Adding more keyboard support
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Adding more keyboard support
Its it possible to add a few more controls to the keyboard and not exclusively to the mouse.
the ones I have in particular is:
1. key configuration option for scrolling the map (currently arrow key).
2. Moving and attacking units using the keyboards.
3. A key for backwards scrolling to the previous unit (opposite of the 'next unit key').
You can already select units using the keyboard, out of these the only major one I see here is moving units using the keyboard. Perhaps you implement it in that after you select the unit, you use a few keys to select the area where you want the unit to move, and press enter when you want the unit to actually move there.
- Kingsley
the ones I have in particular is:
1. key configuration option for scrolling the map (currently arrow key).
2. Moving and attacking units using the keyboards.
3. A key for backwards scrolling to the previous unit (opposite of the 'next unit key').
You can already select units using the keyboard, out of these the only major one I see here is moving units using the keyboard. Perhaps you implement it in that after you select the unit, you use a few keys to select the area where you want the unit to move, and press enter when you want the unit to actually move there.
- Kingsley
Movement wouldn't be that clunky.
You would move a cursor around with the keyboard. i.e. the highlighted hex of where the mouse is over would be the cursor. You would not use diagonals -- just up, down, left, right. This means moving left or right moves half a hex up/down, but that's fine.
To move a unit, you move the cursor onto it, then you press enter/space, and it selects the unit. Then you move the cursor to where you want the unit to move to, and press enter/space again.
This is how it worked in Master of Monsters and it was really pretty usable.
You would not do the Civilization-style of selecting a unit and then when you press a cursor button it actually moves the unit. That wouldn't work nicely at all.
David
You would move a cursor around with the keyboard. i.e. the highlighted hex of where the mouse is over would be the cursor. You would not use diagonals -- just up, down, left, right. This means moving left or right moves half a hex up/down, but that's fine.
To move a unit, you move the cursor onto it, then you press enter/space, and it selects the unit. Then you move the cursor to where you want the unit to move to, and press enter/space again.
This is how it worked in Master of Monsters and it was really pretty usable.
You would not do the Civilization-style of selecting a unit and then when you press a cursor button it actually moves the unit. That wouldn't work nicely at all.
David
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I'm with Kingsley on this one. I'd love to be able to hit "n" until I got to the unit I wanted, then say where I want it to go using the arrow keys.
Like David said, it wouldn't be that hard, just have left-right move along the x axis and up-down move along the y. So what if it doesn't translate into the right directions?
Like David said, it wouldn't be that hard, just have left-right move along the x axis and up-down move along the y. So what if it doesn't translate into the right directions?
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why not have:
w-up
s-down
q-left(upwards)
a-left(downwards)
e-right(upwards)
d-right(downwards)
not necessarily those commands, but something like it.
w-up
s-down
q-left(upwards)
a-left(downwards)
e-right(upwards)
d-right(downwards)
not necessarily those commands, but something like it.
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because some of those are used for current hotkeys, i'm pretty sure. plus, it 1) takes up space and 2) is more complex than just arrowkeys.Shadowfury333 wrote:why not have:
w-up
s-down
q-left(upwards)
a-left(downwards)
e-right(upwards)
d-right(downwards)
not necessarily those commands, but something like it.
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