Wose Faction
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- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
Leaves don't fall that fast. They're gonna need more frames to waver around. Also...it needs a proper shadow.
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
- Luroch_Delkar
- Posts: 44
- Joined: August 11th, 2010, 11:15 pm
- Location: Some people are in homes, some are in cars, I am in-sane.
Re: Wose Faction
I was thinking the fallen leaves would cover the shadow of the still falling ones, but I guess I will darken the lower leaves.
How many more frames do you think it should take the leaves to fall?
How many more frames do you think it should take the leaves to fall?
"The Enforcer knows only one way to preserve peace. So mind your neighbors else it will descend upon you." Sword of the Stars Forever
HAPPINESS=Moderation, Variety, and Love
Current Projects: Jailbreak (RPG)(3/4 completed) , Dungeonmaster Era
HAPPINESS=Moderation, Variety, and Love
Current Projects: Jailbreak (RPG)(3/4 completed) , Dungeonmaster Era
- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
maybe double at the least. the more the better. Leaves generally take a while to hit the ground due to air resistance and what not.
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
This is an attack animation for the shrub wose. It's supposed to be a headbutt and it seems to look okay for all directions of attack. Next port of call...Tall Cactose, and then time to start animating the tangle and strangler.
- Attachments
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- wose-shrub.gif (5.71 KiB) Viewed 6921 times
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Re: Wose Faction
there is a lot of info in this thread scattered all over it so another update plz? I cant understand all of this scattered info
- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
Sure...I'll get round to it as soon as possible. I'll post a new...post as an update stating everything we have done and where we're at. I'll also update the first post with the unit tree.
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Re: Wose Faction
I saw at the start the idea for the water wose. Since i didn t read the whole thing im not sure if there were previous ideas on the topic. I would think they woul be either sort of a type of mangrove tree or sorta moldy and rotting with seaweed around it as if it was a normal tree the fell in the ocean. Also a cyprus would be good.
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- A mangroove
- 0708_02_mangrove.jpg (55.34 KiB) Viewed 6842 times
- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
For now I think we'll stick with the kelp idea. The problem with the is that you could just throw any of your woses into the water and call it a water wose. If that makes sense. We need a wose that looks distinctly different to the others, on land and sea.
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Re: Wose Faction
I was inspired to make a water wose so i threw a basic lv1 or so together. Add a few leaves and it should be good. Hope it helps.
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- kelpish creature.png (904 Bytes) Viewed 6809 times
- Phyreprooph
- Posts: 139
- Joined: May 26th, 2010, 8:06 am
Re: Wose Faction
Could it be smaller? Little bit big for a level 1. Also try to make it get gradually pointier as they get longer.
Everything is edible, some things just aren't good for you.
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
Current Project: http://forums.wesnoth.org/viewtopic.php?f=19&t=30104
- flying_pancake
- Posts: 15
- Joined: January 15th, 2011, 4:42 pm
- Location: In my coffin/ on the computer getting chalky fingers
Re: Wose Faction
I've got some cactose images! Like em? (Probably not)
And the kelp woses?
EDIT: How about a boxing cactose?
Last edited by flying_pancake on February 24th, 2011, 3:27 pm, edited 1 time in total.
Creator of Skulls faction (in progress)
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Wose Faction
Hey - good job!
I could probably use all of the types except the cactose line due to the lack of desert terrain in my campaign TEG. I could maybe also do some animation coding if I have images for it.
I could probably use all of the types except the cactose line due to the lack of desert terrain in my campaign TEG. I could maybe also do some animation coding if I have images for it.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Wose Faction
I shrunk it and added a shadow. For the team color part i was thinking it could be a colorful fish swimming around it in the water and weakly flopping when on land.
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- youngling kelp.png (954 Bytes) Viewed 6747 times
- flying_pancake
- Posts: 15
- Joined: January 15th, 2011, 4:42 pm
- Location: In my coffin/ on the computer getting chalky fingers
Re: Wose Faction
Or sorta like this?
Level: 0
Advances to: Kelp, Kelp Mage
Advances from: None
HP: 20
Movement: 3
XP: 30
Cost: 5
Abilities and traits: Submerge, regenerate
Attacks:
Whip (impact, melee), 3-3
Splash (cold, melee), 4-2
Resistances:
blade: 30%
pierce: 30%
impact: 30%
fire: -10%
cold: 50%
arcane: -50%
Movement costs:
deep_water=1
shallow_water=1
reef=1
swamp_water=1
flat=2
sand=3
forest=2
hills=2
mountains=3
village=2
castle=3
cave=3
frozen=2
fungus=2
impassable=(impassable)
unwalkable=(impassable)
Area defence:
deep_water=90%
shallow_water=70%
reef=50%
swamp_water=60%
flat=0%
sand=0%
forest= 0%
hills=0%
mountains=0%
village=0%
castle=0%
cave=0%
frozen=0%
fungus= 20%
impassable= 0%
unwalkable= 0%
As you can see, I am terrible at balancing.
EDIT: A few changes.
Name: Young kelpLevel: 0
Advances to: Kelp, Kelp Mage
Advances from: None
HP: 20
Movement: 3
XP: 30
Cost: 5
Abilities and traits: Submerge, regenerate
Attacks:
Whip (impact, melee), 3-3
Splash (cold, melee), 4-2
Resistances:
blade: 30%
pierce: 30%
impact: 30%
fire: -10%
cold: 50%
arcane: -50%
Movement costs:
deep_water=1
shallow_water=1
reef=1
swamp_water=1
flat=2
sand=3
forest=2
hills=2
mountains=3
village=2
castle=3
cave=3
frozen=2
fungus=2
impassable=(impassable)
unwalkable=(impassable)
Area defence:
deep_water=90%
shallow_water=70%
reef=50%
swamp_water=60%
flat=0%
sand=0%
forest= 0%
hills=0%
mountains=0%
village=0%
castle=0%
cave=0%
frozen=0%
fungus= 20%
impassable= 0%
unwalkable= 0%
As you can see, I am terrible at balancing.
EDIT: A few changes.
Last edited by flying_pancake on February 25th, 2011, 8:15 pm, edited 1 time in total.
Creator of Skulls faction (in progress)
Re: Wose Faction
The 'crystal' is an eye. Also on land the kelp could dry out and shrivel.
- Attachments
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- on land
- dried kelpling.png (1.1 KiB) Viewed 6710 times
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- In water
- baby kelpling.png (1.03 KiB) Viewed 6710 times
Last edited by wopsie123 on February 25th, 2011, 5:58 pm, edited 1 time in total.