[engine] Unit-specific undo
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- irrevenant
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[engine] Unit-specific undo
At times it would be really nice to be able to select a unit and undo their move specifically.
I don't know if this would be better as a replacement for the current undo, or as an alternative to it (Ctrl-U?). Certainly it's only worth doing if it can be implemented in a clean, unconfusing way.
I can't be the only person to move out my army, then realise I moved the first one to the wrong place.
P.S. The "[]" tags are new since I was last here, I hope I used them correctly. Where are they documented, please?
I don't know if this would be better as a replacement for the current undo, or as an alternative to it (Ctrl-U?). Certainly it's only worth doing if it can be implemented in a clean, unconfusing way.
I can't be the only person to move out my army, then realise I moved the first one to the wrong place.
P.S. The "[]" tags are new since I was last here, I hope I used them correctly. Where are they documented, please?
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Re: [engine] Unit-specific undo
Have you tried the whiteboard in 1.9? It's not exactly this, but similar.
- irrevenant
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Re: [engine] Unit-specific undo
Is that "Planning mode"? I just noticed it but haven't tried it yet.Gambit wrote:Have you tried the whiteboard in 1.9? It's not exactly this, but similar.
It looks good, but it'd be best if you didn't need to know in advance that you'll want to undo.
Aside: Gmail just implemented an undo for discarded messages. It's beautiful. No nagging "Are you sure you want to...?" messages or special mode you need to activate. Just an "Oops, I didn't mean to!" option there for if you need it.
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