Vranca´s artwork

Make art for user-made content.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
StDrake
Posts: 996
Joined: July 21st, 2009, 6:50 am

Re: Vranca´s artwork

Post by StDrake »

wait wait wait..is that a polearm..or are those his arms??
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here

User avatar
JackBarber
Posts: 272
Joined: October 27th, 2009, 4:43 pm
Location: In your head.

Re: Vranca´s artwork

Post by JackBarber »

It's a Double Sided Scythe/Sickle...
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."

User avatar
PeterPorty
Translator
Posts: 310
Joined: January 12th, 2010, 2:25 am
Location: Chair, In-Front-Of-Computer

Re: Vranca´s artwork

Post by PeterPorty »

StDrake wrote:wait wait wait..is that a polearm..or are those his arms??
Image

Red are the arms and blue is the sickle/polearm/halberd/whatever, weapon.

At least that's how I read it...

EDIT: Although I do think the weapon's not-blade part should be another color, maybe... something metallic? Or the same color severely desaturated and darkened/lightened up?
"The real world is for people who can't imagine anything better."

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Vranca´s artwork

Post by thespaceinvader »

OOOOH right. Now I see how it works. Yeah, it's a good sprite, but you really, REALLY need to use a different colour to distinguish the weapon's haft from his... skin? carapace? armour?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

Red are the arms and blue is the sickle/polearm/halberd/whatever, weapon.
You read it well.
I see the problem,it is hard to read,i'll change the color of the weapon tomorrow and i'll post him then. Thanks for crit everyone

EDIT:I did an edit,is it good?
Attachments
Reaper1.png
Reaper1.png (3.33 KiB) Viewed 2180 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

User avatar
PeterPorty
Translator
Posts: 310
Joined: January 12th, 2010, 2:25 am
Location: Chair, In-Front-Of-Computer

Re: Vranca´s artwork

Post by PeterPorty »

I think it's better, and the only advice I can give is... well, the back is weird. I know it's supposed to be big, and maybe his head is down, but it looks just... strange to me. Also, just because I am strange and all, I kind of think the upper part of the weapon is too short, I almost see he's cleaning his ear with it.
"The real world is for people who can't imagine anything better."

User avatar
bigkahuna
Posts: 657
Joined: September 11th, 2010, 6:24 pm
Location: In your mind.

Re: Vranca´s artwork

Post by bigkahuna »

PeterPorty wrote:well, the back is weird. I know it's supposed to be big, and maybe his head is down, but it looks just... strange to me.
I think it is because the way his head is positioned. I noticed it, too. Atm, it appears that he's a hunchback, except his head slid down his neck instead of being bent over :lol2:

I would move the head a bit upwards, but not quite on top of his shoulders. About halfway between his shoulders and his present location would be nice.
Check out my campaign Sweet Revenge!
Join the new R2D forum!

User avatar
Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

Since that guy will be redrawn i did the other lvl3 so here it is. Crit welcome as always.
Attachments
Guard of Ean.png
Guard of Ean.png (3.61 KiB) Viewed 2134 times
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

User avatar
doofus-01
Art Contributor
Posts: 3856
Joined: January 6th, 2008, 9:27 pm
Location: land of boot-licking, craven prostitutes posing as senators

Re: Vranca´s artwork

Post by doofus-01 »

I'm having a little trouble reading their faces. The advantage to the doll-like proportions of most Wesnoth sprites is that key features can be emphasized & detailed. This last one looks a little more "realistically" proportioned.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

User avatar
Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

Yeah his head is the same size as the one of lvl2,should i make it larger?
There isn't a lot of details in their faces they should look similar to this
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

User avatar
doofus-01
Art Contributor
Posts: 3856
Joined: January 6th, 2008, 9:27 pm
Location: land of boot-licking, craven prostitutes posing as senators

Re: Vranca´s artwork

Post by doofus-01 »

If having no face is part of what they are, I guess it makes sense to not emphasize that part. But I would still try to draw fewer details, to allow room for the important ones. He would still have eyes, for example?

His right shoulder pad has a strong outline, while the hand below it doesn't. If you think of the outline sort of like a shadow - so there is some consistency in how it is applied, I also think that will help clear things up. It looks like you did that to some extent, maybe you just missed a few places.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

User avatar
Vranca
Posts: 218
Joined: August 27th, 2010, 8:58 pm

Re: Vranca´s artwork

Post by Vranca »

His right shoulder pad has a strong outline, while the hand below it doesn't. If you think of the outline sort of like a shadow - so there is some consistency in how it is applied, I also think that will help clear things up. It looks like you did that to some extent, maybe you just missed a few places.
You are right,I forgot a few places good catch,thanks.
He would still have eyes, for example?
Well he does have them,they are blue,I thought it was obvious :(
My sprites,My Minitroops
Philip II of Macedon:"If I win this war, you will be slaves forever."
The Spartan ephors:"If."
Subsequently, both Philip and Alexander would avoid Sparta entirely.

User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Vranca´s artwork

Post by woodmouse »

I think that's a lot better than your earlier sprites!
Check out my sprites!

User avatar
doofus-01
Art Contributor
Posts: 3856
Joined: January 6th, 2008, 9:27 pm
Location: land of boot-licking, craven prostitutes posing as senators

Re: Vranca´s artwork

Post by doofus-01 »

Vranca wrote:Well he does have them,they are blue,I thought it was obvious :(
Now that you mention it... Sort of. If you include a brow, or dark pixel for shade of a sunken eye, it might help. If you need to make the head bigger, you could make the shoulders bigger to prevent him from looking child-like.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

User avatar
wesfreak
Posts: 1020
Joined: October 28th, 2007, 1:11 pm
Location: in a land far far away

Re: Vranca´s artwork

Post by wesfreak »

Maybe you should change the blue to magenta to give it some TC?

Post Reply