DD's Frankie emporium; terrain, units- evil a speciality...

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Naeddyr
Posts: 107
Joined: December 5th, 2004, 5:46 pm
Location: Helsinki, Finland

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Naeddyr »

JackBarber wrote:With the flapcycle thing for the familiar perhaps the top/more violent looking one could be a moving anim and the other a standin/idle?
Or the other way around. A skullbat in motion will be moving in more or less straight or curved lines: it's not going bob up and down, that's what the wings are for. If it's in place, though, then it's not getting the benefit of [insert of science magic here] and staying up in the air becomes more difficult, thus the drowning man impression.

Of course, the first animation is not exactly realistic in any case, but it has some rubbery cartoon physics going on.
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wesfreak
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Joined: October 28th, 2007, 1:11 pm
Location: in a land far far away

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by wesfreak »

You've done a lot of mages and a lot of liches: ever considering doing the white lich?
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zookeeper
WML Wizard
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Joined: September 11th, 2004, 10:40 pm
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Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by zookeeper »

Image
To fit with LordBob's new portrait, I gave Jevyan's familiar a custom unit type and used this one as a base. I just added a candle on its head, centered it on the hex better and tweaked the eyes slightly.
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familiar-2.png
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Reepurr
Posts: 1088
Joined: August 29th, 2010, 5:38 pm

Re: DD's Frankie emporium; terrain, units- evil a speciality

Post by Reepurr »

I would like to add one off my old rejected bats, specially done to attemptedly match Jevyan's familiar, in case it makes any difference. (Bones drawn over the Dread Bat).
Without joints...
Without joints...
batty.png (3.51 KiB) Viewed 1692 times
With joints.
With joints.
joints.png (3.59 KiB) Viewed 1692 times
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