it to be when setting the installer option to "english".
That's annoying.
I have not played much of 1.9.6 , it was the first campaign i tried after installing, and in the 2nd mission, at the very end when the party capture an undead mage and win the scenario, there is an armored character that come and offer his help by joining the player current party for the next mission.
After accepting him joining, the error message appeared.
But it was not a game breaker as the next mission loaded apparently without a problem.
For some reason despite i selected "english" in the installer, i notice that during this campaign a few dialogues are in my OS language (french) while most of the dialogues and menu are in english as i wanted it to be when setting the installer option to "english".
That's annoying.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: 1.9.6 and false campaign statistics
Deprecation messages aren't bugs. It's only a message that something will become a bug somewhen in the future if nothing is done about it.
And it's most likely unrelated to statistics bugs.
And it's most likely unrelated to statistics bugs.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: 1.9.6 and false campaign statistics
In case anyone doesn't know, you make the error message go away by typing
:clear
:clear
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.