Woodmouse's art stuff [random stuff, page 49]
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- dipseydoodle
- Posts: 879
- Joined: September 16th, 2008, 10:26 pm
Re: Woodmouse's sprites
I never said it wasn't... I'm saying DON'T GIVE UP!!! Learning techniques in general take a while... But I mean it takes years to make it look REALLY good.
EDIT: Yes Zerovirus your right.
EDIT: Yes Zerovirus your right.
Re: Woodmouse's sprites
Okay, people who were in IRC a few hours ago know I've been doing this, but those who aren't, it's a huge Wose. So I begun making this because I asked if Ancient Woses are going to have unique sprites (because Lord Bob is making the portraits) and shadowmaster told there won't (at least not until 3.0 or something, lol), so I thought, WEEEEELL I'll make something like that for fun. And things led to other things and here it is, a HUUUUUUGELY HUUUUUGE wose, (level 4 or 5)
The technique I used to make this was completely different from what I've done before, and I seriously probably start making things like this from now on. Before anyone asks, it took 3 hours to make, of which 1½ I was sleeping, so basically, 1½ hours. Yep, fast, I know. I also know it's nowhere near mainline quality, but if you help me improve, it'd be nice if you give C&C.
The technique I used to make this was completely different from what I've done before, and I seriously probably start making things like this from now on. Before anyone asks, it took 3 hours to make, of which 1½ I was sleeping, so basically, 1½ hours. Yep, fast, I know. I also know it's nowhere near mainline quality, but if you help me improve, it'd be nice if you give C&C.
Check out my sprites!
- mnewton1
- Posts: 777
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Re: Woodmouse's sprites [Treeguy, page 47]
Well, I don't think he is going to get the ambush ability. A bit to noticeable
Creator of Ageless Era
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Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Woodmouse's sprites [Treeguy, page 47]
Or maybe he's so noticeable that the enemies just ignore him.mnewton1 wrote:Well, I don't think he is going to get the ambush ability. A bit to noticeable
Check out my sprites!
- artisticdude
- Moderator Emeritus
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Re: Woodmouse's sprites [Treeguy, page 47]
Not bad, but it needs more contrast, stronger outlines, and a more definite lightsource. Also, trees tend to be widest at the base and taper as they go up, not the other way around.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Woodmouse's sprites [Treeguy, page 47]
Thanks! Although he's meant to be thicker on the top than bottom...artisticdude wrote:Not bad, but it needs more contrast, stronger outlines, and a more definite lightsource. Also, trees tend to be widest at the base and taper as they go up, not the other way around.
But is this better?
Check out my sprites!
Re: Woodmouse's sprites [Treeguy, page 47]
better on the leafy part, but consider getting rid of the outlines on them after those changes
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Woodmouse's sprites [Treeguy, page 47]
That'd look horrible:StDrake wrote:better on the leafy part, but consider getting rid of the outlines on them after those changes
Check out my sprites!
Re: Woodmouse's sprites [Treeguy, page 47]
I dare disagree, the upper tufts may require some shading and lightening on the edges, but the part on his 'hands' looks much better. Meanwhile don't forget about the trunk - i'd recommend doing something about the larger patches of single colour, branches came out neat, but the trunk looks a little flat.
Also - try viewing it in real terrain, not just on a white background. Often the impression changes a lot.
Also - try viewing it in real terrain, not just on a white background. Often the impression changes a lot.
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Woodmouse's sprites [Treeguy, page 47]
I think someone somewhere said that the new fire dragon sprite will mark the upper limit of how big a sprite should be.
Also, the shadow is in totally wrong direction. It should be below/behind - not in front.
Also, the shadow is in totally wrong direction. It should be below/behind - not in front.
ride on shooting star
Re: Woodmouse's sprites [Treeguy, page 47]
I tested ingame and... LOL.
Hmm, well, I don't think the shadow and size actually matter as this won't be used anywhere. It's kinda like practice.em3 wrote:I think someone somewhere said that the new fire dragon sprite will mark the upper limit of how big a sprite should be.
Also, the shadow is in totally wrong direction. It should be below/behind - not in front.
Check out my sprites!
Re: Woodmouse's sprites [Treeguy, page 47]
inserting some empty space on the bottom of the picture file should fix that (enough that the 'legs' would land somewhere in the vertical middle)
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Woodmouse's sprites [Treeguy, page 47]
If you want to get this looking really good, I recommend doing a study on trees to actually learn how they work, and getting the knack of drawing them well, especially leaves.
My spritework can be seen here.
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
Re: Woodmouse's sprites [Treeguy, page 47]
Well even if it's practice it doesn't mean you shouldn't try and do it right.woodmouse wrote: Hmm, well, I don't think the shadow and size actually matter as this won't be used anywhere. It's kinda like practice.
But, yeah. I wasn't trying to be all "it's bad because it's too big and has a terrible shadow", I just wanted to critique constructively.
ride on shooting star
- homunculus
- Posts: 537
- Joined: July 21st, 2010, 9:47 pm
Re: Woodmouse's sprites
the right eyeball is cute.
if you should ever change the size of it, i hope it will remain in the same location ; )
all those 47 pages of posts, every single one of them.
if you should ever change the size of it, i hope it will remain in the same location ; )
hasn't anyone told you that you should read the whole thread before you post?em3 wrote:[...]I just wanted to critique constructively.
all those 47 pages of posts, every single one of them.
woodmouse wrote:[...]I find constructive criticism more annoying than rude and unconstructive[...]