Campaign art - Descent into Darkness

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
Atz
Art Contributor
Posts: 313
Joined: August 21st, 2008, 2:22 am

Re: Campaign art - Descent into Darkness

Post by Atz »

Bad_Dog wrote:Feel free to ignore: I think it would be cool as a visual cue to his going over to the dark side, is as he gets older, the "magic" effects from his wand look more dark and sinister. Young Malin looks to me exactly in character, but light green perky magic from older Malin seems less in character.
I believe there's supposed to be a pale and unhealthy version coming, and that this one is the intermediate stage between "young mage" and "foul necromancer". Though now that I think of it, purple magic is standard for necromancers in Wesnoth, isn't it? If this portrait is going to be used when Malin is summoning ghouls and such, should the glow be purple?
User avatar
JustinOperable
Art Contributor
Posts: 175
Joined: March 3rd, 2009, 1:41 am

Re: Campaign art - Descent into Darkness

Post by JustinOperable »

I envy your cloth painting. Did you use a special brush for Young Malins robes?
Creative Commons Fantasy Portrait Marathon!

http://www.kickstarter.com/projects/131 ... t-marathon
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Campaign art - Descent into Darkness

Post by Jetrel »

JustinOperable wrote:I envy your cloth painting. Did you use a special brush for Young Malins robes?
I must confess, I'm curious as to how you did that texture, as well.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

The light effect transition from arcane to pure necromancy sounds reasonable. I'll introduce some measure of purple in grown-up Malin's wand sparks.
Expect a revised version for both portraits sometime soon, accounting for various comment on Malin's face : his older self requires some additionnal effort if he's to to recognized for who he is meant to be.

Regarding the texture on young malin's robe, it was made with a combination of the custom brush shape below and a few well-picked options to take care of scatter and opacity. The brush does all the hard work, all that's left to do is pick up colours with enough contrast to get a result that can still be seen after reducting the picture to 25%.

Truth be told, there's really no limit to what can be achieved through brush customization ; it's vast enough that you could spend ages experimenting and never get any actual drawing done. :eng:
Attachments
Custom_hatch.png
Custom_hatch.png (91.2 KiB) Viewed 4661 times
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Campaign art - Descent into Darkness

Post by Jetrel »

:hmm: Dang. I guess I'd never have expected something ... that .. sparse.

Or, indeed, that "inorganic". I assumed you'd have to sample some actual RL organic texture to get that look. Go figure.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

Heh, gotta admit, it was just as much of a surprise to me : I had initially designed this specific brush for the cobwebs in Jevyan's coat, but toying with its settings was quite an education. :roll:

Here's a sample in different sizes and density. Current settings include :
15% angle variation
100% scatter (on both axes)
pressure sensitive flow
Attachments
Custom_hatch.png
Custom_hatch.png (176.3 KiB) Viewed 4319 times
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

Revised young Malin's brooch. He should be done now.
Attachments
DiD-malin_young.png
DiD-malin_young.png (132.13 KiB) Viewed 4153 times
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

First stage of the descent into darkness for old Malin. Next step will show him with the greyed complexion of a true necromancer and clothing in poorer condition.
Attachments
DiD-malin_old.png
DiD-malin_old.png (131.56 KiB) Viewed 3939 times
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

Final versions for old Malin :
- Some minor revision to his older self, when he's become a mage in his own right under Darken Volk's teaching.
- His "decayed" self, when he has fallen beyond return.
Attachments
DiD-malin_old.png
DiD-malin_old.png (131.13 KiB) Viewed 3783 times
DiD-malin_old-decay.png
DiD-malin_old-decay.png (147.48 KiB) Viewed 3783 times
Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Campaign art - Descent into Darkness

Post by Sangel »

LordBob wrote:Final versions for old Malin :
- Some minor revision to his older self, when he's become a mage in his own right under Darken Volk's teaching.
- His "decayed" self, when he has fallen beyond return.
I love the changes to the clothing, but the change in skin tone seems a little too drastic. Perhaps a little less grey/purple?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
User avatar
Frogger5
Posts: 951
Joined: November 7th, 2009, 11:45 pm

Re: Campaign art - Descent into Darkness

Post by Frogger5 »

I disagree, I think it makes more sense for his evil magic to change his skin more than his clothing
My spritework can be seen here.

Want to play Roll 2 Dodge, or even start your own game?http://rolltododge.freeforums.org/index.php We need you!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Campaign art - Descent into Darkness

Post by thespaceinvader »

It's also worth bearing in mind that we see him a lot of the time in caves and at night as he gets more eeeevil, so an overall gloomier appearance is more fitting.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Campaign art - Descent into Darkness

Post by Jetrel »

Sangel wrote:
LordBob wrote:Final versions for old Malin :
- Some minor revision to his older self, when he's become a mage in his own right under Darken Volk's teaching.
- His "decayed" self, when he has fallen beyond return.
I love the changes to the clothing, but the change in skin tone seems a little too drastic. Perhaps a little less grey/purple?
Yes, it looks like he's ill, and dying, but given that he's transitioning into undeath, I think that's perfectly fine.
Play Frogatto & Friends - a finished, open-source adventure game!
User avatar
Pewskeepski
Posts: 378
Joined: November 17th, 2010, 6:24 pm
Location: An icy dungeon beneath Antarctica

Re: Campaign art - Descent into Darkness

Post by Pewskeepski »

So will his decayed self be used in A small favor part 1-3 and so on, Or will it just be used at the beginning of the second to last scenario?
"Everything is better with penguins."
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
User avatar
LordBob
Portrait Director
Posts: 1309
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Campaign art - Descent into Darkness

Post by LordBob »

The intention was indeed to show him under dim lighting, so as to better convey his darker side.
There'll be a last version, in which I intend to make him more recognizable by fiddling with the eye, mouth and nose : I'll try to adjust the lighting.

Pewskeepski : his decayed self isn't the same as the lich portrait, if that's what you're refering to. There's another one planned for that.
Post Reply