Don't Forget Walking Corpse Variations

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Don't Forget Walking Corpse Variations

Post by A-Red »

I love the look of the soulless goblin, but those legs seem awfully far apart.
User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Nice observation A-Red, i based his dimensions off of the impaler's ranged frame. I didn't realize that it had a wider stance than normal. I fixed it.

I also finished the defend and death frames.
Attachments
Undead goblin, now with better posture
Undead goblin, now with better posture
soulless-goblin.png (1.66 KiB) Viewed 5357 times
Eww, now there's zombie dust everywhere
Eww, now there's zombie dust everywhere
soulless-goblin-die.gif (5.47 KiB) Viewed 5357 times
User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Very important frame for the soulless goblin.

Only one frame left to do, his regular and north attacks are done. Just the south attack left and this sucker will be finished.
Attachments
Hey, it's important for my continued sanity! (or lack thereof)
Hey, it's important for my continued sanity! (or lack thereof)
soulless-goblin-boogie.png (1.46 KiB) Viewed 5165 times
Skizzaltix
Posts: 1114
Joined: December 9th, 2005, 2:38 am

Re: Don't Forget Walking Corpse Variations

Post by Skizzaltix »

Man, I love these. Especially that bat. Great work!

*cough*
Spoiler:
User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Skizzaltix wrote:Man, I love these. Especially that bat. Great work!

*cough*
Spoiler:
No, you're not supposed to encourage it! :lol2:
Oh well, at least it motivated me to finally finish that dinky south attack frame.

I've attached a zip with all the frames of both the level 0 and 1 since i also did a little bit of tweaking to some level 0 frames (sans the boogie frames :wink: ). As previously noted, the soulless attack and north attack frames are already finished and in the zip.

Edit: I'd like to note that megane did the first zombie bat and Jetrel made the original bats. I just copied off their work really.

Guh, it's been over a year since i posted the first gobbie zobbie frame.
Attachments
Must. Get. New. Clothes. Open. The. Kohl's. Already.
Must. Get. New. Clothes. Open. The. Kohl's. Already.
soulless-goblin-attack-s.png (1.74 KiB) Viewed 4973 times
soulless-goblin+zombie-goblin.zip
Zombies inside. (bum bum bum bum)
(26.79 KiB) Downloaded 327 times
User avatar
TheJM
Posts: 130
Joined: January 9th, 2009, 6:22 pm

Re: Don't Forget Walking Corpse Variations

Post by TheJM »

There currently aren't any goblin corpses in game, are there? I remember thinking about it recently because when I killed a goblin with a zombie it turned into a human looking zombie. It was weird. Glad to see that there will be soon. :) Also, I love your file comments. xD
Skizzaltix wrote:Man, I love these. Especially that bat. Great work!

*cough*
Spoiler:
Ahaha, I was totally thinking of something like this when I saw that frame.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Don't Forget Walking Corpse Variations

Post by Jetrel »

Committed what should be everything for the goblin:
- graphics
- the new variants in the corpse/soulless cfg files
- the tags in the spearman/impaler/rouser to use the goblin variant.

Goblin variants have 13 and 23 hitpoints for the wc/sl. This is a similar fraction to other races being zombified. I don't really give a [censored] about the particular values I chose, the balance folks can of course feel free to change at will.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Aethaeryn
Translator
Posts: 1554
Joined: September 15th, 2007, 10:21 pm
Location: Baltimore, Maryland, USA

Re: Don't Forget Walking Corpse Variations

Post by Aethaeryn »

This project is awesome... I hope the zombies get finished... While they won't show up often in mainline, all of these zombie variants might reach full potential if used in some UMC some day.
Aethaeryn (User Page)
Wiki Moderator (wiki)
Latin Translator [wiki=Latin Translation](wiki)[/wiki]
Maintainer of Thunderstone Era (wiki) and Aethaeryn's Maps [wiki=Aethaeryn's Maps](wiki)[/wiki]
User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: Don't Forget Walking Corpse Variations

Post by Neoskel »

Jetrel wrote:Goblin variants have 13 and 23 hitpoints for the wc/sl. This is a similar fraction to other races being zombified. I don't really give a crap about the particular values I chose, the balance folks can of course feel free to change at will.
Hmm, that would give them less health than bat zombies which i don't think is right. I think it should be more like 15 for wc and 25 for the soulless. Just since i don't think any balance folks are going to get around to doing anything about it on their own, and i mess around with lvl 0s in local games a lot.
Huumy
Posts: 293
Joined: October 15th, 2009, 9:52 pm

Re: Don't Forget Walking Corpse Variations

Post by Huumy »

Your gun
Some ammo
There is the enemy go for it.
Well here is my try for the zombiewolf... it was needed, right? :)

Image

This is my first try at making wesnoth graphs and also my first attempt to post the graphs on the forum so I hope I done it right...
I basicly just took the normal wolf raider, removed the goblin raider, edited left back leg, moved the head up and changed colours.

So is it ok to take old graphs and use them to make new graphics?

btw: didn't do anything to the shadows yet.

So what you think? should I try to work it more, or just delete it and try again?
"And the girl that you want is directly out in front, And she’s waving her caboose at you, You sneeze achoo, She calls you out and boom!"
The offspring, trolling you since forever.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Don't Forget Walking Corpse Variations

Post by zookeeper »

Huumy wrote:So what you think? should I try to work it more, or just delete it and try again?
I think you should rather be animating this one.
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Don't Forget Walking Corpse Variations

Post by kitty »

Apart from that you should know that Jetrel is working on a update on the wolfbaseframe:

Image
Huumy
Posts: 293
Joined: October 15th, 2009, 9:52 pm

Re: Don't Forget Walking Corpse Variations

Post by Huumy »

I think you should rather be animating this one.
ok :) didn't notice there already was zombiewolf.
"And the girl that you want is directly out in front, And she’s waving her caboose at you, You sneeze achoo, She calls you out and boom!"
The offspring, trolling you since forever.
Anarchid
Posts: 21
Joined: June 8th, 2007, 7:30 am

Re: Don't Forget Walking Corpse Variations

Post by Anarchid »

We are the dead men, our troops are rising,
We are the dead men, never compromising.

Anyway, i was bored, so, Idk if there is already a gryph corpse variation, i did it anyway.
Attachments
gryphon-zombie-stand.png
gryphon-zombie-stand.png (7.36 KiB) Viewed 3583 times
User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: Don't Forget Walking Corpse Variations

Post by Reepurr »

There isn't one, but if you want inclusion it must meet the current animation standards. As I understand them they are:

1. Complete set of attack animations, each 6-10 frames long, in each direction.
2. Complete defence animation, possibly in all directions.
3. If it flies - uhum - a full standing animation is needed.
EDIT: If some sprites don't match up, it's because they're old.

And by the way, isn't that head and those legs just grayscales of the current Gryphon?
Last edited by Reepurr on January 13th, 2011, 7:43 pm, edited 1 time in total.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
Post Reply