The Settlers of Light (1.9.12+)
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Re: The Settlers of Light (1.9.2+)
Version 1.0.0 just went on the server!
All the 14 scenarios are now done, but the story needs lots of work.
Please, post all your feedback, so I can make this campaign better.
All the 14 scenarios are now done, but the story needs lots of work.
Please, post all your feedback, so I can make this campaign better.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
Hey there,
great campaign.
I have Wesnoth 1.9.3 installed and after turn 3 in "The Siege of New-Elensefar" the game always crashes with no error message.
The stderr.txt file says:
Any solution at this point?
great campaign.
I have Wesnoth 1.9.3 installed and after turn 3 in "The Siege of New-Elensefar" the game always crashes with no error message.
The stderr.txt file says:
Code: Select all
20110109 15:31:35 error config: Illegal tile in map: (Dd^Cd) 'Dd^Cd'
20110109 15:31:35 error config: map could not be loaded: Illegal tile in map: (Dd^Cd) 'Dd^Cd'
The map cannot be loaded.
Re: The Settlers of Light (1.9.2+)
This is strange, it works fine for me...ortega wrote:Hey there,
great campaign.
I have Wesnoth 1.9.3 installed and after turn 3 in "The Siege of New-Elensefar" the game always crashes with no error message.
The stderr.txt file says:
Any solution at this point?Code: Select all
20110109 15:31:35 error config: Illegal tile in map: (Dd^Cd) 'Dd^Cd' 20110109 15:31:35 error config: map could not be loaded: Illegal tile in map: (Dd^Cd) 'Dd^Cd' The map cannot be loaded.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
any ideas how to solve it? Though I don't know any WML could it be some broken file, that contains some corrupted tile-data??This is strange, it works fine for me...
Re: The Settlers of Light (1.9.2+)
Are you on version 1.9.2?ortega wrote:any ideas how to solve it? Though I don't know any WML could it be some broken file, that contains some corrupted tile-data??
Re: The Settlers of Light (1.9.2+)
He said he was on 1.9.3...bigkahuna wrote:Are you on version 1.9.2?ortega wrote:any ideas how to solve it? Though I don't know any WML could it be some broken file, that contains some corrupted tile-data??
Dd^Cd is a working terrain in both UtBS and TSoL, and is als present in scenario, where it didn't cause errors.
There is nothing on turn 3, so I don't understand what could happen on turn 3.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
I am at Burning Suns. I've defeated all the enemy forces, and my objective states that I need to go to the lake (marked with "x"). I do this and nothing happens.
Worth noting: instead of going to the abandoned castle I went straight for the eastern Oasis (where you've got the lake). When nothing happened I sent a small force to the old castle. It might be that since I was already in the oasis with some troops that the "x" marks the spot does not work properly.....? Anyway, sounds like a bug.
I have moved anthemyr out of the oasis and over to the old castle and back again. Did not help.
Worth noting: instead of going to the abandoned castle I went straight for the eastern Oasis (where you've got the lake). When nothing happened I sent a small force to the old castle. It might be that since I was already in the oasis with some troops that the "x" marks the spot does not work properly.....? Anyway, sounds like a bug.
I have moved anthemyr out of the oasis and over to the old castle and back again. Did not help.
Re: The Settlers of Light (1.9.2+)
Move to 55,32 and elves should appear.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
I've already defeated the elves. So that's all done and dusted. The "x" spot in the oasis is activated, but nothing happens when I place a trooper on the marker. I've tried with every unit.
A bug by the way, in a previous chapter. I cant recall which off-hand, but it is an early one where there is an empty castle to your north and after a while a bad guy appears in the castle. If you have a unit in the main keep of that castle your unit disappears. I did that with my leader, although this did not end the game for me.
A bug by the way, in a previous chapter. I cant recall which off-hand, but it is an early one where there is an empty castle to your north and after a while a bad guy appears in the castle. If you have a unit in the main keep of that castle your unit disappears. I did that with my leader, although this did not end the game for me.
Re: The Settlers of Light (1.9.2+)
So don't. Maybe I should make that more clear...nindnarne wrote:I've already defeated the elves. So that's all done and dusted. The "x" spot in the oasis is activated, but nothing happens when I place a trooper on the marker. I've tried with every unit.
A bug by the way, in a previous chapter. I cant recall which off-hand, but it is an early one where there is an empty castle to your north and after a while a bad guy appears in the castle. If you have a unit in the main keep of that castle your unit disappears. I did that with my leader, although this did not end the game for me.
And the bug in BS is fixed and will be included in the later release, which won't be on until I've fixed some other issues. For now, use :debug and :n
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
I am not sure I understood what you meant, but if you meant I should not kill all the elves, well I tried hitting the trigger point as soon as the elves appeared. Nothing happened. I also tried placing a unit on the trigger point as the elves made their way to the oasis. Didn't work either.LightFighter wrote: So don't. Maybe I should make that more clear...
Re: The Settlers of Light (1.9.2+)
I mean on Defense.nindnarne wrote:I am not sure I understood what you meant, but if you meant I should not kill all the elves, well I tried hitting the trigger point as soon as the elves appeared. Nothing happened. I also tried placing a unit on the trigger point as the elves made their way to the oasis. Didn't work either.LightFighter wrote: So don't. Maybe I should make that more clear...
- Attachments
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- 8_Burning_Suns.cfg
- Replace please.
- (17.96 KiB) Downloaded 234 times
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
that didnt work. tried loading in my last save game. threw up this error message.
Re: The Settlers of Light (1.9.2+)
[censored], forgot about that... That's a new macro. Another one:nindnarne wrote:that didnt work. tried loading in my last save game. threw up this error message.
- Attachments
-
- 8_Burning_Suns.cfg
- (17.96 KiB) Downloaded 278 times
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: The Settlers of Light (1.9.2+)
still the same problem. nothing happens when i place a unit on the marker. tried ending the turn etc as well.