Stern's Art: Speckles the Toad

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
tr0ll
Posts: 551
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Stern's Art: From Walk to Run Cycles

Post by tr0ll »

should they bob up and down a bit?
i could imagine that smooth-as-maglev ramrod-straight run for raptors/saurians though
User avatar
Stern
Art Contributor
Posts: 154
Joined: September 23rd, 2008, 6:23 pm

Re: Stern's Art: From Walk to Run Cycles

Post by Stern »

You are absolutely right tr0ll! I added a 3px bob and a 2px weave to each frame and came up with the below animation.
ghast-run-14A.gif
ghast-run-14A.gif (1.79 KiB) Viewed 6839 times
Next order of business is to define the legs a bit more and begin adding details.
Doing things one step at a time. Current Project: Speckles the Toad!
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Stern's Art: From Walk to Run Cycles

Post by artisticdude »

That's a very nice movement you've got there. Not a whole lot to comment on until it's a bit more refined, but the bob definitely sells the overall movement for me. Nice job!
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
boru
Posts: 788
Joined: November 19th, 2009, 11:02 pm

Re: Stern's Art: From Walk to Run Cycles

Post by boru »

I like the hunch. It gives him character.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien

My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
User avatar
Stern
Art Contributor
Posts: 154
Joined: September 23rd, 2008, 6:23 pm

Re: Stern's Art: From Walk to Run Cycles

Post by Stern »

As an update, I started blocking out the Ghast's claws and extra heads. Soon I will begin detail work.
ghast-run-18A.gif
ghast-run-18A.gif (2.37 KiB) Viewed 6797 times
[edit] Heres the latest and greatest. Ghast is still missing teeth...
ghast-run-19A.gif
ghast-run-19A.gif (3.37 KiB) Viewed 6775 times
Doing things one step at a time. Current Project: Speckles the Toad!
User avatar
Thrawn
Moderator Emeritus
Posts: 2047
Joined: June 2nd, 2005, 11:37 am
Location: bridge of SSD Chimera

Re: Stern's Art: From Walk to Run Cycles

Post by Thrawn »

Looks much smaller than the base ghast: even though it's low to the ground and foreshortened, the head and shoulders should be the same size (if not a bit larger) than the base frame, as it's leaning forward from where it would be in the baseframe.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Stern's Art: From Walk to Run Cycles

Post by artisticdude »

Thrawn wrote:Looks much smaller than the base ghast: even though it's low to the ground and foreshortened, the head and shoulders should be the same size (if not a bit larger) than the base frame, as it's leaning forward from where it would be in the baseframe.
I agree. Also, I feel the feet should come under him more before they contact the ground; ATM it kinda looks like his body is moving forward by itself while his legs try and keep up as best they can. :hmm:
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Stern's Art: From Walk to Run Cycles

Post by thespaceinvader »

yeah, why's it so teeny? I've been assuming that you were going to scale it up between blocking and shading, or something, but... wut?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Stern's Art: From Walk to Run Cycles

Post by artisticdude »

thespaceinvader wrote:yeah, why's it so teeny? I've been assuming that you were going to scale it up between blocking and shading, or something, but... wut?
It's a bad habit of mine as well... I'll start blocking something, and as I get farther into the animation and away from the baseframe, the unit starts to become steadily smaller. Dunno why that is, exactly, but it's something I struggle with. Anyway, I find it helpful to compare each frame of the blocking to the baseframe as I create it, to make sure the size and general proportions match.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Stern
Art Contributor
Posts: 154
Joined: September 23rd, 2008, 6:23 pm

Re: Stern's Art: From Walk to Run Cycles

Post by Stern »

Yeah, I made the mistake of drawing the Ghast too small, but I did learn something interesting from the experience. Blocking on a smaller figure allows you to experiment with fewer pixels to move around. Animating on a smaller smaller figure first could result in gains of productivity and time savings as you later scale the blocking of the animation up to its proper size. Heres a couple versions of the Ghast scaled up. Let me know if he is large enough. I think I got him pretty close to his original size. I still got to do some work on his legs.
Attachments
ghast-run-18A150.gif
ghast-run-18A150.gif (3.39 KiB) Viewed 6637 times
ghast-run-20A.gif
ghast-run-20A.gif (5.65 KiB) Viewed 6637 times
Doing things one step at a time. Current Project: Speckles the Toad!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Stern's Art: From Walk to Run Cycles

Post by thespaceinvader »

He needs to be exactly his original size, or the animation will look stupid. He therefore still needs to be bigger.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: Stern's Art: From Walk to Run Cycles

Post by Reepurr »

I find it helps to measure the size and diameter of the original (in pixels) when doing things like this. Then you can match up the size of the unit in the animation relatively closely, better than just doing an estimate.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"

Story of a Drake Outcast | The Nonsense Era
Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
User avatar
Stern
Art Contributor
Posts: 154
Joined: September 23rd, 2008, 6:23 pm

Re: Stern's Art: Speckles the Toad

Post by Stern »

Summers done, and Stern has returned!

My next project is to animate Speckles the Toad. To my current understanding, Wesnoth lacks a highly animated amphibian for UMC. Speckles' job is to fill that role.

Here is the current state of his base frame.
Let me know what you think of structure, shading, coloring, contrast, etc.
Attachments
Speckles_the_Toad.PNG
Speckles_the_Toad.PNG (2.79 KiB) Viewed 6326 times
Doing things one step at a time. Current Project: Speckles the Toad!
Post Reply