all units are dying

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DerTod
Posts: 24
Joined: January 5th, 2008, 9:23 am
Location: Germany

all units are dying

Post by DerTod »

Hi.

I'm not sure if this is the right forum but I hope someone can help me.

I have attached a save game of a multiplayer game where this happens:

1. the orc (player 5) is recruiting some units
2. the blight (player 6) starts it's turn with healing it's units
3. after the last unit was healed, all units are dying

The turn limit is configured with unlimited (turns="-1")

Can someone tell me, why all units are dying? I really want to continue to play this game.

This happens on a Windows XP machine with Wesnoth 1.8.5 and the Ageless Era 4.6 add on.

Any help would be appreciated.


Thanks

DerTod



p.s.: if this is the wrong forum, delete the post and tell me where I have to post it
Attachments
6p_-_Rough_Waters_Runde_30_1.zip
(527.94 KiB) Downloaded 71 times

User avatar
zookeeper
WML Wizard
Posts: 9741
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: all units are dying

Post by zookeeper »

Looks like a bug in Ageless Era (no surprise there...). Try resuming from this fixed savefile, it might work.

The problem is this broken [kill] tag, so you might want to post in AE's thread and point the author to this post:

Code: Select all

[kill]
	animate="yes"
	description="$sacrificial_units[$I].description"
[/kill]
Attachments
6p_-_Rough_Waters_Runde_30_1.zip
(493.07 KiB) Downloaded 74 times

DerTod
Posts: 24
Joined: January 5th, 2008, 9:23 am
Location: Germany

Re: all units are dying

Post by DerTod »

Wow, that was fast and it works!

Thanks a lot for the help.

And sure, I will post the bug in the AE forum.

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