[interface] Cancelling order of unit if ennemi appears

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Post Reply
Paul Kauphart
Posts: 8
Joined: October 20th, 2006, 10:21 am
Location: Toulouse

[interface] Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

Hi everybody,

The cause of my suggestion comes from the fact that, movement orders you give to units are carried out even if the unit is attacked/intercepted during the turn, resulting of silly and uncontrolable behavior like going around the ennemi zoc, ending in a low defence terrain or not finishing an ennemi unit (or any other actions that will make you lose a turn or worse, a unit).

So could it be possible to automatically cancel orders of a unit (or give a warning and press t to continue) if, an ennemi unit come into it's zoc or an ennemi unit appears in it's field of vision.


Hope i'm making myself clear enough


Cheers
User avatar
Ken_Oh
Moderator Emeritus
Posts: 2178
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Re: Cancelling order of unit if ennemi appears

Post by Ken_Oh »

Yeah, I've always been a little less than satisfied with this aspect of the game, but I can't remember this ever being discussed on here.

I guess what you're suggesting, a "An enemy unit has moved into this unit's path. Press T if you would like it to continue" message sounds like a reasonable solution to me.
User avatar
ancestral
Inactive Developer
Posts: 1108
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Cancelling order of unit if ennemi appears

Post by ancestral »

Why not just break the goto immediately if an enemy is in the way and let the player decide what to do?

(…well, at least from what's visible)
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
TheSilentOne
Posts: 21
Joined: November 9th, 2009, 11:32 am

Re: Cancelling order of unit if ennemi appears

Post by TheSilentOne »

I do not agree with this change. You can avoid messy situations if you know how to move your units(ex. moving step by step).
User avatar
Speedbrain
Posts: 137
Joined: August 10th, 2009, 9:51 pm
Location: Utah, USA

Re: Cancelling order of unit if ennemi appears

Post by Speedbrain »

But sometimes moving your units one hex at a time can get really tedious. Especially with a large army with a lot of ground to cover.

I like this idea. It is similar to what happens when you discover friendly or enemy units. The game notifies and asks you to press a key to continue.
Paul Kauphart
Posts: 8
Joined: October 20th, 2006, 10:21 am
Location: Toulouse

Re: Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

I think a t like message would effectively be the best solution, one when an allied or enemy unit come into your line of sight when it's not your turn, and one if a enemy unit come into contact with your unit. It would save from having to reload the game using the "Cancel Orders" option.
User avatar
Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: Cancelling order of unit if ennemi appears

Post by Captain_Wrathbow »

Not that it matters, but I'm in favor of this. :)
YbeRn00b
Posts: 144
Joined: April 3rd, 2006, 8:56 pm

Re: Cancelling order of unit if ennemi appears

Post by YbeRn00b »

I like this idea, with or without the 'press t' part.
Paul Kauphart
Posts: 8
Joined: October 20th, 2006, 10:21 am
Location: Toulouse

Re: Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

Hi everybody, not much to add, I'm just wondering if this idea has made its way to the devellopement team.
Insinuator
Posts: 706
Joined: January 6th, 2004, 10:42 pm
Location: Portland, OR

Re: Cancelling order of unit if ennemi appears

Post by Insinuator »

This is an old thread, but I like the idea too.
User avatar
Gambit
Loose Screw
Posts: 3266
Joined: August 13th, 2008, 3:00 pm
Location: Dynamica
Contact:

Re: Cancelling order of unit if ennemi appears

Post by Gambit »

Forum threads tend to get forgotten. If an idea is good (and it would appear that this thread is full of nothing but agreement) you should file a real feature request at https://gna.org/bugs/index.php?group=wesnoth
Paul Kauphart
Posts: 8
Joined: October 20th, 2006, 10:21 am
Location: Toulouse

Re: [interface] Cancelling order of unit if ennemi appears

Post by Paul Kauphart »

ok, i'll do that
Post Reply